Code:
[UTGame.UTCustomChar_Data]
+Parts=(Part=PART_Head,ObjectName="BBee.mesh.Bbee_HEad",PartID="bumb",FamilyID="LIAM")
+Parts=(Part=PART_Torso,ObjectName="BBee.mesh.Bbee_Torso",PartID="bumb",FamilyID="LIAM")
+Parts=(Part=PART_Arms,ObjectName="bbee.mesh.bbee_arms",PartID="bumb",FamilyID="LIAM")
+Parts=(Part=PART_Thighs,ObjectName="bbee.mesh.bbee_legs",PartID="bumb",FamilyID="LIAM")
+Parts=(Part=PART_Boots,ObjectName="bbee.mesh.bbee_Boots",PartID="bump",FamilyID="LIAM")
+Characters=(CharName="Bumblebee",Description="<Strings:BETAsuite.nothing>",CharID="bumb",bLocked="false",Faction="Liandri",PreviewImageMarkup="<Images:BETAsuite.ui.NOTHING>",CharData=(FamilyID="LIAM",HeadID="bumb",TorsoID="bumb",ShoPadID="bumb",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="bumb",ThighsID="bumb",BootsID="bump"))
+Parts=(Part=PART_Head,ObjectName="Marvin.mesh.marv_HEad",PartID="Mloon",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="Marvin.mesh.marv_Torso",PartID="Mloon",FamilyID="IRNM")
+Parts=(Part=PART_Arms,ObjectName="Marvin.mesh.marv_arms",PartID="Mloon",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="Marvin.mesh.marv_legs",PartID="Mloon",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="Marvin.mesh.marv_Boots",PartID="Mloon",FamilyID="IRNM")
+Characters=(CharName="Marvin",Description="<Strings:BETAsuite.nothing>",CharID="Mloon",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:BETAsuite.ui.NOTHING>",CharData=(FamilyID="IRNM",HeadID="Mloon",TorsoID="Mloon",ShoPadID="Mloon",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="Mloon",ThighsID="Mloon",BootsID="Mloon"))
+Parts=(Part=PART_Head,ObjectName="Bowser.mesh.Bowser_head",PartID="SMBB",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="Bowser.mesh.Bowser_torso",PartID="SMBB",FamilyID="IRNM")
+Parts=(Part=PART_Arms,ObjectName="Bowser.mesh.Bowser_arms",PartID="SMBB",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="Bowser.mesh.Bowser_legs",PartID="SMBB",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="Bowser.mesh.Bowser_boots",PartID="SMBB",FamilyID="IRNM")
+Characters=(CharName="Bowser",Description="<Strings:Bowser.nothing>",CharID="SMBB",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:Bowser.ui.Bowser>",CharData=(FamilyID="IRNM",HeadID="SMBB",TorsoID="SMBB",ShoPadID="SMBB",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="SMBB",ThighsID="SMBB",BootsID="SMBB"))
+ModFamilies=UT3_Family_Bowser.UTFamilyInfo_SMBB
+Parts=(Part=PART_Head,ObjectName="Rayman.Mesh.Ray_head",PartID="RMR",FamilyID="IRNM")
+Parts=(Part=PART_Torso,ObjectName="Rayman.mesh.Ray_Torso",PartID="RMR",FamilyID="IRNM")
+Parts=(Part=PART_Arms,ObjectName="Rayman.mesh.Ray_Arms",PartID="RMR",FamilyID="IRNM")
+Parts=(Part=PART_Thighs,ObjectName="Rayman.mesh.Ray_legs",PartID="RMR",FamilyID="IRNM")
+Parts=(Part=PART_Boots,ObjectName="Rayman.mesh.Ray_boots",PartID="RMR",FamilyID="IRNM")
+Characters=(CharName="Rayman",Description="<Strings:Rayman.nothing>",CharID="RMR",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:Rayman.ui.Rayman>",CharData=(FamilyID="IRNM",HeadID="RMR",TorsoID="RMR",ShoPadID="RMR",bHasLeftShoPad=false,bHasRightShoPad=false,ArmsID="RMR",ThighsID="RMR",BootsID="RMR"))
Your folder structure is also wrong atm the way you packed it.
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