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  1. #1
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    Default [PC] Keybinding Tutorial - Bind Throw Weapon

    0. Preamble
    Bindings always work for me. PLEASE FOLLOW EVERY STEP and it will work for you too.

    Enjoy!

    1. Backup
    We'll be altering the UTInput.ini file. Make a backup just in case. Just copy and paste the file in the same spot and it will name the new one "Copy of UTInput.ini".

    2. Unbind
    First off, you MUST unbind the keys you want to use. All you have to do is open UT3. Open the Settings-->Input menu. Click "Keys" at the bottom of the screen. Set the "Fire" function to the key you wish to use, and then set "Fire" back to the left mouse button (LMB). Voila, the key is now unbound.

    3. Bind
    Open C:\Documents and Settings\*YourName*\My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTInput.ini.

    You must now make a binding for what you want to use. You make the changes in the section marked [Engine.PlayerInput]. There is a section marked [UTGame.UTPlayerInput] with all the same lines, but I'm not totally sure what it's for, and changes to it don't seem to do anything.

    Format:
    Bindings=(Name="X",Command="Y")
    where X is the key you wish to use and Y is the command.

    Multiple commands can be piped in, such as change to a weapon plus change mouse sensitivity.

    Format:
    Bindings=(Name="X",Command="Y | Z")
    where X is the key you wish to use, Y is a command and Z is a command. There is a space before and after the pipe "|".

    A command is what you enter in the console in game, from "Say" to "GOD" to "Screenshot".

    If the key you wish to use isn't already on the list, you can add it. Letters are represented by the capital of said letter, e.g. "K". F keys are represented as such "F8" "F9". Symbols and numbers are represented by the written name of the key, e.g. "Minus" "Comma" "SpaceBar" "seven" "eight". Numpad keys are as such "NumPadZero" "NumPadFive" etc.

    When binding a key for the first time I recommend binding a "Say" command because it's simple to test. Once you are sure it's working, you can use any command possible that you can enter in the console while in game.

    4. Example
    I'm going to bind my "J" key to say "It works!" I made a backup already, so I open UT3 and in the Settings-->Input-->Keys menu I set my "Fire" function to "J". Then I set "Fire" back to LMB. My "J" key is now unbound.

    I now open my UTInput.ini file found in My Documents. At the top of the file under [Engine.PlayerInput] I find Bindings=(Name="J",Command="Taunt 1"). Unbinding a key does not clear it's definition in this list for some reason, that's why it's still set to "Taunt 1".
    I change the entry to this:
    Bindings=(Name="J",Command="Say It works!")
    Now I open UT3 and start an Instant Action match and test that bad boy out.

    5. What else can I do?
    "Say" and "TeamSay" macros are just the beginning. There are many things that can be done. Most popular would be binding weapons to keys.
    Bindings=(Name="X",Command="GBA_SwitchWeapon1") where 1 can be any number 0-9 representing each weapon respectively.

    You can bind ThrowWeapon, a command that is not in the game by default. WeaponsStay must be off for it to work:
    Bindings=(Name="X",Command="ThrowWeapon | teamsay Weapon Dropped")

    You can instantly connect to a favorite server:
    Bindings=(Name="X",Command="Open xx.xx.xxx.xxx") where x is the IP.

    You can bind mouse sensitivity:
    Bindings=(Name="X",Command="setsensitivity 20.0") where 20.0 is actually 2000 in the in game settings. Whatever setting you want it to be in game, divide that number by 100 and use that.

    You can bind field of view:
    Bindings=(Name="X",Command="FOV 100") where 100 can be any number 80-100 which are the limits the game allows.

    You can bind suicide:
    Bindings=(Name="X",Command="suicide")

    You can combine multiple commands as explained above. For example:
    Bindings=(Name="nine",Command="GBA_SwitchWeapon9 | FOV 80 | setsensitivity 7.5") Will change to sniper, zoom my FOV and set my sensitivity to 750.
    Bindings=(Name="G",Command="GBA_SwitchToBestWeapon | FOV 100 | setsensitivity 15.0") will change to my best weapon, return to widescreen FOV and return my sensitivity to 1500.
    The purpose of this binding is to increase my accuracy when sniping at a distance and when someone approaches me I instantly bust out a close range weapon and return my controls and view to normal.

