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  1. #41
    MSgt. Shooter Person
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    bind a hammer jump? awesome!
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  2. #42
    MSgt. Shooter Person
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    Quote Originally Posted by xPloSiV View Post
    bind a hammer jump? awesome!
    Yeah, you have to allocate two keys though, as far as I could understand.

    In UT99 you could bind a single key for the whole thing, it even included the looking-down part right before lift-off

    I'll try to improve on this. Who knows, maybe I can figure it out.
    Asus P5K Pro, Intel C2Q 6600, ATI HD 4870, 6GB DDR2-800 RAM, Onboard Sound, Windows Vista SP1

  3. #43

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    What command do I execute if I want a certain key to show my current FPS or ping? I know there were commands for UT2004 that did just that, but I've been unable to find anything that applies to UT3.
    CPU: Intel Core 2 Duo E7400 2,8GHz
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  4. #44
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    Just press F6 for ping. There are console commands you can bind to a key though.

    "stat fps" for frames
    "stat net" is what F6 does

    Bindings=(Name="X",Command="stat fps")
    where X is the key you wish to use.

    Follow the guide and you shouldn't have any trouble. Every step is important.

  5. #45

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    Quote Originally Posted by bclagge View Post
    Just press F6 for ping. There are console commands you can bind to a key though.

    "stat fps" for frames
    "stat net" is what F6 does
    OH SHI- I've been writing "show" instead of "stat" all along! I guess it really was a while ago I last played UT2004. Thanks for the reminder!
    CPU: Intel Core 2 Duo E7400 2,8GHz
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  6. #46

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    Anyone know how to keybind...when using steam?

  7. #47
    MSgt. Shooter Person
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    What's the difference? The location of your ini files does not change when you switch to Steam.
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  8. #48

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    It actually does seem to. If unreal was never installed "normally", the directory in the previous guide does not exist

  9. #49
    MSgt. Shooter Person
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    Somebody was asking about a turn bind....

    I noticed in UTInput.ini......

    [Engine.PlayerInput]
    Bindings=(Name="Turn180",Command="Button bTurn180")

    [UTGame.UTPlayerInput]
    Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)

    I tried with binding it to the letter M, to no avail.
    Perhaps it can be done...although it would'nt work for me with the "unbind the key you want to use in gui first" method.
    perhaps someone could play around with it to find a solution.
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  10. #50
    MSgt. Shooter Person
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    I have the following problem. Currently I have a set of my own taunt-like texts, which I occasionally use them to annoy the enemy
    To increase my set, I use different combination, i.e. one bind for button 2, and one bind for Ctrl+2 etc, etc... it looks like that:

    Bindings=(Name="two",Command="Say something",Control=False,Shift=False,Alt=False)
    Bindings=(Name="two",Command="Say something else",Control=True,Shift=False,Alt=False)

    To make my live easier and to increase even further my list of taunt-texts I decided to put them in the command loop, as explained in the first post. However I would like still to be able to use '2' and 'Ctrl+2' for different sets of texts. Since 'setbind' has no parameter to define Ctrl status (or maybe it has but I don't know?) I came with the following idea:

    Bindings=(Name="SetOneP",Command="Say Something | setbind SetOne SetOneQ")
    Bindings=(Name="SetOneQ",Command="Say Something else | setbind SetOne SetOneP")
    Bindings=(Name="SetOne",Command="SetOneP")
    Bindings=(Name="two",Command="SetOne",Control=Fals e,Shift=False,Alt=False)

    I believe it should be working, but it does not. When I press '2', the command SetOne is issued (I get some text if I replace it with some Say command), but SetOneP is never executed (even if I remove setbind command). Any ideas why? Any ideas how can it be solved?

    Thank you.

