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  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2008
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    83

    Default how many people are using max, maya,xsi....

    just wondering how many people are using what
    i am using xsi modtool its a challenge (whish i could use max)

  2. #2
    MSgt. Shooter Person
    Join Date
    Oct 2008
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    83

    Default

    oh yea (i know its not that good)but how many people have dloaded my car and it didnt work?
    i did it in xsi

  3. #3
    MSgt. Shooter Person
    Join Date
    Oct 2008
    Posts
    83

    Default my car killamoblie

    oh yea (i know its not that good)but how many people have dloaded my car and it didnt work?
    i did it in xsi

  4. #4
    Palace Guard
    Join Date
    Oct 2002
    Location
    Western Canada
    Posts
    3,122

    Default

    I'm using Max 2009 64-bit. I have the Autodesk Max software subscription.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  5. #5
    MSgt. Shooter Person
    Join Date
    Mar 2008
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    Gamertag: SiFly.jW

    Default

    How much does those programs cost ?

  6. #6
    Palace Guard
    Join Date
    Oct 2002
    Location
    Western Canada
    Posts
    3,122

    Default

    These are approximate US prices. They vary depending on which specific package and version you get.

    Blender, XSI ModTools, GMax and Maya PLE are free.
    SI-XSI, Max, and Maya are about $2500 to $3500+ depending on version and bundle, educational versions are much less (~$200+).
    Subscriptions are the initial retail price purchase then about $500 per year to maintain the subscription.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  7. #7
    MSgt. Shooter Person
    Join Date
    Jul 2006
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    410
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    Gamertag: EVILENGINE 360

    Default

    I use max 2008(for plugin support) max 2009 32 and 64 bit.

  8. #8

    Default

    Your car works in UT3:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    I made an installer for the MSUC2 vehicles here which installs '1947 killamobile' along with correct ini files to work with the vehicle replacment mutator:
    http://utforums.epicgames.com/showthread.php?t=627666

  9. #9
    Prisoner 849
    Join Date
    Oct 2006
    Location
    Hurstville, NSW.
    Posts
    854
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    Gamertag: KazeoHin

    Default

    I use Maya 7.0 Upgraded for the Surface Sampler. I wish I could afford to get up-to-date Software.

  10. #10
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    117

    Default

    Most, if not all, of our modellers use Maya.

  11. #11
    Iron Guard
    Join Date
    Dec 2007
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    775
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    Gamertag: m3maestro

    Default

    Quote Originally Posted by EvilEngine View Post
    I use max 2008(for plugin support) max 2009 32 and 64 bit.
    /10charssss

  12. #12

    Default

    I use Maya7.0 and XSI 6.5

  13. #13
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Location
    Stockholm, Sweden
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    107

    Default

    I use Modo for low poly modelling, uv's and exporting to unreal

  14. #14
    MSgt. Shooter Person
    Join Date
    Oct 2006
    Location
    spain
    Posts
    140

    Default

    Maya always

    My maps
    UT3 Maps:
    DM & CDOM-CBP3-Yarith
    DM-CBP3-Salvation MSUC 1st Place
    CTF-CBP3-Arean MSUC 2st and 5st Place
    DM-CBP3-solar, VCTF-CBP3-Artemisa MSUC 2st place

    UT2004 Maps: DM-LastCrusader2k4, DM-Mako, DM-BP2-Calandras, DM-CBP2-Griffin.
    UT Maps: DM-Lastcrusader, DM-Lastcrusader][, DM-Lastcrusader]|[, DM-Nibelheim, CTF-Gataka, CTF-Vaultcity, CTF-Arean23, CTF-Siberian23, ect...ect...

  15. #15

    Default

    mostly maya and some max... havent made anything subsantial for quite some time now though ;-)
    = OLD SKOOL GAMER =

  16. #16

    Default

    Still using Milkshape 3D.
    I spent a long time trying to get the hang of blender but its interface was counter-intuitive and couldn't even find an undo function.

  17. #17
    Iron Guard
    Join Date
    Jun 2008
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    818
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    Gamertag: Black Fang666

    Default

    max 2009 64-bit, with no problems with actor x
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  18. #18
    MSgt. Shooter Person
    Join Date
    Oct 2008
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    139

    Default

    Quote Originally Posted by SmokeRingHalo View Post
    Still using Milkshape 3D.
    I spent a long time trying to get the hang of blender but its interface was counter-intuitive and couldn't even find an undo function.
    Ctrl + Z lol.

  19. #19
    MSgt. Shooter Person
    Join Date
    May 2007
    Location
    Belgium
    Posts
    229

    Default

    In some programs, finding the undo function isn't the problem, it's being able to use it!
    In my experience the surfacing modeler AliasStudio is the worst offender, you're lucky to get a single undo to work!


 

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