    You can bind a key to alternate between two weapons. In this example it will rotate between Flak and Rockets.
    Bindings=(Name="PipeC",Command="switchweapon 8 | switchweapon 7 | setbind o PipeD")
    Bindings=(Name="PipeD",Command="switchweapon 7 | switchweapon 8 | setbind o PipeC")
    Bindings=(Name="o",Command="PipeC")

    "o" is initially "PipeC" which has two switch weapon commands. One will take priority if you have both weapons, but if you only have one it will bring that one up. Then it changes "o" to "PipeD" which alternates the priority of the weapons, so that if you have both you will draw the other weapon. Then "o" is changed back to "PipeC".
    "PipeC" and "PipeD" are names than are chosen by the user, and can be changed to anything not already in use. e.g. if you wanted to pipe bind another key then you could make them "PipeA" and "PipeB".

    You can bind a hammer jump: (thanks go to Mr. Evil)
    Bindings=(Name="StartHammer",Command="ToggleMelee | StartFire")
    Bindings=(Name="StopHammer",Command="Jump | OnRelease StopFire | OnRelease ToggleMelee")
    Bindings=(Name="key1",Command="StartHammer")
    Bindings=(Name="key2",Command="StopHammer")

    6. Conclusion
    That's all I can think of right now. If someone has something they want to do, but aren't too savvy with this kind of thing, ask me and I'll see if I can write the lines for you.
    Last edited by bclagge; 03-06-2009 at 07:03 PM.

  2. #2
    MSgt. Shooter Person
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    Bah, I wish I had known about the pipe weapon switch before. In UT2004 I had Rocket and Avril to W and Link and Minigun to 5. But now I know, so why am I complaining? Gonna try it out.
    Great write up. Thank you.

    Using this method, is it now possible to bind the Tab key to a command?

    I have my entire Num Pad set to specific messages. I just wish they were available in the voice menu. One more thing to hope for in the expansion.

    Here are some of mine in case someone wants to quickly copy and paste them or get an idea of how to use them.
    Bindings=(Name="NumPadZero",Command="Say Nice")
    Bindings=(Name="Decimal",Command="Say Nice shot")
    Bindings=(Name="Subtract",Command="TeamSay Heal Please")
    Bindings=(Name="Add",Command="Say Thank you")
    Bindings=(Name="NumPadSeven",Command="Say Affirmative")
    Bindings=(Name="NumPadEight",Command="Say Negative")
    Bindings=(Name="NumPadFive",Command="Say Incoming")
    Bindings=(Name="NumPadThree",Command="TeamSay Somebody get Orb D;")

  3. #3
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    Thanks for the write up, that helped greatly!

  4. #4
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    Good post!
    I'm sure many here did not know about it.

    Just a question:
    Do you know if it is possible to change the colors/contrast of the game?
    I found a contrast command, but it did not work for me.
    (just contrast and a value in console).

    It is because some maps seem to have a problem with the Juggernaut view:
    http://img353.imageshack.us/img353/9...ot00150ei4.jpg

    So I really would like to have:
    bind key little contrast
    bind key normal contrast
    (Of course it should get changed quickly).

    Would be cool if something like that could work...

    P.S. I use many say bindings with my G15. I just set the numlock keys for that and then I set them to the G-Keys in the Logitech software.

    Greets
    UT3 bug list (Version 2.2 - 10-09-22) -> Separate Internet site (Much better version!)

  5. #5
    Iron Guard
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    Here's how to bind a hammer jump (taken from an old thread by Mr. Evil):

    Bindings=(Name="StartHammer",Command="ToggleMelee | StartFire")
    Bindings=(Name="StopHammer",Command="Jump | OnRelease StopFire | OnRelease ToggleMelee")
    Bindings=(Name="key1",Command="StartHammer")
    Bindings=(Name="key2",Command="StopHammer")

    Just change key1 and key2 to whatever you want them to be. I never found this useful because you have to tap the StopHammer button really fast (faster than you would normally tap it), but maybe it will come in handy for someone else.
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  6. #6
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    Quote Originally Posted by MoonBlood View Post
    Here's how to bind a hammer jump (taken from an old thread by Mr. Evil):
    Thanks MoonBlood, I've updated the post with this as well as the ThrowWeapon command.