  11. #51
    MSgt. Shooter Person
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    Hey, has anyone been able to do a three weapon bind onto one key? Since I play iCTF alot I need the translocator (using ToggleTranslocator) on my mouse wheel. I tried adding it to my current pipe but it doesn't switch between all three, only the first two. This is what my pipe looks like:

    Bindings=(Name="MouseScrollDown",Command="PipeE")
    Bindings=(Name="PipeE",Command="switchweapon 7 | switchweapon 8 | ToggleTranslocator | setbind MouseScrollDown PipeF")
    Bindings=(Name="PipeF",Command="ToggleTranslocator | switchweapon 8 | switchweapon 7 | setbind MouseScrollDown PipeE")

    If I create a new pipe just for the ToggleTranslocator command then that means I'll have to turn the mousewheel twice to get to the next weapon (when I don't have a translocator), which is kind of annoying. Is there a correct and smooth way to do this?
    Last edited by Shak; 02-15-2009 at 10:08 PM.

  12. #52
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    The problem is you need a "Pipe*" definition for each weapon. The first two definitions will have to have both weapons, in alternating order, plus the translocator command. The translocator command must go either first or last. Probably first, but I'm not sure. That way if you don't have either weapon, it will still default to the translocator. Then the third definition should be translocator only, because you will always have it.

    Try this and it --->should<--- work. If not, put translocator last instead of first and try again.

    Bindings=(Name="MouseScrollDown",Command="PipeE")
    Bindings=(Name="PipeE",Command="ToggleTranslocator | switchweapon 7 | switchweapon 8 | setbind MouseScrollDown PipeF")
    Bindings=(Name="PipeF",Command="ToggleTranslocator | switchweapon 8 | switchweapon 7 | setbind MouseScrollDown PipeG")
    Bindings=(Name="PipeG",Command="ToggleTranslocator | setbind MouseScrollDown PipeE")

    Lilium_Atratum, I don't know. I haven't used CTRL, ALT or SHIFT before in a bind. Perhaps someone else knows the answer.

  13. #53
    MSgt. Shooter Person
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    Thanks for your reply, bclagge. It works perfectly in iCTF (I can switch between the instagib rifle and translocator). The only hitch is in DM (when you don't have a translocator) when say for example I have the flak and rockets, I have to turn the mouse wheel one more time than needed to loop back to flak from rockets. I'm guessing that's needed since it has to go through that last pipe regardless.

    I applied the same settings to my MouseScrollUp pipes (switches weapons 4 and 9) and it works the same way. Thanks!

  14. #54
    MSgt. Shooter Person
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    If you hold the Translocator and your press the button binded for "Translocator/Hoverboard" you will swap back to your previously used weapon. No ini file editing required!

  15. #55
    MSgt. Shooter Person
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    does anyone know how to bind a "dodge left" and "dodge right" to one key? I rather press one key rather than double tap.

  16. #56
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    That's one of the few key combinations for which you do not and will not have any bind..
    There are a few game pads/input devices that allow rapid tapping of two keys, but other than that, nope..

    It's been like this since the first UT.

    Learn it by practicing - really.
    After half an hour of continuous dodging, it becomes second nature.
    Asus P5K Pro, Intel C2Q 6600, ATI HD 4870, 6GB DDR2-800 RAM, Onboard Sound, Windows Vista SP1

  17. #57
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    DrFish has it, you really should just learn how to do it the right way. Otherwise you'll be crippling yourself. Nonetheless, I realize not everyone wants to become a UT enthusiast, so here's a possible solution:

    This may not work, but you could give it a try.

    Bindings=(Name="Q",Command="GBA_StrafeLeft | OnRelease GBA_StrafeLeft")
    Bindings=(Name="E",Command="GBA_StrafeRight | OnRelease GBA_StrafeRight")

    If this doesn't work, I suggest you buy a fancy keyboard that allows macros. A macro is a series of key presses that you can configure. In this case, you could just configure the same key to be pressed twice - a dodge.

    Or, just practice doing it the right way.

