It reminds me a lot of UT2004 for some reason. I just hope you can solve the issue with the pathing![]()
It reminds me a lot of UT2004 for some reason. I just hope you can solve the issue with the pathing![]()
A huge fan of the entire Unreal franchise and Bulletstorm.
UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);
S l y .
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Would be cool if these were crystalls![]()
A huge fan of the entire Unreal franchise and Bulletstorm.
UT2004 tips thread; UT3 tips thread; remastered UC weapon textures (UCBP for UT2004, still WIP), CTF-FacingWorlds99 (UT2004; final in the making); AS-Overlord (UT2004, Beta4); DM-Crane (UT2004, Beta1 - currently unavailable); CTF-BattleOnSlysBlockForts (UT2004, RC1, made on request); DM-Morbias (UT2004, new link tba);
S l y .
Yeah, I had the idea of making some sort of a transparent glass material & also add some holograms
I leave that for the visual part later because layout is only ±50% done![]()
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
** Someone make a map that is not DM
* Not many ppl show dedication or cares with gameplay elements in their maps anymore... and this is extremely annoying.
- the truth is making a DM map with absolutely no consideration to game play is so easy. what you reckon. 16 hours max ?
- infact people might aswel release a map with no prefix.
- alternatively make a map with vctf prefix then people can use all over DM mutator.
- use the same base map and make it warfare. anything like that
- seriously DM yawn..
all i see is DM
- come on... when i see people like steve making maps i think;nice this map should be clean geometry, nice visuals and good gameplay.
- but it is still DM.DMDMDMDMMDMDMDMDMDMDMDMMDMMDM]
FFS
this is why stuff like this :
just stays on my harddrive
- if u recognize it you know it could look spectacular, but if the whole map can only be DM- it gets boring so easily to see this prefix.
please someone make varied prefixes.
Edit:
-i aim for alot less than 30 hours to make this, just to see if it is possible
- MEdge map capable of DM/ CTF/ VCTF/ &Warfare
- derelict and abandoned since the days of MEdge
Last edited by TKBS; 09-14-2011 at 02:50 PM.
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Does this map only contain these cube meshes? Nothing else? (except Pickups etc. ofc)
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
I was thinking about something like this as well - but created dynamically.
As far as I can remember, something like that as already been made in UDK a long time ago (dynamic cubic environment) but I can't remember what it was ?
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Epic Games~deviantART~YouTube~T.M.Z.V1~T.M.Z.V2~T.M.Z.V3
In a time of greed and decadence, it is a wise decision to fulfill your heart and life with things you know and got...
Unreal fanboy since Unreal, Gearhead since Gears Of War and I like to play Bulletstorm.
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Of course, I will!
As I said before, I like the progress so far, that's why I believe I'm gonna like the final map as well. Anyway, I just can recommend Mirror's Edge, because it is a beautiful game! Not only the gameplay is fun, also the visual quality is interesting. I personally love it!![]()
Epic Games~deviantART~YouTube~T.M.Z.V1~T.M.Z.V2~T.M.Z.V3
In a time of greed and decadence, it is a wise decision to fulfill your heart and life with things you know and got...
Unreal fanboy since Unreal, Gearhead since Gears Of War and I like to play Bulletstorm.
@ Steve:
*wow taht map has had some time spent on it... should be a good one.. nice nice
* Would it not help reduce your brush count if you used the 'Extrude' within geometry editor?
- and if so- would a reduced brush count be a benefit in anyway?- i have always wondered
- I like cubes.
- And @ shadowGod
- i like Mirror's edge, you can have these maps if you want...- since no other mafka wants it
SolarFields is releasing a new album in like 7 days; and as i like both his music and ME i made this featuring his tunes....
- Also note the epic irony that it is DM lol
Last edited by TKBS; 12-09-2011 at 01:52 PM.
@TKBS
Mirror's Edge pics are nice
Good you like the look of ItarionIt's quite a simple map, using only few textures with no visuals goodies, I've keep it as "light" as possible. Yep, I'm aware of the 'Extrude' function but since I had to added / delete geometry without knowing what I'll end up with, it was simpler just to add brushes. This project was only a side one to add something cool & different coming from me in the upcoming UOF DM Map Pack if time permit it.
