Name: Kaufman Overpass
Version: BETA1
Compatibility: PC
Description: This is a map i've created for my level design class, and i'm still working on it. The centerpiece is a freeway splitting the two sides, goodies are spread in the corners to help support the rest of the team. Sniper locations and AVRiLs populate the map as well, and bases are well gaurded with Stinger Turrets. Whether you're into areal assault or taking the tank out for a spin, this map is all about team work and heavy carnage. Proves fun with 4 players, i've yet to test it with any more Human's than thought. I'm still working out the kinks with the Bots, but they're still fun to play with.
Comments: I've updated the download to the newest, and one of the final versions of the map! I need you guys to find anything wrong so that i may fix it! The Layout and Look of the map is 100 percent done! According to Steam, i've logged almost 200 hours in the UnrealEd on this one, so i hope you guys enjoy it as much as i did making it!
Original Comment: W00t, my first UT3 map! This is a very early stage in the map, i'm only releasing it so that i may find bugs and receive critique! If you find anything or have anything to say about the map please comment! Simply Drop into your My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps Don't have that directory? MAKE IT!
Screenshots:
Credits: Me!
Download:This Download has been lost, the map is no longer available.
11/30/08 Changes:
| -Added spotlights to give the streets a move "streetlamp" look.
| -Fixed bot paths so Bots may take advantage of the new means in and out of the base.
| -Fixed Bots driving tanks. They will now use a variety of means to drive around the map instead of simply going over the freeway.
| -Added Ramps to allow easier means of traveling on and off the freeway.
| -Added more buildings around the map for Decoration.
| -Added more obvious Red and Blue signs and landmarks.
| -Added detail to Hotel Lobbies
| -Made Armor more appealing to bots
| -Made Jumpboots and Redeemer more appealing to bots
| -Added CullDistance volumes
| -Fixed a number of bot pathing issues. Bots can now both acquire and capture the flag!
Old: Changes:
| -Added Raptors to the corners of the map for added support.
| -Stairs in hotel to lead to ground level.
| -Extra health and pickups around the map
| -Redeemer a bit more obvious
| -Bot-Pathed for her pleasure.
| - Easier access into and out of the bases via some broken windows.
| -Armor placed around the map.
| -Somewhat optimized.. I'm still looking into distance culling. But it's not included in this version of the map. So far:
| -All Dynamic Lights removed
| -Shader intensive meshes removed
| -Players cannot fly out of the map area
| -All karma Actors removed
| -Collision on streetlamps removed.
Please Comment!












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