    Quote Originally Posted by «MechikTåj» View Post
    Using this method, is it now possible to bind the Tab key to a command?
    I'm afraid I don't know, but probably.

    Quote Originally Posted by Nightmare85 View Post
    Do you know if it is possible to change the colors/contrast of the game?
    I found a contrast command, but it did not work for me.
    (just contrast and a value in console).

    It is because some maps seem to have a problem with the Juggernaut view:
    http://img353.imageshack.us/img353/9...ot00150ei4.jpg
    I think there are commands to change post processing. What settings do you use for PP? It looks like the PP settings for that map and the juggernaut PP aren't mixing very well. If you think it's post processing, I can try and help you find the command. I think Benfica has something like that in his signature.

  7. #7
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    Hmm I already tried it without using post processing.
    (I normally use the intense).
    But it did not change
    (I can try it again, but I'm very sure it did not help.)

    WAR-Onyx Coast is the opposite:
    Absolutely clear view while beeing a juggernaut.
    No idea if it could be a map issue too.

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  8. #8
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    I like the idea of reducing mouse sensitivity when sniping
    I tried to do it like this

    Bindings=(Name="PipeC",Command="setsensitivity 7.5" | setsensitivity 30.0" | setbind B PipeD")

    Not sure that's right, wanted the "B" key to switch between 3000(my default) and 750 when sniping. Is there a way to do this? as above didn't work.

    Will go try your way in the meantime.

    Edit -
    nevermind, seems nothing works when doing this, for me anyway.
    Will get a mouse that has adjustable sensitivity instead
    Last edited by Transmitthis; 01-02-2009 at 09:11 AM.
    Kind Regards

  9. #9
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    Nice Post

  10. #10
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    Quote Originally Posted by Transmitthis View Post
    I like the idea of reducing mouse sensitivity when sniping
    I tried to do it like this

    Bindings=(Name="PipeC",Command="setsensitivity 7.5" | setsensitivity 30.0" | setbind B PipeD")

    Not sure that's right, wanted the "B" key to switch between 3000(my default) and 750 when sniping. Is there a way to do this? as above didn't work.

    Will go try your way in the meantime.

    Edit -
    nevermind, seems nothing works when doing this, for me anyway.
    Will get a mouse that has adjustable sensitivity instead
    Did you follow every step? Make sure you manually unbind the B key. Make sure you're putting your bind in the section marked [Engine.PlayerInput]. The way you wrote it out is wrong either way. Here is what you want to use:

    Bindings=(Name="PipeC",Command="setsensitivity 30.0 | setsensitivity 7.5 | setbind b PipeD")
    Bindings=(Name="PipeD",Command="setsensitivity 7.5 | setsensitivity 30.0 | setbind b PipeC")
    Bindings=(Name="b",Command="PipeC")

    Note that you add PipeC and PipeD, but since B is already used in the game you have to replace the default B binding.

    Again, make sure you follow every step. One of the steps includes using a simple Say command just to be sure your binding is working for that key.

  11. #11
    Boomshot
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version thread

    @Nightmare85: very strange, doesn't look like a post-processing problem

  12. #12
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    Anybody ever figure out how to bind a specific taunt? If you bind "Taunt 1" for example you end up with the ole random taunt problem just like the default taunt keys. There are a bunch of great taunts/orders you can play in the editor that would be nice to use.

  13. #13
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    Another interesting trick is to make scripts.
    Example: suspense.txt (VCTF-Suspense) to save to /Binaries (VCTF-Suspense)
    setbind NumpadTwo teamsay VVV EFC going LOW (near water) VVV
    setbind NumpadFive teamsay <> EFC is crossing the bridge <>
    Save this file to <UT3Folder>//Binaries/suspense.txt

    then when in game use console and type "exec suspense.txt" to load this custom binds.
    This is very useful when wanting to make specific binds for specific maps.
    You can do this with whatever text file in /binaries folder
    "exec <textfilename>"
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  14. #14
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    Perfect - this is what I need to take my gaming to the next level - look out those that play on my servers :-) I will be getting owned only half as much now...

