Hello, I am a game developer, currently looking seeking to enter into the MSU machinima category. I have a long history in machinima, and was only recently hired at my current job (I am now doing ingame cinematic work within an unreal game). I would like to know if this disqualifies me from being able to enter in the MSU machinima category. I have currently been creating a film for the past few months , which I intended to casually enter into the MSU, with the deadline approaching however, I find myself needing to weigh whether to skip the contest, or overwork myself for the next 10 days. so In order to help me make that decision, I would like to ask.
does being a game developer disqualify me?
I'd like to add that I was only recently hired, and the work I am doing in my Home machinima project is far more technically intensive than my work in the office, so I can assure all you other dudes out there who might be crying (UNFAIR) that my current job is NOT giving me a massive advantage. I have learned far more at home on my own than I have at work. (which is part of how I got the job). I just don't want to go into "overwork" mode if I'm going to be disqualified on a technicality.



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- no way man, your movie is a visual spectacle. You have really done some super creative stuff with the engine and I can't wait till you release it!!
level design is not what I do there either, thats for sport XD


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