Your out of luck because all my maps are DM ! I've just release a CTF-Citius for a DM change lol
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
hey that pic steve mmm why I recall to some university entrance with those windows great atmosphere!
PD: Yellowish sky or cloudy yellowish sky? Sexy! XD
@ TKBS & stevelois, keep working on your maps, because they look kinda promising and I can't wait for them!![]()
Epic Games~deviantART~YouTube~T.M.Z.V1~T.M.Z.V2~T.M.Z.V3
In a time of greed and decadence, it is a wise decision to fulfill your heart and life with things you know and got...
Unreal fanboy since Unreal, Gearhead since Gears Of War and I like to play Bulletstorm.
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
An early screenie from my current WIP:
![]()
"The probability of someone watching you is proportional to the stupidity of your actions!"
Unreal Old Friends
Legacy
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Yo quaal, your still aliveBeen a while !
Since you ask for critiques, by looking at the pics :
- In pic 3, you have 2 powerups side by side. Not a good idea gameplay wise. You need to spread them.
- In pic 3, you use a mesh material on the floor, it look out of place.
- In all pic, lighting look rudimentary, like only a skylight actor is in there ?
Nice map name![]()
Stevie's corner
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Meshing is looking good M8!
Just need to work on the lighting some more I reckon. Get more shadows in etc..![]()
"The probability of someone watching you is proportional to the stupidity of your actions!"
Unreal Old Friends
Legacy
I am still alive!! it's been a long time. The lighting is only working lighting right now. Those screenshots are just a room and a hallway - it's all I've meshed so far.
Steve - I'll definitely move those powerups - I agree it's a little extreme haha. The mesh you are talking about is the walkway that's clipping the floor? If it is I am planning on digging out the bsp and adding more meshes to make it look good. That area and behind the camera I'm still doing a lot of work on.
Pork - thanks a lot! Takes a long time laying those meshes down damn. Hopefully I'll get a little more complete version up on my site soon. Right now it's the bsp only version.
I'll post when I have an update. Thanks guys!
Motivation is tangible.
finally, my remake/conversion of CTF-MarketDistrict:
More info, here!
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Check out the BETA thread here!
Hey man. That looks really good. The dirt in a couple of those screenshots really needs to be broken up a little. It's way too repetitive how it is now. Could you throw another walkway through the middle or something? In the hallways indoors you could probably add in some trim on the floor and/or ceiling too to give it a little more detail![]()
Motivation is tangible.
Hmm I like your ideas, and the idea of putting another walkway through the middle isnt a bad idea.
The center area is something that still isn't optimized yet I think. It should be much more vulnerable and open, so people will use the side ways for better cover, instead of a easy main route. I'm open to ideas concerning that area
As for the dirt, how do you mean, repetitive? Could you explain that a bit more?
And the trim, how do you see that? Like edges on the stairs, or real railing on the stairs?
Attachment 6914
might finish this pack off, might not. not sure.
Last edited by TKBS; 03-05-2012 at 07:00 PM.
Breaking up the ground will keep it just as vulnerable but it will be more aesthetically pleasing. Repetitive meaning the texture repeats and its fairly obvious looking (might not be so bad at street level though). If you used terrain, break it up with some grassy patches or something. Or use static meshes to add in something to cover up the textures on the ground a little. Just turn the collision of the grass off if it's on. I would recommend maybe putting in a small ramp or 3 stairs or something to keep it very open and vulnerable but to give it a little more interest.
As for trim, open up a package named trim like LT-Trim or something and just take a look. What trim is good for is to transition from the wall to the floor so it doesn't just drive into the floor. Look around your house and see if there is any "trim" on the floor. If your place is really old it will most likely have some along the roof also. Railings work fine but I'm referring to the floor itself. Cutting holes out of the wall and adding something in there helps break up the monotony of walls too. Or using "wall" static meshes.
Motivation is tangible.
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