bind a hammer jump? awesome!
bind a hammer jump? awesome!
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What command do I execute if I want a certain key to show my current FPS or ping? I know there were commands for UT2004 that did just that, but I've been unable to find anything that applies to UT3.
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Just press F6 for ping. There are console commands you can bind to a key though.
"stat fps" for frames
"stat net" is what F6 does
Bindings=(Name="X",Command="stat fps")
where X is the key you wish to use.
Follow the guide and you shouldn't have any trouble. Every step is important.
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CPU: Intel Core 2 Duo E7400 2,8GHz
GPU: Sapphire Radeon HD4850 with 512MB memory
RAM: 2 x Crucial DDR2 PC5300 1024MB Physical / 2,5 GB Virtual
MB: MSI P45 NEO-F
SOUND: Integrated Realtek ALC888 7.1 Channels
PSU: Corsair Powersupply 550W
NETWORK: D-Link DWA-160
OS: Windows XP Pro SP3 32bit
Anyone know how to keybind...when using steam?
What's the difference? The location of your ini files does not change when you switch to Steam.
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It actually does seem to. If unreal was never installed "normally", the directory in the previous guide does not exist
Somebody was asking about a turn bind....
I noticed in UTInput.ini......
[Engine.PlayerInput]
Bindings=(Name="Turn180",Command="Button bTurn180")
[UTGame.UTPlayerInput]
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)
I tried with binding it to the letter M, to no avail.
Perhaps it can be done...although it would'nt work for me with the "unbind the key you want to use in gui first" method.
perhaps someone could play around with it to find a solution.
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I have the following problem. Currently I have a set of my own taunt-like texts, which I occasionally use them to annoy the enemy
To increase my set, I use different combination, i.e. one bind for button 2, and one bind for Ctrl+2 etc, etc... it looks like that:
Bindings=(Name="two",Command="Say something",Control=False,Shift=False,Alt=False)
Bindings=(Name="two",Command="Say something else",Control=True,Shift=False,Alt=False)
To make my live easier and to increase even further my list of taunt-texts I decided to put them in the command loop, as explained in the first post. However I would like still to be able to use '2' and 'Ctrl+2' for different sets of texts. Since 'setbind' has no parameter to define Ctrl status (or maybe it has but I don't know?) I came with the following idea:
Bindings=(Name="SetOneP",Command="Say Something | setbind SetOne SetOneQ")
Bindings=(Name="SetOneQ",Command="Say Something else | setbind SetOne SetOneP")
Bindings=(Name="SetOne",Command="SetOneP")
Bindings=(Name="two",Command="SetOne",Control=Fals e,Shift=False,Alt=False)
I believe it should be working, but it does not. When I press '2', the command SetOne is issued (I get some text if I replace it with some Say command), but SetOneP is never executed (even if I remove setbind command). Any ideas why? Any ideas how can it be solved?
Thank you.
Hey, has anyone been able to do a three weapon bind onto one key? Since I play iCTF alot I need the translocator (using ToggleTranslocator) on my mouse wheel. I tried adding it to my current pipe but it doesn't switch between all three, only the first two. This is what my pipe looks like:
Bindings=(Name="MouseScrollDown",Command="PipeE")
Bindings=(Name="PipeE",Command="switchweapon 7 | switchweapon 8 | ToggleTranslocator | setbind MouseScrollDown PipeF")
Bindings=(Name="PipeF",Command="ToggleTranslocator | switchweapon 8 | switchweapon 7 | setbind MouseScrollDown PipeE")
If I create a new pipe just for the ToggleTranslocator command then that means I'll have to turn the mousewheel twice to get to the next weapon (when I don't have a translocator), which is kind of annoying. Is there a correct and smooth way to do this?
Last edited by Shak; 02-15-2009 at 10:08 PM.
