I'm getting a crash to desktop after the rewind effect in the tutorial. Here's the log, you can probably just scroll down until you get to the red part:
Code:
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 58.33s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Butt Problem' bLocalOnly: True
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame
ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame
ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
ScriptLog: UTUIFrontEnd: Starting Game...open PRM-1-Tutorial?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=0?TimeLimit=0?ServerDescription=?NumPlay=1?name=Player?alias=Player
Log: Browse: PRM-1-Tutorial?name=Player?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=0?TimeLimit=0?ServerDescription=?NumPlay=1?alias=Player
Log: LoadMap: PRM-1-Tutorial?name=Player?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=0.000000?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=0?TimeLimit=0?ServerDescription=?NumPlay=1?alias=Player
ScriptLog: Desc:
Log: Starting memory preloaded movie...UT_loadmovie7 (Intel_Duo_Logo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [UT_loadmovie7]
Log: Got memory preloaded movie event!!!
Log: ClearAllAnimSetLinkupCaches - Took 24.58ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual memory allocation size: 169.39 MByte (177618944 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'PrometheusGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 1.467735 ms - 97 Convex, Terrain 0.000000 ms, PerTriSM 33.338651 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.003321 ms, InitBody 9.588331 ms
PerfWarning: NxActor Creation: 36.231007 ms
Log: Bringing World PRM-1-Tutorial.TheWorld up for play (0) at 2009.03.02-20.05.17
ScriptLog: MinNetPlayers: 0
Log: Bringing up level for play took: 0.110258
Log: WARNING: Cooking Convex For Actor: DistortActor_0 Component: StaticMeshComponent_5 StaticMesh: UN_SimpleMeshes.TexPropCube_Dup (Scale: 0.100000 0.100000 0.100000)
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: PrometheusPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Log: ########### Finished loading level: 1.129472 seconds
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Character data not found, generating a random character.
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: CustomChar - Load Assets: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_RTeam_Male
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_RTeam_Male_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 3.43 secs
ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_2 Player V01
Log: StartCustomCharMerge: 0.097979 ms initializing, 0.421803 ms texture streaming
Log: CUSTOMCHAR: Merge Mesh: 3.59ms Composite Tex: 0.03ms
ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_2 (Tex stream: 0.4706 Secs)
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.24 secs
ScriptLog: Finished creating custom characters in 6.3541 seconds
Error: Can't start an online game that hasn't been created
ScriptLog: START MATCH
ScriptLog: Num Matches Played: 0
Critical: appError called:
Critical: Assertion failed: !PrimTM.ContainsNaN() [File:.\Src\UnPhysComponent.cpp] [Line: 785]
Stack:
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Assertion failed: !PrimTM.ContainsNaN() [File:.\Src\UnPhysComponent.cpp] [Line: 785]
Stack:
RaiseException() Address = 0x764c42eb (filename not found) [in C:\Windows\system32\kernel32.dll]
CxxThrowException() Address = 0x73748e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR80.dll]
(script)Prometheus.PrometheusPlayerController:GetPlayerViewPoint
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Any help you can give me will be appreciated, since this looks incredibly well done.
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