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  1. #41
    Iron Guard
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    Thumbs up

    I just tried this out nice work so far guys...

  2. #42
    Marrow Fiend
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    Well, check out the "Ports from UT3?" thread on the Ideas forum, I'm posting the progress updates there. I have only Cicada and Leviathan left to finalise, and Wormbo has only the SPMA. That will be Beta 2 (mostly only vehicle updates), and I think for Beta 3 we'll concentrate more on the visuals.

  3. #43
    Iron Guard
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    I got this on my rented server online the only one that doesn't work is the link gun. All the other guns work fine. Love the sounds they make.. like i said nice work so far.

  4. #44
    Marrow Fiend
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    Yay, online compatibility test! What in particular doesn't work? And does your log have any references to that?

  5. #45

    Default

    Running this with RPG- it removes the UT3 Link Gun because UT2004RPG requires the RPG Link Gun, so I think that is why. Also UT3 Stinger Gun doesn't work too well with RPG, but it's not only your weapon that is affected- all fast firing weapons have also been affected(I remember the Fusion-Gatling Gun not working properly, from some weapon pack I forget).

  6. #46
    Iron Guard
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    Thumbs up

    Quote Originally Posted by Tawn View Post
    Running this with RPG- it removes the UT3 Link Gun because UT2004RPG requires the RPG Link Gun, so I think that is why. Also UT3 Stinger Gun doesn't work too well with RPG, but it's not only your weapon that is affected- all fast firing weapons have also been affected(I remember the Fusion-Gatling Gun not working properly, from some weapon pack I forget).
    Yes i'm running RPG you might be right about the link, the stinger still kicks but even though the firing is a bit slow. Healing and all that other stuff works so i think i'm going to keep it on the server. I like it.. Any chance of putting the weapon skins on in the future GreatEmerald???? Keep up the good work..

  7. #47
    Marrow Fiend
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    Yeah, I'm planning to add the Static Meshes in Beta 3 and animations might follow in Beta 4, although it might be quite difficult to extract them.

  8. #48

    Default

    I have the full game, and if someone could tell me how to do it, I'd extract and send the Static Meshes to you immediately.

  9. #49

    Default

    I have the full game as well. I don't worry about the static meshes, those are usually easy to work with. The problems I see are with the skeletal meshes, which are likely going to give us headaches.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  10. #50
    Marrow Fiend
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    Use a program called 3D Ripper DX:
    http://www.deep-shadows.com/hax/3DRipperDX.htm
    You'll get .3DS files, which can then be exported as .ASE and then imported to UEd 3. Not sure about animations though, they seem to be quite difficult to export, but maybe it can do that too.

  11. #51

    Default

    No, don't. Use UModel, that'll be able to export meshes and animations.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  12. #52

    Default

    Crap, UModel doesn't work on this computer for some odd reason... either it opens and then closes a split second later, or it opens and then freezes. I'm using Windows XP.

    Stupid DOS programs...

    EDIT: I just did a quick search and found out that Windows XP can't run DOS programs.

    Stupid Windows XP. And I really wanted to help too...
    Last edited by KillerSkaarj; 02-28-2009 at 08:32 PM.

  13. #53
    Marrow Fiend
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    Cool! Thanks Wormbo.
    KillerSkaarj, use DOSBox to emulate DOS.

    By the way, wildman, what's your server IP? I might check it out.
    Last edited by GreatEmerald; 03-01-2009 at 04:53 AM.

  14. #54
    MSgt. Shooter Person
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    Default

    its nice

    i would like to see some models

  15. #55

    Default

    Quote Originally Posted by KillerSkaarj View Post
    Crap, UModel doesn't work on this computer for some odd reason... either it opens and then closes a split second later, or it opens and then freezes. I'm using Windows XP.

    Stupid DOS programs...

    EDIT: I just did a quick search and found out that Windows XP can't run DOS programs.

    Stupid Windows XP. And I really wanted to help too...
    XP can run DOS programs just fine. In fact, UModel is no DOS program, it's a console program that only opens a window to display meshes or textures. You should run it from Start->Run... either directly or through cmd.exe. It won't run via DOSBox btw, as it's a 32bit Windows application.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  16. #56
    Iron Guard
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    Quote Originally Posted by GreatEmerald View Post
    Cool! Thanks Wormbo.
    KillerSkaarj, use DOSBox to emulate DOS.

    By the way, wildman, what's your server IP? I might check it out.
    Sure here it is. 66.55.149.43:7777 This is my website you join on there as well.
    http://www.freewebs.com/monsterextreme/

  17. #57

    Default

    UModel constantly continues to freeze. I don't think it wants to work for me. You guys are on your own, I guess...

