Hi guys, I've been playing around with UTPortals in my mapping and it's a pain in the rear. They are set up all wrong (if you ask me) and I'd like to set them right.
The problem is that with a UTPortal it captures the scene from the behind the portal (which it transmits to the portal that lists it as a sister portal), but then spits you out the front when you walk through.
What it does, is takes the actors facing direction and reverses it (-x) for the scene capturing direction. A completely unnecessary and irritating calculation that I can't find the function for and thus can't reverse.
Can anyone tell me how to flip the capture direction to be the same as the facing direction?
Altering "Rotation" (which seems to be refered to in the scripts as the way to change capture direction relative to the facing direction) only changes the default orientation of the object in the world.
The current work around is to place two UTPortals back to back, for each portal for a one way teleport (four total) or have upto three or four portals each end for a two way teleport (six to eight portals total!), but I think it would really cut the overheads if we could just make it as simple as the portal displays the scene you are exiting to. Upto halving the amount of portals required.



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with arrows would help me to suggest correct teleporter setup. You need to provide desired scene capture directions and desired facing directions upon exit.


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