Ok so I have a actor the breaks on dmg. and can emit particles when it happens.
What I can't get working is a static mesh swap.
so far this is what I have.
static with collision placed as breakable actor and the emitter placed too
then in kismet I have:
New event using game breakable actor -> take damage
plug the out into a new action/actor/destroy (target is the game breakable actor obj var)
then the destory out to a new action/toggle/toggle (target the emitter)
I see lots of ways to get the static to swap but nothing seems to work.
any help would be awesome!



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