Ver: beta1 - released 22/01/09
SCREENSHOTS:
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GAMEPLAY AND FEATURES:
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The map is a symetrical, opposing-forts stlye, vaguely akin to GOW2 'River' and GOW1 'GoldRush'. The map is set up in such a way that battles will be waged not only East-West, but also North-South and Upper Areas vs Lower Areas. There are several different routes from east to west, that offer varying degrees of speed, cover and item reward.
Upper Terrace Bridge: This is the fastest route, and has the Torque Bow as a reward, but it is open to attack from virtualy every area of the map, and is totaly exposed to the sniper Towers.
Garden Area: This is a slower route, but offers the most cover and offers the Boomshot and Frag Grenades to retake the upper areas of the map.
Mezzinine Level: This is the slowest route, but offers fair cover and the opportunity to command the whole of the upper areas from the central Sniper Tower.
The maps special feature is its switch controled Dynamic Cover. This dynamic cover offers protection for the Garden Terrace that contains the Boomshot. In this map, you not only fight for contol of the items and strategic ground, but also the switches that control the cover. This should be a great feature in Annex and King of the Hill modes especialy.
CONSTRUCTION:
*Because of the intimate relationship a player has with the enviroment in Gears of War, I found out very quickly that sloppy collision work makes for extremely frustrating gameplay. To this end, I have done extensive blocking work, smoothing off all the walls and surfaces in an effort to make using cover and traversing the map as smooth as possible.
*The maps overgrown ruin theme was achieved with no less that 2454 (count em) individual pieces of foliage. The ivy-creeper was done with only three different meshes, two flat and one curved, scaled and arranged into a dizzying number of configurations.
*The map also features some faked GOW2 style destructible walls in the sniper towers, made using stock destructible meshes.
DOWNLOAD:
http://files.filefront.com/MP+Festun.../fileinfo.html
THANKS:
Firstly huge thanks to MozI for his GOW technical advice through the whole project, especialy helping create an early version of the Kismet that makes the dynamic cover possible.
Tutorials: 3D Buzz(UT3 Special Edition DVD), Hourences, DGUnreal, cannedmushrooms, godfree7 & kcin228(Youtube).
Inspirational Mappers: Epic GOW team, Mozi, Kantham, NEVERISM, NastyNoodle.
ISSUES-TO DO LIST:
*Bot Support: pls dont request this until the map has reached final status, at which time ill undertake a conversion.
*The lighting scheme is very flat and doesnt do the level justice i feel. Its clear enough to get the level out, but is something ill certainly be working on in future updates.
*The Green-Red dynamic cover switch lights dont really fit the rest of the theme, in later releases I'll probably create an Indiana Jones/ Tomb Raider style moving slab or something.
*The objects i used to fake GOW style destructible walls in the sniper towers turn too dark when they break. Enabling light enviroment makes wierd shadows and eats resources, but a bright skylight did the job perfectly, so is there a way to set a destructible object to recieve a specific lighting channel?
*There is a bizarre ambient sound issue with the wind effects on one side of the map. Either rendering the sounds too loud or too quiet. The sound radius doesnt correlate to the way its arranged within the editor. I've compensated for it for now, but hope to isolate the problem at a later date.
*I cant cook the map?! For some reason I get an error while cooking. For now this isnt a problem, as many seem to prefer uncooked.
Anything else that comes up in the beta testing phase...
INSTALLATION:
Unzip MP_Festung_beta1.zip
MAP FILE
Place the .war file in your C:\Documents and Settings\YOURNAME\My Documents\My Games\Gears of War for Windows\WarGame\Published\CookedPC\Maps\CustomMaps
TO PLAY THE MAP
Press the tidle key on your keyboard to open the console, then type "open mp_festung_beta1"
Or select the map in a multiplayer game. "start MP_Festung_beta1"
Enjoy, Crayfish.













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