is there any way to undestand how much polygons use for each object and character of the game? some thing faster than playnig the game or benchmarking? i think for certain hardware like range hardware of this or next generation there is a formula and certain rule that for special engine like 30 frame per second engine game like udk we can use ...... polygons for our characters. i got something like that from david cage speech in ps4 press conference
thanks for any information