  18. #58
    MSgt. Shooter Person
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    Quote Originally Posted by drjacobs View Post
    does anyone know how to bind a "dodge left" and "dodge right" to one key? I rather press one key rather than double tap.
    Quote Originally Posted by bclagge View Post
    DrFish has it, you really should just learn how to do it the right way. Otherwise you'll be crippling yourself. Nonetheless, I realize not everyone wants to become a UT enthusiast, so here's a possible solution:
    agree, one key dodging spoils the fun

  19. #59

    Default Easier way to bind keys

    This is much simpler to do than you make it (to an extent).
    All you have to do is type "setbind (X) (Y)" with X being the key and Y being the command you want to use.
    Setbind is similar to the "set input" command in previous Unreal games.

  20. #60
    MSgt. Shooter Person
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    Quote Originally Posted by drjacobs View Post
    does anyone know how to bind a "dodge left" and "dodge right" to one key? I rather press one key rather than double tap.
    Well I have not looked in the ini files for this however the "double tap timing" was able to be changed in the UT99 game. You can go in and alter the default to the setting you want. In my UT99 I lowered it so that I could double tap and found my character performed the move much more quickly and easily.

    I can't remember what the command was in the ini off the top of my head, as I just deleted my UT99 game the other day as I don't play anymore. I looked for something like 0.25 in a line or similar. Lower it or make it higher depending on your preference (if you want to tap your keys with a longer or shorter interval waiting time in between when the PC will recognize you want to double tap)

  21. #61
    Skaarj
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    My first bind, One-key Translocator:

    Code:
    Bindings=(Name="TransuPaalle",Command="ToggleTranslocator | StartFire | OnRelease StopFire | OnRelease StartAltFire | OnRelease StopAltFire | OnRelease ToggleTranslocator",Control=False,Shift=False,Alt=False)
    Bindings=(Name="LeftShift",Command="TransuPaalle",Control=False,Shift=False,Alt=False)
    If you tap shift quickly, it toggles Translocator. If you hold shift down, it equips Translocator, shoots it and when you release shift you are transported to disk and equip your previous weapon.
    Lurius

  22. #62
    Iron Guard
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    what's the command to throw a weapon?
    I tried this and it didn't work

    Code:
    Bindings=(Name="Right",Command="throwweapon")
    Thanks
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  23. #63
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    Maybe it's case sensitive? Try ThrowWeapon.

    I have to ask, did you manually unbind the key you're trying to use?

  24. #64
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    Yes, I tried everything it's still not working... i believe the command is wrong maybe?
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  25. #65
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    I haven't used it personally, but I'm confident the command is correct.
    Quote Originally Posted by Crotale's Tweaks from Beyond Unreal
    9. Throw Weapon http://www.unrealnorth.com/forum.php...topic&id=50559
    There is no throw weapon button in configure controls menu. Weaponthrowing is available through ini-editing IF the mutator Weapon-Respawn is loaded. All you have to do, is modify the [Engine.PlayerInput] section of the UTInput.ini by adding a last line with your binding:
    Bindings=(Name="Name of the Key, e.g. Spacebar", Command="ThrowWeapon")

    for example to bind the function to SpaceBar:
    Bindings=(Name="SpaceBar",Command="ThrowWeapon")
    Make sure you follow every step in the tutorial. Unbind the key using the step described in the tut. Make sure you're editing the right file. Make sure the file is not "read-only." Make sure you're in the right section of the file, remember there are two parts with keybinds. You want to edit the first one. Please test the key using a simple say command.

    One more thing: If you have patch 1.3 or earlier, ThrowWeapon only works when weapon stay is off. Or on. I forget.

