To reduce the numbers of quiters in GoW 2 i thought of a new quiting penalty.
Lets say a guy quit in a 19 round ranked match when his team had 3 wins. He will automatically lose 100 points and the match will count as a loss on the leaderboard, regardless of the score. But then, since he quit when his team only had 3 wins, he will have 16 deaths added to his Leaderboard Score (19-3=16).
If he was in a 10 round game and quit when his team had 5 rounds won, he would still lose 100 points and a loss counted towards his leaderboard score, but he would only have 5 more deaths counted towards his leaderboard (10-5=5).
If this quiting penalty was implemented in Gears 2, it would not only stop more players from quiting, but it would have the quiters trying to stay in the match for as long as possible so they would have less deaths counted towards their leaderboard score.
(Amount of Rounds to win - Amount of Rounds Quiter has Won = Amount of deaths counted towards their leaderboards)
Ex: 7 rounds - 2 rounds won = 5 deaths
I think that the players kills and deaths from the game they quit from should still be counted towards their leaderboards, but then they will have extra deaths counted against them depending on how long they stayed in the game
If the host quits he would be penalized but not the disconnected players.
Please post your comments and if you have any ideas to improve this idea please say so.
EDIT: If you keep getting lagged out then either get a better connection or stop joining red/yellow connections. If it happens once or twice than its nothin to cry about.
If there is a real life emergency than i think you should know whats more important. Don't let your roommate die in the other room because you chose you wanted to have more points added to your virtual score.