View Poll Results: Are For it or against it

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  • For It

    151 82.97%
  • Against It

    18 9.89%
  • Indiferent

    13 7.14%
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  1. #1
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    Default Are U For Stopping Power Or Against It????

    Please Vote

  2. #2
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    i dont know i havent tryed it yet.

    but in most of the vids i seen it looks kinda useless because people are still using shotguns alot.

  3. #3
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    Quote Originally Posted by FYC Punker View Post
    i dont know i havent tryed it yet.

    but in most of the vids i seen it looks kinda useless because people are still using shotguns alot.
    True.But, it will stop people from rushing straight towards you.I'm all for it.
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  4. #4
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    This will encourage camping which will result in killing more fun factor IMO

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    Quote Originally Posted by Xthat em0 kidX View Post
    True.But, it will stop people from rushing straight towards you.I'm all for it.
    i dont know man...

    if they came out and said the shotgun isnt a starting weapon i would be all for that.

    but yeah im for stopping power...i just dont know if it will be used 4 months after the game comes out.

    i have a feeling people are so used to using shotguns that thats what they will stick with in gears 2.

  6. #6
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    i'm inclined to agree with the above poster. if shotguns were power weapons scattered about on maps, i would be all for it. sadly i don't think stopping power will really prevent people from charging in with shotguns.
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    Quote Originally Posted by dom000 View Post
    i'm inclined to agree with the above poster. if shotguns were power weapons scattered about on maps, i would be all for it. sadly i don't think stopping power will really prevent people from charging in with shotguns.
    Hahaha. That made me laugh, good one. Oh wait, your serious? Christ...

    You cannot run at someone head on now - you'll just take a ton of damage and not get very far at all without using cover, we've already seen that - you almost slow down to walking pace when being shot from the front. Now, to shotgun charge, your going to have to maneuover and flank - that's the whole point of Gears 2, tactical fast paced gameplay. Shotguns aern't meant to be defunct in Gears 2 MP, they are meant to be used in the right circumstance such as close range and not as a "I'm going to run at you head on and blast you in the face" weapon. There will still be shotgun battles but there is MEANT to be, just not these stupid constant rushes and rolling at one another.

    Honestly, if you REALLY think that stopping power isn't going to prevent shotgun rushing, you should watch some gameplay videos now. You will get nowhere doing that anymore.

  8. #8
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    Quote Originally Posted by Hooligunn View Post
    Hahaha. That made me laugh, good one. Oh wait, your serious? Christ...

    You cannot run at someone head on now - you'll just take a ton of damage and not get very far at all without using cover, we've already seen that - you almost slow down to walking pace when being shot from the front. Now, to shotgun charge, your going to have to maneuover and flank - that's the whole point of Gears 2, tactical fast paced gameplay. Shotguns aern't meant to be defunct in Gears 2 MP, they are meant to be used in the right circumstance such as close range and not as a "I'm going to run at you head on and blast you in the face" weapon. There will still be shotgun battles but there is MEANT to be, just not these stupid constant rushes and rolling at one another.

    Honestly, if you REALLY think that stopping power isn't going to prevent shotgun rushing, you should watch some gameplay videos now. You will get nowhere doing that anymore.
    Nail on the head.

  9. #9
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    I am all for stopping power as it wil make the game more tactical.

  10. #10
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    I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

    Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

    This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.


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  11. #11
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    Quote Originally Posted by Marth View Post
    I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

    Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

    This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.


    -Marth
    yeah i second that i seen someone diving and i he was getting hit with lancer bullets and his roll got slowed down by at least 30%...

    i was like...WTF..?

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    Yes but couldn't you just keep rolling? Or is just rolling slow enough already?

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    Quote Originally Posted by Marth View Post
    Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

    -Marth
    Marth, I respect your thoughts here and kind of half agree, but that wouldn't prevent the whole "rolling shotgun" approach, meaning shotgun rushes would still be more than possible. In fact, you'd have everyone rolling about like it's some kind of circus act and it would look worse than the slowed roll in my opinion.