  26. #66

    Default

    here some new commands:

    Bindings=(Name="NumPadThree",Command="suicide",Con trol=False,Shift=False,Alt=False)
    Bindings=(Name="NumPadfour",Command="stat net",Control=False,Shift=False,Alt=False)
    Bindings=(Name="NumPadFive",Command="stat fps",Control=False,Shift=False,Alt=False)
    Bindings=(Name="NumPadsix",Command="quit",Control= False,Shift=False,Alt=False)
    Bindings=(Name="NumPadSeven",Command="changeteam", Control=False,Shift=False,Alt=False)
    Bindings=(Name="NumPadEight",Command="becomeactive ",Control=False,Shift=False,Alt=False)

  27. #67
    Iron Guard
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    Yes i tried that bclagge still doesn't work.. did you try it?
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  28. #68
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    I tried it and it works.

    I opened the game, and bound fire to M and then rebound fire to LMB, thus leaving M unbound.

    I opened My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTInput.ini

    In the first section, [Engine.PlayerInput], I changed M to this:
    Bindings=(Name="M",Command="ThrowWeapon")

    And voila I can toss a weapon.

    If that's what you did to the letter, then I'm not really sure what's going on.

  29. #69
    Iron Guard
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    Well i think the button's name was wrong first i was trying the right arrow but i named it just "Right" that didn't work.. i tried "Enter" and it worked fine.

    Now the right arrow is a bit far from the movement buttons so i have only this button left "`" (the console button in UT99 and just above the "Tab" button) what do you call it lol?
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  30. #70
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    Tilde. "Right" is what is used for strafe right by default. Maybe it just doesn't allow you to use that key. I dunno.

  31. #71
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    Thanks a lot mate Tilde is working fine now
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  32. #72
    Redeemer
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    I supose this works for movment keys (back/Fwd) because I have tried entering the key into the INI but then when I open the game they are back to how they were...
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
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  33. #73
    Redeemer
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    Hey,
    I have a question:
    I normally play with these HUD settings:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version.
    However, sometimes the scoring is not bad for Warfare matches, because it lets you know many hp the cores have.
    Is there a chance to toggle the scoring on/off by a key?
    Would be very cool!

    Greets
    UT3 bug list (Version 2.2 - 10-09-22) -> Separate Internet site (Much better version!)

  34. #74
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    A keybind is just a console command bound to a key. So what you need is the console command first.

  35. #75
    Banned
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    I have not been able to bind any taunts. :/

  36. #76

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    What lines would I need to enter if I wanted to use my Middle Mouse Button (pushing it down, not scrolling) to set up a pipebind with the Rocket Launcher and the AVRIL?

  37. #77
    Redeemer
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    Quote Originally Posted by bclagge View Post
    A keybind is just a console command bound to a key. So what you need is the console command first.
    Indeed.
    So does anybody know the console commands for hud settings?^^

    Edit
    I have found this in the UTGame.ini
    [UTGame.UTHUD]
    ConsoleMessageCount=16
    SafeRegionPct=1.0
    bShowMap=true
    MapDefaultSize=255
    bShowClock=false
    bShowDoll=true
    bShowAmmo=true
    bShowPowerups=true
    PowerupDims=(X=48,Y=52);
    bShowScoring=true
    bShowLeaderboard=true
    bShowVehicle=true
    bShowDamage=true
    DamageIndicatorSize=384
    bShowVehicleArmorCount=True
    ConsoleIconFontClassName=UI_Fonts.Fonts.UI_Fonts_X box18


    No idea why it is set to true...

    Greets
    Last edited by Nightmare85; 03-06-2009 at 07:41 PM.
    UT3 bug list (Version 2.2 - 10-09-22) -> Separate Internet site (Much better version!)

  38. #78
    Redeemer
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    So will this work for those who cannot change the controls ingame?
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
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  39. #79
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    I don't know the nature of that problem. Can you link me to the thread? Either way, it can't hurt to try.

  40. #80
    Redeemer
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    This thread is the closest thing there is to the problem.. thats why I thought you made it.. but anyway.. I did it and it works, I carnt change them in game but this works..
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2


 
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