    Thanks

  15. #15
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    Smile

    Quote Originally Posted by bclagge View Post
    Did you follow every step? Make sure you manually unbind the B key. Make sure you're putting your bind in the section marked [Engine.PlayerInput]. The way you wrote it out is wrong either way. Here is what you want to use:

    Bindings=(Name="PipeC",Command="setsensitivity 30.0 | setsensitivity 7.5 | setbind b PipeD")
    Bindings=(Name="PipeD",Command="setsensitivity 7.5 | setsensitivity 30.0 | setbind b PipeC")
    Bindings=(Name="b",Command="PipeC")

    Note that you add PipeC and PipeD, but since B is already used in the game you have to replace the default B binding.

    Again, make sure you follow every step. One of the steps includes using a simple Say command just to be sure your binding is working for that key.
    Thanks for the reply.
    I tried again, did the say bind - it didn't work... but I was trying it by assigning it to my MX Revolution Mouse through the setpoint software to button B
    Just pressing B on the keypad worked

    So it was a problem with Setpoint settings - Seems to be an issue with the middle mouse button but after setting up "game detection" and selecting a few settings all is working as it should.

    Then tried the Sensitivty key bind you kindly did for me, Thanks, yes it does work fine.

    I then went and assigned some weapons to my other mouse keys,
    Link Gun on First thumb button
    crouch on Second thumb button
    Rockets on right tilt of middle scroll wheel
    Sniper on left tilt of middle scroll wheel
    Sensitivity change on press of middle scroll wheel
    Avril of push of thumb wheel
    Flack on press of thumb wheel
    Shock on pull of thumb wheel
    Sounds a mess, but it's actually real nice when you get used to it.
    I wanted the sensitivty on a seperate button in case I wanted to use the sniper when running around, otherwise I would have done it like you did.

    You are not going to be popular on my local LAN or online in the UK when I start "Headshoting!" more.... Used to take me ages to line up a shot on Torlan for example, and half the time I was too late or got shot. But you are popular with me, Thanks.
    Kind Regards

  16. #16
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    My pleasure . I'm glad some are getting use out of this.

  17. #17

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    Thank you so much for this. I'm not too computer savvy but i mannaged to bind a " Say ", a weapon pipe for shock and rockets, and a sweet piping with the sniper rifle decreased sensitivity FOV, and my best weapon with my usual sensitivity and FOV. This is going to make playing alot easier dude, thanks again.

    P.S. if anyone is wondering about the last piping i mention i used the following lines:
    Bindings=(Name="Pipec",Command="switchweapon 9 | FOV 90 | setsensitivity 12.0 | SwitchToBestWeapon | FOV 100 | setsensitivity 90.0 | setbind NumPadThree PipeD")
    Bindings=(Name="PipeD",Command="SwitchToBestWeapon | FOV 100 | setsensitivity 90.0 | switchweapon 9 | FOV 90 | setsensitivity 12.0 | setbind NumPadThree PipeC")
    Bindings=(Name="NumPadThree",Command="PipeC")

  18. #18

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    ok I have a question now . Is there any way to bind commands to the "generic buttons" on my logitech G5 mouse. I was trying to figure out what to use as the Name= part, but UT3 recognises the buttons as mouse 4 and mouse 5, but the LMB in the ini file is mouse 1 in UT3... and thus my dilema lol. Anyways if anyone knows please let me know . Have a good one, and thanks .

  19. #19
    Redeemer
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    Just change the G5 buttons in the SetPoint software.
    Example:
    I changed the standard configuration for DPI-, DPI+ and the scroll thing to:
    k, l, o and p.
    This means these mouse buttons aren't anymore dpi-+ and scroll left/right.
    After this UT3 will accept them as normal keys (k,l, o and p).
    The thumb buttons and the middle button are already supported by UT3.
    Of course you can set them to other keys as well.
    I use 9 mouse buttons in UT3

    Try it
    If you have questions, ask.