    Also, your thinking in a Gears 1 mentality. Gears 2's gameplay approach is far different, and it's something I have to constantly remind myself when I see these gameplay ideas and such. Remember, it's now about using cover to your advantage, be that mobile or static - just look at the gameplay videos from PaX, there is still more than enough action and movement going on.

    Btw, does it really slow down walking players? I haven't seen that..

  14. #14
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    Well it's slowdown of all forward momentum or increased lethality.

    I'll take the former thank you very much.

  15. #15
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    Shotgunners can already be easily downed by the lancer as it is, but it isn't always that easy with the lag. I have no problem with the lancer being more powerful but there will be no more easy kills from shotgun chargers if they stop altogether.
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  16. #16
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    encourges use of a lancer hammer burst pistol and using sniper to support team members not just for headshots. i could not be more for it. <3

  17. #17
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    Quote Originally Posted by FYC Punker View Post
    ibut yeah im for stopping power...i just dont know if it will be used 4 months after the game comes out.
    It's an in-game mechanic; you have no choice but to use it as it effects all weapons to varying degrees.

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    im FOR Stopping POWER...

  19. #19
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    It SOUNDS like a good idea but until we all get to experience it then we should not make a judgement. In the same way I think the concussive smoke grenades SOUND like a bad idea to me but I'll reserve my judgement until I see how they effect the gemaplay.

  20. #20
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    for those saying it won't effect shotgun rushes....

    wow, could not be more mistaken

    it is powerful...

    when it happens it looks like the character being shot hits a brick wall

  21. #21
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    depends, none of us knows that the impact it will have on the game play so we'll have to see
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  22. #22
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    im all for it stops idiots from running in like complete retards
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  23. #23
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    Im for it 100%, probably one of my favorite things they have added to this game

  24. #24
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    stopping power will put alot more tactical situations in MP.Plus i dont think rolling and shooting with a shotgun is pretty fun.

  25. #25
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    im definitley for it, stoppingpower is what will make gears 2 originally what epic envisioned gears 1
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  26. #26
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    Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.

  27. #27
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    Absolutely for it... makes the game a tad more realistic, and easier online! and all those guys with the gnashers would look like complete retards when they run towards u trying to kill u!
    Last edited by TacoTray; 09-10-2008 at 05:30 AM.
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  28. #28
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    I'm for it because this game was not originally made for all out shotgun battles so now we have to use tactics instead of rushing in.
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  29. #29
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    i love it. I've always loved the lancer and hammerburst more than the shotty. So it's a definate yes for me. Or i should say I'm "For It".
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  30. #30
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    im for it too, it makes more sense too slow you down or else you would be invincible like superheroes lets be honest who could run a 100m sprint while getting shot at by the lancer, answer- no one coz wouldnt happen, glad epic made it more realistic stops these ****ers doing it coz they no its a cheap kill

  31. #31
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    Gears of War 2 is going to be exactly how they wanted Gears of War to be. The new in-game mechanic dubbed "Stopping Power" will do that. Gears of War was supposed to be a third person tactical shooter. Instead what we got was a campaign tactical shooter, and the online was a rush up with the shotgun shooter. Now I understand this may be a shocker to some, but now Epic Games actually wants you to think a little bit when you play. You can not just straight out charge people with a shotgun anymore, you just begging for the dead lobby if you do.

    Some of you are claiming that when getting shot from head on slows you down, think of it this way. In a real life situation if you are running at someone that has a gun, and you start getting nailed with it you can not honestly tell me you are going to be running as fast as you were. Also you claim that getting shot mid-air slows your roll, and looks retarded or un-realistic. May I remind you that this whole Gears of War world is un-realistic and by no means represents current technology,past tecnology, or future technology. Basic physics however still apply. It is quite simple this time around. Run around in the open for extended periods of time and your dead meat.

    Runing around in open = Dead
    Charging + Getting shot = Slowed movement (just as in real life)
    Getting shot + Claims of not being able to evade quickly enough = Your gonna die (just as in real life)
    Stopping Power = How Gears of War was intended to be

    /endwall
    Last edited by X1PointBlank1X; 09-10-2008 at 05:30 PM.
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  32. #32
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    Dependant on the power of the lancer.

