xDEAF
You mean 15 minute + coverage if you combine the two. Good solid videos of gameplay in brilliant quality, fantastic find and props to whoever filmed it.
And Locust, that's because the stun has been taken off (though saying that, he still got stunned a little it seems, even though they said it's gone).
Well we have been told otherwise. We've seen active downing in previous videos but that's been confirmed to be out by Cliff himself so you never know.
Also, have you noticed that you don't seem to lower your chainsaw when your shot? Right at the end of the second video, the guy gets shot slightly but doesn't lower his saw - saw stun is out maybe? I could see that as a possibility to be honest, as shooting them from the front with stopping power means they would get to you slower anyway.
We shall see.
Oh well... I dont mind gettin Two Pieced cus I do it too... But A++++ for these videos, Nice Find bro... The Aiming and Camera Movement looks so much more smooth in this game, Holy Sh*t... It even looks a bit faster than Gears one on High... It would have been nice to see some Execution though, everyone just kept shooting when they got some1 down... The Lancer Shots also look a lot more Direct and the Crosshair for it looks smaller and More Bolded..
THE SNIPER..
haha the first vid had alot of the sniper,
thanks bro for putting the two vids up..
EDIT: Scrap that. What I posted turned out to be incorrect.
Last edited by Hooligunn; 09-03-2008 at 12:44 PM.
<333
I'll watch the second video later.
xDEAF
any one notice the character lighting..even in these vids. nice find. And these vids more than prove to me that they havent added to much..its still got the shotty battles..a sightly slower and too me improved cover even for wall bouncing. It looks more like it should be than what we have now. and those guys sounded like a kid in a candy store..didnt you turn it up high enough to hear what they where saying?? i wish i had software to filter out the peoples voices from the game.
this i the way they intended the game the first time..without a doubt!
i did notice a glitch in the character and map.
edit: all those thing people feared so much..doesnt seem present! stopping power didnt look to be too powerful. the smoke gernade rag doll was very rare. the god mode for executions gone is a god send. and melee it still a powerful tool..just not as affective as what we have now. when it works right! i still would like to see some vids of other weapon usuage. it seems to be the basic start weapons..and a rare glimpse of the power weapons.
Last edited by BattleTATT; 09-03-2008 at 01:05 PM.
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first video at about 2:10 the dude trys to roll and shotgun someone and fails really bad.
now im happy that i got to see that.
Brilliant post. I totally agree. It looks like good old Gears but without all the added crap we have at the moment - still looks as fast as ever, but with more of an urgency and tension to movement since each move to cover is risky now. Lovin it.
And don't worry about glitches, if it's not retail code then it's not finish. That might have been the E3 build anyway, as that is the build they used at X08 Canada just a few weeks before.
Great find! 15 mins in total and in good quality!
Will watch them soon as they fully load.
EDIT:
1st video @ 1:08: Longshot melee (B-button) execution can be seen. It's the same as the Hammerburst one.
-Marth
Last edited by Marth; 09-03-2008 at 01:28 PM.
~*{M}ellon{C}ollie{A}nd{T}he{I}nfinite{S}adness*~
~*{S}ir {P}sycho {S}exy*~
I'm not really fond of the team-name 'Chainsawdomizers'. The current name partially implies that I like to f*** guys in the a**, which I'd rather avoid.-Shadow Dancer
A good developer always improves on the first of the series.
why would you take away what people already love!
You improve on it!
and most imortant..is to leave a connection to the base gameplay.
I just can believe how much brighter the characters are!
and the improved charcter lighting is gonna make for some intense hallway battles with lower light levels! more real world 3d if you will!
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Then that settles it.
B = Normal melee finisher (but the animation is bringing the weapon down onto the head)
Y = Weapon finisher / Racial finisher
Marth, Smile![]()
personally didnt think they would add that much. my point was that we wasnt going to have the melee we have now when down. Im glad that they once again out did my expectations for this game. i just thought they would keep y as the three punch to death. I didnt think they would add an execution for every weapon with both buttons but it looks that way.
the three acticles that releases the control scheme was very unclear and had too many differances.
cool im glad as hell i got a melee extended execution as well an extended version. even if the melee is the same for all weapons.
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Then that settles it.
B = Normal melee finisher (but the animation is bringing the weapon down onto the head)
Y = Weapon finisher / Racial finisher
Marth, Smile
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Just finished watching both videos. Pretty decent gameplay, but one part where Marcus got ragdolled through a wall bothered me.
-Marth
~*{M}ellon{C}ollie{A}nd{T}he{I}nfinite{S}adness*~
~*{S}ir {P}sycho {S}exy*~
I'm not really fond of the team-name 'Chainsawdomizers'. The current name partially implies that I like to f*** guys in the a**, which I'd rather avoid.-Shadow Dancer
Hey check the shot with no stun on the chainsawer in the second vid (2:38)
Maybe there's a damage threshold before a stun can be received?
hey is it just me or does he use the butt of the sniper to execute that dude? it hard to tell if he comes straight down with the barrel or used the stock?
no godmode..and carmine with the sniper died as soon as he started the third hit.
Last edited by BattleTATT; 09-03-2008 at 02:55 PM.
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The glitch of ragdolling through a wall is worrying; but based on that and the "black" texture on some of the vehicles in the first video, I'd guess this is a pretty old build.
Still impressive stuff.
I've no idea why Epic didn't just sort out some proper footage. It's innevitable people will steal snaps like this; why not let them do it properly.
=======================
Gear Since 1973
awesome find, man
enjoyed watching them
If you look at 4:20 in the first video you can see the guy only has 1 smoke grenade. But there are accounts of people spawning with 2. Now he could have used one but it would be nice if we can finally find out how many we get.
You can also look at 4:59 and he only has 1 smoke
Last edited by Full of Lead; 09-03-2008 at 03:31 PM.
It's Lead,not Lead
You only get 1 smoke grenade each round. The guy that said you start out with 2 probably made a typo.
-Marth
~*{M}ellon{C}ollie{A}nd{T}he{I}nfinite{S}adness*~
~*{S}ir {P}sycho {S}exy*~
I'm not really fond of the team-name 'Chainsawdomizers'. The current name partially implies that I like to f*** guys in the a**, which I'd rather avoid.-Shadow Dancer
lol@ the air glitch after knocked up.
Locust sniper scope looks sexy.
did you notice he picked up some type of gernade and stuck it to the wall..then later tried to switch and he only had one..could the gernade pick up only be one gernade instead of two?
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I know the guy in that vid. Play with him all the time. He's a cheatin' Chainsaw Glitching Bastard!
(Just kiddin' Stewii!)
wow great job that is about the best pax videos ive seen
GOW/GOW2
Favorite COG: Kim/ Favorite COG: Dizzy
Favorite Locust: Theron Sentinel/ Favorite Locust: Skorge & Kantus
Favorite Map: Gridlock, War Machine, Canals, Fuel Depot
http://www.gowfans.com/tools/gsg/sto...5a6d4dcb20.png
BTW - He did, in fact, mention the chainsaw glitch was still possible in the PAX build.
You guys notice how none of them knew how to revive their mates lol!
BTW, it is the poison gas grenade their picking up thats giving them only one, the reason behind this is that it keeps it balanced since the gas will kill you in about three seconds and the clouds stay there for quite a while + concusive effects = a pretty darn powerful grenade
lol @ austin powers theme
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