The problem is you need a "Pipe*" definition for each weapon. The first two definitions will have to have both weapons, in alternating order, plus the translocator command. The translocator command must go either first or last. Probably first, but I'm not sure. That way if you don't have either weapon, it will still default to the translocator. Then the third definition should be translocator only, because you will always have it.
Try this and it --->should<--- work. If not, put translocator last instead of first and try again.
Bindings=(Name="MouseScrollDown",Command="PipeE")
Bindings=(Name="PipeE",Command="ToggleTranslocator | switchweapon 7 | switchweapon 8 | setbind MouseScrollDown PipeF")
Bindings=(Name="PipeF",Command="ToggleTranslocator | switchweapon 8 | switchweapon 7 | setbind MouseScrollDown PipeG")
Bindings=(Name="PipeG",Command="ToggleTranslocator | setbind MouseScrollDown PipeE")
Lilium_Atratum, I don't know. I haven't used CTRL, ALT or SHIFT before in a bind. Perhaps someone else knows the answer.
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Thanks for your reply, bclagge. It works perfectly in iCTF (I can switch between the instagib rifle and translocator). The only hitch is in DM (when you don't have a translocator) when say for example I have the flak and rockets, I have to turn the mouse wheel one more time than needed to loop back to flak from rockets. I'm guessing that's needed since it has to go through that last pipe regardless.
I applied the same settings to my MouseScrollUp pipes (switches weapons 4 and 9) and it works the same way. Thanks!
If you hold the Translocator and your press the button binded for "Translocator/Hoverboard" you will swap back to your previously used weapon. No ini file editing required!
does anyone know how to bind a "dodge left" and "dodge right" to one key? I rather press one key rather than double tap.
That's one of the few key combinations for which you do not and will not have any bind..
There are a few game pads/input devices that allow rapid tapping of two keys, but other than that, nope..
It's been like this since the first UT.
Learn it by practicing - really.
After half an hour of continuous dodging, it becomes second nature.
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DrFish has it, you really should just learn how to do it the right way. Otherwise you'll be crippling yourself. Nonetheless, I realize not everyone wants to become a UT enthusiast, so here's a possible solution:
This may not work, but you could give it a try.
Bindings=(Name="Q",Command="GBA_StrafeLeft | OnRelease GBA_StrafeLeft")
Bindings=(Name="E",Command="GBA_StrafeRight | OnRelease GBA_StrafeRight")
If this doesn't work, I suggest you buy a fancy keyboard that allows macros. A macro is a series of key presses that you can configure. In this case, you could just configure the same key to be pressed twice - a dodge.
Or, just practice doing it the right way.
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This is much simpler to do than you make it (to an extent).
All you have to do is type "setbind (X) (Y)" with X being the key and Y being the command you want to use.
Setbind is similar to the "set input" command in previous Unreal games.
Well I have not looked in the ini files for this however the "double tap timing" was able to be changed in the UT99 game. You can go in and alter the default to the setting you want. In my UT99 I lowered it so that I could double tap and found my character performed the move much more quickly and easily.
I can't remember what the command was in the ini off the top of my head, as I just deleted my UT99 game the other day as I don't play anymore. I looked for something like 0.25 in a line or similar. Lower it or make it higher depending on your preference (if you want to tap your keys with a longer or shorter interval waiting time in between when the PC will recognize you want to double tap)
My first bind, One-key Translocator:
If you tap shift quickly, it toggles Translocator. If you hold shift down, it equips Translocator, shoots it and when you release shift you are transported to disk and equip your previous weapon.Code:Bindings=(Name="TransuPaalle",Command="ToggleTranslocator | StartFire | OnRelease StopFire | OnRelease StartAltFire | OnRelease StopAltFire | OnRelease ToggleTranslocator",Control=False,Shift=False,Alt=False) Bindings=(Name="LeftShift",Command="TransuPaalle",Control=False,Shift=False,Alt=False)
Lurius
what's the command to throw a weapon?