    Current lancer doesn't do to much damage and if it had stopping power now it would be a very balanced fun weapon to use.

    If they up the power of lancer loads like I suspect they will, I think stopping power may become a bit to overpowered as shotgun would become near redundant when lancer slows you down and does more damage from a 5-10 yard range (they could also counter this through upping shotty damage).

  33. #33
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    Ok lets do this. Firstly:

    Quote Originally Posted by Melonberry View Post
    Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.
    You should view the videos again. The stopping power doesn't actually make em move slowly in any direction (like counter strike). It stops their FORWARD momentum. So you are running out in the open, guy dead ahead unleashes lancer. You start moving really slowly. Possibilities: you keep going straight, keep being slowed, then die, OR you roll to the side, find cover, and survive. boom.

    Number 2:
    Quote Originally Posted by X1PointBlank1X View Post
    Gears of War 2 is going to be exactly how they wanted Gears of War to be. The new in-game mechanic dubbed "Stopping Power" will do that. Gears of War was supposed to be a third person tactical shooter. Instead what we got was a campaign tactical shooter, and the online was a rush up with the shotgun shooter. Now I understand this may be a shocker to some, but now Epic Games actually wants you to think a little bit when you play. You can not just straight out charge people with a shotgun anymore, you just begging for the dead lobby if you do.

    Some of you are claiming that when getting shot from head on slows you down, think of it this way. In a real lfe situation if you are running at someone that has a gun, and you start getting nailed with it you can not honestly tell me you are going to be running as fast as you were. Also you claim that getting shot mid-air slows your roll, and looks retarded or un-realistic. May I remind you that this whole Gears of War world is un-realistic and by no means represents current technology,past tecnology, or future technology. Basic physics however still apply. It is quite simple this time around. Run around in the open for extended periods of time and your dead meat.

    Runing around in open = Dead
    Charging + Getting shot = Slowed movement (just as in real life)
    Getting shot + Claims of not being able to evade quickly enough = Your gonna die (just as in real life)
    Stopping Power = How Gears of War was intended to be
    /endwall
    Firstly, you do not compare gears of war to real life in any situation, as it is a game (unless locust really did exist and we were giving regenerating armor and chainsaw guns). You balance the game not for real life, but for the sake of balancing a game.

    Next, I can see that the lancer's actual damage has been weakened (back to the way it's supposed to be, i.e. pre-patch in gow1) as that has been implemented to deal with the shotty rushers, thus making the host's lancer a death-ray. Thankfully, with the stopping power, the lancer isn't TOO strong, yet it still forces shotty rushers to keep their heads down via slowing them down.

    And yes, you can be caught in the open by an enemy lancer and survive in this game by rolling to the side. The stopping power slows your FRONTAL movement towards the guy, but rolling to the side is still applicable. Find cover shortly after and you're good!


    extra: not sure how roling to the side will be if someone is shooting from that side.
    i.e. guy to your left, and you roll to the left. Will his stopping power slow you down in that situation (i.e. anyone heading directly towards the lancer guys)? That will make crossfire absolutely lethal, as you catch him in the angle he is rolling in, he won't be going anywhere and die.
    Mmmm tactical flanking made better. Juicy.

    Edit:

    Quote Originally Posted by Tordek View Post
    Dependant on the power of the lancer.

    Current lancer doesn't do to much damage and if it had stopping power now it would be a very balanced fun weapon to use.

    If they up the power of lancer loads like I suspect they will, I think stopping power may become a bit to overpowered as shotgun would become near redundant when lancer slows you down and does more damage from a 5-10 yard range (they could also counter this through upping shotty damage).
    The current lancer doesn't do much? Are you kidding me? In the host's hands its a death ray. A skilled guy in a low lag situation can easily beat shotty rushers. Get 2 or more guys lancering targets, and they will drop like flies. This is AFTER the patch that boosted the lancer's oomph. Mind you I used the lancer before the patch with success. Just gotta stratergise.
    I'd be cool with the lancer in GOW2 going back to the strength level of the GOW1 pre-patch lancer, with stopping power included. So no more death ray from hosts, yet it forces the shotty rushers to keep their heads down. And also shotguns could now actually win vs the lancer in close range (too many times I see host lancer beat shotty at close range!)

