How could I get those stupid power-ups to spawn immediately? Kismet? Coding? I have no idea.
How could I get those stupid power-ups to spawn immediately? Kismet? Coding? I have no idea.
My maps: CTF-GRD-Pulse_AE | Vehicle Catapult | TargetPractice Training Map
Kickin ass for UTForce
UT3 (PC): Superking15
PSN: Superking14
I think you have to do it in code.
From what I know, things don't spawn straight away if bIsSuperItem = True
Code:... ... defaultproperties { ShieldAmount=100 bIsSuperItem=true RespawnTime=60.000000 MaxDesireability=1.500000 PickupStatName=PICKUPS_SHIELDBELT PickupSound=SoundCue'A_Pickups.Shieldbelt.Cue.A_Pickups_Shieldbelt_Activate_Cue' ... ...
Where do I put this? And will it affect all power-ups or just one?
My maps: CTF-GRD-Pulse_AE | Vehicle Catapult | TargetPractice Training Map
Kickin ass for UTForce
UT3 (PC): Superking15
PSN: Superking14
Anyone? What am I supposed to do with this?
My maps: CTF-GRD-Pulse_AE | Vehicle Catapult | TargetPractice Training Map
Kickin ass for UTForce
UT3 (PC): Superking15
PSN: Superking14
I know how you can make 'em spawn faster: put them in weapon lockers( only works with deployables
http://themodding.heavenforum.com/
My laptop specs:
Dual Core 2.0 GHZ
ATI mobility radeon HD3650 512 MB
4GB DDR2 800MHZ
Just one.. It would be kind of like a new power-up, so you could still add a normal shieldbelt and you might make another one called, say, shieldbelt2 which spawns quicker.
I'm not really an expert on coding, you probably should ask in the coding section for a detailed answer on how to do it..
Thanks for the info!
My maps: CTF-GRD-Pulse_AE | Vehicle Catapult | TargetPractice Training Map
Kickin ass for UTForce
UT3 (PC): Superking15
PSN: Superking14
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