    Edit:
    Here, just with the buttons you want:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Greets
    Last edited by Nightmare85; 01-07-2009 at 02:06 PM.
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  20. #20
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    Quote Originally Posted by DaveN2 View Post
    ok I have a question now . Is there any way to bind commands to the "generic buttons" on my logitech G5 mouse. I was trying to figure out what to use as the Name= part, but UT3 recognises the buttons as mouse 4 and mouse 5, but the LMB in the ini file is mouse 1 in UT3... and thus my dilema lol. Anyways if anyone knows please let me know . Have a good one, and thanks .
    Definitive way to find out their name is to bind them to something in-game, close the game, and check the .ini to see what it used. For my mouse, they're called 'ThumbMouseButton' and 'ThumbMouseButton2' in the .ini, though in the in-game menu, it lists them as mouse4 and mouse5.
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    Thank you so much !!! haha thats way too pimp. I really appreciate all of this .

  22. #22
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    Does the onrelease command still work?
    I need to make a bind when something happens pushing/holding a button and when releasing it, the other command will happen.. Just like in previous UT series..

    EDIT: By looking at the ini the onrelease should work. However i cant make it work..

    And other thing.. the FOV thing isnt working either
    im using Bindings=(Name="SpaceBar",Command="fov 90")

    i unbinded space,, binded with say hello, it worked.. then switched it to fov command, no go.. screen just rapidly flashes when i hit space.. i use fov 100 by default
    Any ideas?
    Last edited by Nuppi; 01-07-2009 at 07:55 PM.

  23. #23
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    Quote Originally Posted by Nuppi View Post
    Does the onrelease command still work?
    I need to make a bind when something happens pushing/holding a button and when releasing it, the other command will happen.. Just like in previous UT series..

    EDIT: By looking at the ini the onrelease should work. However i cant make it work..

    And other thing.. the FOV thing isnt working either
    im using Bindings=(Name="SpaceBar",Command="fov 90")

    i unbinded space,, binded with say hello, it worked.. then switched it to fov command, no go.. screen just rapidly flashes when i hit space.. i use fov 100 by default
    Any ideas?
    I've never actually used the OnRelease command, I just copied it from someone else's post. I'll test it out when I get a chance and see if it works for me.

    Screen rapidly flashing, I dunno. I've never heard of that before. Try typing "fov 90" in while playing and make sure it works in game, although you've probably already done that. Are you trying to have spacebar held down for FOV 90, onrealease return to normal? Or are they for separate commands?

  24. #24
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    Quote Originally Posted by bclagge View Post
    Try typing "fov 90" in while playing and make sure it works in game, although you've probably already done that. Are you trying to have spacebar held down for FOV 90, onrealease return to normal? Or are they for separate commands?
    spacebar held down for FOV 90, onrealease return to normal <-- exactly thats what im trying to do :=)

    After some more testing (my bad?) I found that he fov command does not work online.. But offline the fov change works ok.. and so does my keybind.

    But hey.. Who plays this offline? Sorry i should have tested this one offline first.

    Anyway too bad you cannot change fov in multiplayer game.. We need wider FOV Epic! playing with 90 - 100 is pretty crowded with a large monitor.

    Thanks for the reply bclagge :=)

  25. #25
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    Sure, np. It's odd that it won't work. I had used FOV keybinds before without an issue. Maybe they removed that possibility with one of the patches. Now I have to test it out!

  26. #26

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    Quote Originally Posted by M^vL View Post
    Anybody ever figure out how to bind a specific taunt? If you bind "Taunt 1" for example you end up with the ole random taunt problem just like the default taunt keys. There are a bunch of great taunts/orders you can play in the editor that would be nice to use.
    I would like to know the answer to this too.

  27. #27
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    I think you can rig something like that with a mutator, but that's probably not much use to you.
    My wonderful Youtube videos of this nonsense
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  28. #28
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    I bound my mouse sensitivity to Caps Lock just to know when I'm in slow mo. It's the pipe thing again:
    Bindings=(Name="PipeA",Command="setsensitivity 40.0 | setsensitivity 10.0 | setbind CapsLock PipeB")
    Bindings=(Name="PipeB",Command="setsensitivity 10.0 | setsensitivity 40.0 | setbind CapsLock PipeA")
    Bindings=(Name="CapsLock",Command="PipeA")
    Now I have to test it.