I tried this and it didn't work
ThanksCode:Bindings=(Name="Right",Command="throwweapon")
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Maybe it's case sensitive? Try ThrowWeapon.
I have to ask, did you manually unbind the key you're trying to use?
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Yes, I tried everything it's still not working... i believe the command is wrong maybe?![]()
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I haven't used it personally, but I'm confident the command is correct.
Make sure you follow every step in the tutorial. Unbind the key using the step described in the tut. Make sure you're editing the right file. Make sure the file is not "read-only." Make sure you're in the right section of the file, remember there are two parts with keybinds. You want to edit the first one. Please test the key using a simple say command.Originally Posted by Crotale's Tweaks from Beyond Unreal
One more thing: If you have patch 1.3 or earlier, ThrowWeapon only works when weapon stay is off. Or on. I forget.
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here some new commands:
Bindings=(Name="NumPadThree",Command="suicide",Con trol=False,Shift=False,Alt=False)
Bindings=(Name="NumPadfour",Command="stat net",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadFive",Command="stat fps",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadsix",Command="quit",Control= False,Shift=False,Alt=False)
Bindings=(Name="NumPadSeven",Command="changeteam", Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadEight",Command="becomeactive ",Control=False,Shift=False,Alt=False)
Yes i tried that bclagge still doesn't work.. did you try it?
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I tried it and it works.
I opened the game, and bound fire to M and then rebound fire to LMB, thus leaving M unbound.
I opened My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTInput.ini
In the first section, [Engine.PlayerInput], I changed M to this:
Bindings=(Name="M",Command="ThrowWeapon")
And voila I can toss a weapon.
If that's what you did to the letter, then I'm not really sure what's going on.
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Well i think the button's name was wrong first i was trying the right arrow but i named it just "Right" that didn't work.. i tried "Enter" and it worked fine.
Now the right arrow is a bit far from the movement buttons so i have only this button left "`" (the console button in UT99 and just above the "Tab" button) what do you call it lol?
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Tilde. "Right" is what is used for strafe right by default. Maybe it just doesn't allow you to use that key. I dunno.
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Thanks a lot mate Tilde is working fine now![]()
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I supose this works for movment keys (back/Fwd) because I have tried entering the key into the INI but then when I open the game they are back to how they were...
Keep up the good work Epic!! You guys are the Best!
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A keybind is just a console command bound to a key. So what you need is the console command first.![]()
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What lines would I need to enter if I wanted to use my Middle Mouse Button (pushing it down, not scrolling) to set up a pipebind with the Rocket Launcher and the AVRIL?
Indeed.
So does anybody know the console commands for hud settings?^^
Edit
I have found this in the UTGame.ini
[UTGame.UTHUD]
ConsoleMessageCount=16
SafeRegionPct=1.0
bShowMap=true
MapDefaultSize=255
bShowClock=false
bShowDoll=true
bShowAmmo=true
bShowPowerups=true
PowerupDims=(X=48,Y=52);
bShowScoring=true
bShowLeaderboard=true
bShowVehicle=true
bShowDamage=true
DamageIndicatorSize=384
bShowVehicleArmorCount=True
ConsoleIconFontClassName=UI_Fonts.Fonts.UI_Fonts_X box18
No idea why it is set to true...
Greets
Last edited by Nightmare85; 03-06-2009 at 07:41 PM.
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So will this work for those who cannot change the controls ingame?
Keep up the good work Epic!! You guys are the Best!
My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
Thank to the Judges and EPIC for the MSUC
Please EPIC: Patch 2.1, Fix the UI settings not saving
CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2
I don't know the nature of that problem. Can you link me to the thread? Either way, it can't hurt to try.
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This thread is the closest thing there is to the problem.. thats why I thought you made it.. but anyway.. I did it and it works, I carnt change them in game but this works..
Keep up the good work Epic!! You guys are the Best!
My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
Thank to the Judges and EPIC for the MSUC
Please EPIC: Patch 2.1, Fix the UI settings not saving
CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2
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