  18. #58
    Iron Guard
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    GreatEmerald did you check your mod out on my server??? Just wondering..

  19. #59
    Marrow Fiend
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    No, because I realised I can't because of version mismatches As I have a newer version, I can't join older ones. But I will if you will upgrade to Beta 2 after its release.

  20. #60
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    And here it is! The Beta 2 of this mod! The main target for this beta were the vehicles. This version has all of Axon ones converted for use in UT2004, with a few more minor changes.

    Changelog:


    + b2.0 Added the vehicles: Hellbender, Manta, Goliath, Scorpion, Paladin, Hellfire SPMA.
    ! b2.0 The Raptor is now just like the one in UT3.
    ! b2.0 Leviathan now has correct sounds.
    ! b2.0 You can no longer make Impact Hammer jumps after jumping, but the height of a jump was increased by 20%.
    ! b2.0 Link Gun alt fire transfers less momentum.

    Download links are in the first post.
    Enjoy the vehicles

  21. #61
    Iron Guard
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    Default

    Thx i got this version in my server but the link gun still don't work..

  22. #62
    Marrow Fiend
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    Well, that's not my issue, it's the RPG's issue.

  23. #63
    MSgt. Shooter Person
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    great!! downloading...

  24. #64

    Default

    Awesome! Too bad my UT2K4 is malfunctioning... I only got to play for several minutes...

    The problem is, I'm lagging in game even with some settings turned down, and eventually these killer polygons keep stretching off of nearby terrain and static meshes and lashing out at me. My video card used to never do this and now it's suddenly causing the game to be unplayable. I scanned the registry and it's still doing that. My video card is nowhere near overheating.... I dunno what the problem is. I didn't even get to test out the new SPMA...

  25. #65

    Default

    Great work, loved the SPMA and it's effects.

  26. #66

    Default

    Thanks.
    Unfortunately I didn't get around to telling bots how to use it properly.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  27. #67
    Iron Guard
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    Thumbs up

    Quote Originally Posted by GreatEmerald View Post
    Well, that's not my issue, it's the RPG's issue.
    No worries i still like what you have done with it so far.. Nice work

  28. #68
    MSgt. Shooter Person
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    That's alright, at least I won't keep getting hit by bombs from the sky all the damn time, lolz.

  29. #69

    Default

    Is the scorpion self destruct really supposed to kill the driver too? I thought it was just a eject and watch it crash type of thing, because whenever I eject myself from the scorpion but am too close to it's explosion, I get killed.

  30. #70

    Default

    I haven't tried this one yet, but in UT3 I have never managed to kill myself that way.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
    <TNSe> nono
    <TNSe> its always funny to find code a week later you dont even remember writing
    <Pfhoenix> what's worse is when you have a Star Wars moment
    <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  31. #71
    Marrow Fiend
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    No, you get ejected and you *should* be alive. No idea why sometimes that fails...

  32. #72
    MSgt. Shooter Person
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    Default

    Two small bugs. You can "combo" yourself in the SPMA. On the sniper, the zoom sound overrides the firing sound (ie, fire a shot and zoom out to see what I mean).

    And enforcer/sniper bullets can gib people (simple adjustment to the damagetype can fix that).

    Otherwise ..... COOL mod!

    Nice job on the SPMA. I liked how the skymines on the Hellbender were made faster, actually makes the skymines less spammable.

    And enforcer is always cool.

  33. #73
    MSgt. Shooter Person
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    how is this coming along?

  34. #74
    Marrow Fiend
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    Halted at the moment. I'm working on the Unreal II weapons mod now, but only a few days until the release, then I'll look at this mod again.

  35. #75
    MSgt. Shooter Person
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    Oh great. Finally i will be able to play my favourite game and UT3 weapons through UT2004

  36. #76
    MSgt. Shooter Person
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    will there eventually be necris vehicles

  37. #77
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    I'm quite sure there won't, because we don't have visuals (and those necris walker legs look hard to make).

  38. #78
    MSgt. Shooter Person
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    Quote Originally Posted by GreatEmerald View Post
    I'm quite sure there won't, because we don't have visuals (and those necris walker legs look hard to make).
    you could take this.

    http://forums.epicgames.com/showthread.php?t=577219

  39. #79
    Marrow Fiend
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    Yes, I'm aware of it, but as I've said, visuals are not even close. And so far I haven't found any way to export any visuals from UT3 at all... 3D Ripper doesn't work at all.

  40. #80
    MSgt. Shooter Person
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    It is good and all for a mutator, but here is the things you need to fix:


    All those Bugs, Change Weapons as they are from UT3, and Have the Zoom Instagib done.



    Thats all Im sayin


 
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