    Edit: Sorry if I sound condescending in these posts. I really don't mean to. Some members seem to take offense more easily than others.
    Last edited by DiscombobulatedThi; 09-10-2008 at 05:49 PM.
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    Quote Originally Posted by Marth View Post
    I like the idea of slowing down running/charging players, but I feel that it should not slow down walking and diving players.

    Have you seen some of the videos? Diving players get shot at and slow down in mid-air! Not only does it look unrealistic, but it doesn't seem fair, IMO.

    This idea was implemented to take care of the Shotgun chargers, but this is taking it too far.


    -Marth
    well, if they dont add that part everyone would wall bounce like in gears 1 which i didnt find fun, nor fair and NOT realistic...
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  35. #35
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    Even though I haven't tried it yet I am all for it.
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  36. #36
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    Quote Originally Posted by DiscombobulatedThi View Post
    The current lancer doesn't do much? Are you kidding me? In the host's hands its a death ray. A skilled guy in a low lag situation can easily beat shotty rushers. Get 2 or more guys lancering targets, and they will drop like flies. This is AFTER the patch that boosted the lancer's oomph. Mind you I used the lancer before the patch with success. Just gotta stratergise.
    I'd be cool with the lancer in GOW2 going back to the strength level of the GOW1 pre-patch lancer, with stopping power included. So no more death ray from hosts, yet it forces the shotty rushers to keep their heads down. And also shotguns could now actually win vs the lancer in close range (too many times I see host lancer beat shotty at close range!)

    In the hosts hands.


    In everyonelses case it is not amazing and could do with being stronger due to the lack of stopping power. Sure you can shoot down people with lancer if they just charge at you. But with the various amounts of cover and wall bouncing from side to side pretty much no offhost lancer players can take me out as consistently as I do them. Its not because they arent good with the lancer. Its because I am good at using cover to advance and they can't unload enough damage in the small amount of time it takes for me to get to the next piece of cover.

    If lancer was as powerful as the shotgun more kills would be obtained with the lancer in games. But they are not shotgun is still the better weapon in short to mid range fighting. And 2 people shooting at one person obviously takes them out quicker but if someone comes out infront of 2 lancers they are dumb. Waiting for supportive lancer fire (which is what I see it mainly used for) and then push forward and the 2 lancer users cant stay out of cover to shoot the shotgunner as much.

    Lancer is for keeping the enemy back or for shooting the enemy at longer range choke points, aswell of course as supplying support fire. Shotgun is the best weapon for taking control over nodes and power weapons due to it killing more efficently and nearly all the maps being designed with loads of cover and small spaces.

    And shotgun users that get killed by lancer spray? LOL even hosts cant pull that **** on me. 2 shots MAX in close range kills someone.

  37. #37
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    stopping power is the best thing right behind no active down on the sniper

  38. #38
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    im for stopping now shotgun people cant just rush at you

  39. #39
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    Quote Originally Posted by Melonberry View Post
    Yeah, I'm all for it, but it could raise some problems. Dunno if I'm over-reacting but, with stopping power won't it all boil down to who starts firing Lancer shots first? I suppose it's the same with all weapons, eg. Shotty, but Lancer is an automatic weapon. If someone is just walking slowly and you set your crosshair on him, he's pretty much as good as dead. Also, the enemy will have little time to react because every bullet slows him down, even rolling whilst being shot will slow you down in MID-AIR. Then again it would take away shotty running. We'll just have to find out how it works in the game. 'Till then, yeah it sounds like a pretty good idea, except for what I've mentioned above.
    If you're walking out in the open, you deserve to get lancered down with or without stopping power. I don't understand what all the fuss is about. Stopping power will make the game play like it was always intended to and I'm excited for it.

  40. #40
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    there will still be shotgun battles but now your going to have to be smart about it.


 
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