Name: Jugo (CTF-Jugo)
Version: 1.0 (Final)
Compatibility: PC UT3 1.3
Description: Jugo is a tight and hectic CTF map set in an overgrown factory thingy, hit by a dramatic storm. It features lots of weather effects such as realistic rain, drips running down windows, scripted thunder (including actual bolts for once), electric wires swaying in the wind (set up using the in-editor constraints), and a swarm of birds fleeing the storm in the sky. All this does drag down the framerate quite a bit, but it's still (for me at least) better than most of the bad places in the stock maps, and on low/medium quality (without most of the particle emitters) framerate pretty much goes through the roof.
I do recommend playing it on high details with full Post Processing though, for full immersion! The map features lots of custom materials and textures, two custom meshes, a number of custom sounds and I also produced the soundtrack myself. The point here initially was to push Cascade to its limits and create a believable storm, but I'm quite happy with the layout as well - and when put together I think I pulled something rather interesting off afterall!
Thanks a bunch to all those who took the time to check the Beta out and for the feedback I got.
Screenshots:
Download: http://www.danbanefelt.se/CTF-Jugo.rar
/Dan "Daze_" Banefelt



) better than most of the bad places in the stock maps, and on low/medium quality (without most of the particle emitters) framerate pretty much goes through the roof.
I do recommend playing it on high details with full Post Processing though, for full immersion! The map features lots of custom materials and textures, two custom meshes, a number of custom sounds and I also produced the soundtrack myself. The point here initially was to push Cascade to its limits and create a believable storm, but I'm quite happy with the layout as well - and when put together I think I pulled something rather interesting off afterall!



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