just wondering how many people are using what
i am using xsi modtool its a challenge (whish i could use max)
just wondering how many people are using what
i am using xsi modtool its a challenge (whish i could use max)
oh yea (i know its not that good)but how many people have dloaded my car and it didnt work?
i did it in xsi
oh yea (i know its not that good)but how many people have dloaded my car and it didnt work?
i did it in xsi
I'm using Max 2009 64-bit. I have the Autodesk Max software subscription.
How much does those programs cost ?
These are approximate US prices. They vary depending on which specific package and version you get.
Blender, XSI ModTools, GMax and Maya PLE are free.
SI-XSI, Max, and Maya are about $2500 to $3500+ depending on version and bundle, educational versions are much less (~$200+).
Subscriptions are the initial retail price purchase then about $500 per year to maintain the subscription.
I use max 2008(for plugin support) max 2009 32 and 64 bit.
Your car works in UT3:
I made an installer for the MSUC2 vehicles here which installs '1947 killamobile' along with correct ini files to work with the vehicle replacment mutator:
http://utforums.epicgames.com/showthread.php?t=627666
I use Maya 7.0 Upgraded for the Surface Sampler. I wish I could afford to get up-to-date Software.
Most, if not all, of our modellers use Maya.
I use Maya7.0 and XSI 6.5
I use Modo for low poly modelling, uv's and exporting to unreal
Maya always![]()
My maps
UT3 Maps:
DM & CDOM-CBP3-Yarith
DM-CBP3-Salvation MSUC 1st Place
CTF-CBP3-Arean MSUC 2st and 5st Place
DM-CBP3-solar, VCTF-CBP3-Artemisa MSUC 2st place
UT2004 Maps: DM-LastCrusader2k4, DM-Mako, DM-BP2-Calandras, DM-CBP2-Griffin.
UT Maps: DM-Lastcrusader, DM-Lastcrusader][, DM-Lastcrusader]|[, DM-Nibelheim, CTF-Gataka, CTF-Vaultcity, CTF-Arean23, CTF-Siberian23, ect...ect...
mostly maya and some max... havent made anything subsantial for quite some time now though ;-)
= OLD SKOOL GAMER =
Still using Milkshape 3D.
I spent a long time trying to get the hang of blender but its interface was counter-intuitive and couldn't even find an undo function.
ONLINE PORTFOLIO:
http://smokeringhalo.unrealmaps.net
max 2009 64-bit, with no problems with actor x
Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid
In some programs, finding the undo function isn't the problem, it's being able to use it!
In my experience the surfacing modeler AliasStudio is the worst offender, you're lucky to get a single undo to work!
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