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  1. #41
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    76

    Default

    Quote Originally Posted by TheVoid34 View Post
    Alright, I played around in it for a while. The first thing I noticed is that it needs the minimap turned on. Even if you don't want to make the skin for it yet, it really helps the player to have that minimap.
    how do i do this

    Quote Originally Posted by TheVoid34 View Post
    Also, I don't know how much you're willing to adapt the vehicles and whatnot for UT, but the map might benefit from a few other vehicles aside from what you've got. Perhaps a hellbender, scavenger, viper, ooh maybe even a nightshade?
    heres my vehicle count so far in alpha II..... 2 scorpions, 1 hellbender and 2 mantas at each base, and a goliath in the middle, across from a laser turret.

    Quote Originally Posted by TheVoid34 View Post
    Also also, I'm still torn on the unlocked vehicles thing. I know its like that in Halo, but I don't know how UT players will react to it. I'm not willing to say its a bad thing yet, I'm... withholding judgment. lol
    with the hellbender being added im making them team specific, except for the goliath in the middle obviously

    Quote Originally Posted by TheVoid34 View Post
    Aside from that stuff, the map itself looks pretty sharp. I wasn't able to get out of the map anywhere, in my short time with it I wasn't getting stuck on meshes, or hooked on corners or anything. I'd say the map itself is solid, its just a matter of balancing it and making it fun to play!
    there are a few places you can get out if youre creative, but that will be blocked shortly, as well as some places you can get caught on walls near the middle and in the bases!
    My Creations:
    VCTF-Sidewinder (In Production)
    DM-1on1-Meitsu (Completed)
    VCTF-The-Great-Wall (Completed)
    DM-Corridors (In Limbo)
    VCTF-Overcast (In Limbo)

    Find all my maps here: http://www.rwachowiak.com/

  2. #42
    Iron Guard
    Join Date
    Nov 2007
    Location
    near Chicago, IL
    Posts
    675

    Default



    Just click the blue arrow button I pointed at. That'll put the minimap in the game. Once you're done with the map, you can take a screenshot from the overhead view in the editor, save it as a bmp, import it as a texture, spend half an hour trying it and resizing it, and use that as your minimap texture.

    Lemme know if any of that didn't make sense and I'll try to clear it up!

  3. #43
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    184

    Default

    Wish I had this map to put on my UT3 Dedicated Halo Server sniff sniff
    Download The UT3 Halo Maps At
    http://www.unrealstuff.net

  4. #44
    Boomshot
    Join Date
    Aug 2008
    Location
    FK nero holland
    Posts
    2,277

    Default

    omfg i still have this map lol
    http://www.mediafire.com/?mdgm5uyykgm
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
    AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
    ps3 players all go too this site http://www.iamgaming.com/
    its the best ps3 comunaty for ut3 at ps3

  5. #45
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    184

    Default

    Quote Originally Posted by coolcat22 View Post
    omfg i still have this map lol
    http://www.mediafire.com/?mdgm5uyykgm
    Thanks CoolCat22. U da man. Glad you had a copy of it. It's now on my UT3 Halo Server. IT"S A FREAKING AWESOME MAP!!!
    Download The UT3 Halo Maps At
    http://www.unrealstuff.net

  6. #46

    Default

    dead link anyone still got it?

  7. #47

    Default

    Don't know if this is the same map. Might be same name.
    http://www.map-factory.org/ut3/vctf-...idewinder-2093
    Please support the UT3 community both on the PC and PS3.


 
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