  29. #29
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    Does anybody know if rearview camera is available? I thought "Behindview" was it, but it just gives you a 3rd person view of yourself. What I'm really interested in is a rearview camera so I know if someone is coming up behind me while I'm hoverboarding along.
    (GOW) Grunt

  30. #30
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    As far as I know there isn't a rear view camera in UT3.

    DDlBll: That's clever! That's a really good idea.

  31. #31
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    Thank you for the tutorial bclagge, sticking.
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  32. #32
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    Quote Originally Posted by GOW_KillinUGood View Post
    Does anybody know if rearview camera is available? I thought "Behindview" was it, but it just gives you a 3rd person view of yourself. What I'm really interested in is a rearview camera so I know if someone is coming up behind me while I'm hoverboarding along.
    When on hoverboard just press second mouse button and move cam on mouse. You cant turn same time, but its useful.
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  33. #33
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    Epic fails once again. Why setbind exec function can't synchronize new bind with online profile?
    That's can't be so hard to implement.
    Last edited by WGH; 01-18-2009 at 08:21 AM.
    .

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    Gamertag: Ga-Reef

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    I was wondering if anyone here knew if it was possible to bind specific orders to keys for bots, such as cover me or hold position. I can hardly trust them to fend for themselves as they are now and I need a quicker way to control them than stopping in one spot to hit "V" followed by a series of confusing numbers. It often leaves me a sitting duck and I shouldn't have to sacrifice myself for something so trivial. I've already created a "I need repairs!" TeamSay Message to my "P" key, but what I would like to do now is add onto that the 'cover me' command for 'all' bots on my team for a speedy heal. There's times when I'm in desperate need of healing in the Goliath in Downtown, it's hard to fight and command at the same time. On a side note I was also wondering if I could also bind orders for bots that might not be available in the "V" menu, like forcing a bot on my team to commit 'suicide' so it will drop the Orb and stop wasting everyone's time hovering around in the open like an idiot. Alright, and also thanks for the info so far.
    "A fool gives full vent to his anger, but a wise man keeps himself under control." Proverbs 29:11

  35. #35

    Default

    Some people abuse the keybinds to spam in the game... very annoying. Please make cool binds but try not to flood the chatline!!! Thanks in advance..

  36. #36
    MSgt. Shooter Person
    Join Date
    Oct 2008
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    Miami, FL
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    Gamertag: Ga-Reef

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    Would someone please reply to my question?
    "A fool gives full vent to his anger, but a wise man keeps himself under control." Proverbs 29:11

  37. #37
    Palace Guard
    Join Date
    Jan 2007
    Location
    S. Florida
    Posts
    3,291

    Default

    I don't know the answer to your question, sorry. You might have better luck getting people to reply if you create a thread dedicated to that question. Most people probably don't read past the first post on a thread like this.

  38. #38
    Iron Guard
    Join Date
    Jan 2008
    Location
    New York
    Posts
    643

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    Ga-Reef, I would recommend getting the Logitech G15 Keyboard. While editing your ini's is great, there are just some things that you just can't do. You can get for under $100, and it's totally worth it because you have 18 "G" keys that you can use to make any multi-key command quick and easy.
    (UT3 PC vCTF) - [UTF]FadewiCK
    www.utforce.com

  39. #39
    Palace Guard
    Join Date
    Jan 2007
    Location
    S. Florida
    Posts
    3,291

    Default

    Quote Originally Posted by Flak View Post
    Thank you for the tutorial bclagge, sticking.
    Thank you for sticking, Flak.

    I updated the format to make it easier to read.

  40. #40
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Location
    Finland, Oulu
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    193
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    Gamertag: JiiiHaad

    Default

    Quote Originally Posted by ZzyzX View Post
    I would recommend getting the Logitech G15 Keyboard.
    If you have Vista also, you can use UT3 Server Query -gadget what shows favorite servers map and player count on Logitech G15 screen additionally to Vistas sidebar.

    I dont have that keyboard, but I'm pretty sure gadgets sideshow function is for that.
    UT3 nick: [A.B.C]JUSSI81, Gun: Linkgun, Gametype: Warfare/BTA, Vehicle: Hellbender
    Contact me if you need music on your map. Here is few old songs
    i7 950, 12GB, GTX480, 3D Vision, Win 7 64-bit


 
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