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Last edited by HardPCM; 12-19-2012 at 04:00 PM. Reason: DELETE ME 1
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Can you plx describe what this does since im not really familliar with scetch up. a T3D exporter? does this mean you can export scetch up models into ut3?
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Last edited by HardPCM; 12-19-2012 at 04:01 PM.
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Last edited by HardPCM; 12-19-2012 at 04:01 PM.
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will it work with the Mac version of Sketchup?
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Last edited by HardPCM; 12-19-2012 at 04:02 PM.
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Last edited by HardPCM; 12-19-2012 at 04:02 PM.
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Thanks for the update~ I am not good with computer stuff, what do I do now that I've downloaded this thing? can someone walk me through the steps of exporting/importing/whatever? :/
You've got the touch. You've got the power. Yeah.
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Last edited by HardPCM; 12-19-2012 at 04:02 PM.
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Do I have to have google sketchup 7 pro to do this, or can I just use google sketchup 7? because I just finished making my map all white-side-in, but I still don't get how to do the actual converting. :/
You've got the touch. You've got the power. Yeah.
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Last edited by HardPCM; 12-19-2012 at 04:03 PM.
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No, I didn't know what you meant when you said to "put it in the directory". Sorry for being difficult, but like I said, I'm not to tech savvy. :P
Edit: I think I got it; I just dragged it into the plugins folder for sketchup right? but now I still don't know where to go or what to click to add the "Plugins" option to the bar at the top, right now I only have: File, Edit, View, Camera, Draw, Tools, Window, and Help
Edit 2: omg, it works now! I love you! X)
Last edited by Deadly Lycrish; 05-24-2009 at 11:04 PM.
You've got the touch. You've got the power. Yeah.
Psk file isn't this a skeletal mesh file this mean you can also create skeletons in sketch up ?
Ok I'm having some issues again; when you said in the tutorial to go to unlit mode, I don't know where that button is, because my editor is for UT2k4, and the one you used in your tutorial was for UT3. X)
You've got the touch. You've got the power. Yeah.
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Last edited by HardPCM; 12-19-2012 at 04:03 PM.
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Last edited by HardPCM; 12-19-2012 at 04:03 PM.
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Looking awesome. I might try this on later.![]()
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SCRIPTS: Axtended Animation Manager (FBX Animation Batch Exporter) | T3D Exporter
The best exporter for creating custom content in sketchup
But it lacks the ability to set the output scalingit is much easier for me to make buildings in meters and want to define 100 UU as 1 meter. is this possible? or could you tell me where i should edit the script to make this happen? thanks in advance
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Last edited by HardPCM; 12-19-2012 at 04:03 PM.
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Wow this looks awesome, maybe I will get back to using sketchup sooner than I thoughtBTW, when is the adding bones example going to be added or did I miss it?
Programmer for Terminator:Resistance TC: http://utforums.epicgames.com/showthread.php?t=685953
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Bump, still wondering when bones example be added,or is this done?
Programmer for Terminator:Resistance TC: http://utforums.epicgames.com/showthread.php?t=685953
"Here lays Butch,
We planted him raw.
He was quick on the trigger,
But slow on the draw."
*lurk lurk lurk*
Ooo shiny!!!
Ahem.... I may be posting out of turn here but is there something like this for UT04? Or anything to get sketchup to work with UT04(or FO3 is you haz any linkz handy).
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Hello . I have downloaded your plugin for my su. But I can not import the mesh with texture. After the step "geometry for current level",it showed "map should have killZ set" and "brush_5 :brush has null matial reference(s)".So ,when I execed the step "clean bsp matials" ,it can not do well. The texture can not be imported.Why? Thanks a lot!
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Last edited by HardPCM; 12-19-2012 at 04:05 PM.
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Last edited by HardPCM; 12-19-2012 at 04:05 PM.
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Great! Now,it is so easy to import su scene ,so I enjoy su and udk . Thanks!
I've once installed it, and found out it's also compatible with the UDK.
Surely because the UDK is a modified version of UT3.
but I've got a new machine now, and I've forgot the directory of the Ruby Script that forms the plugin.
Can you tell me where to paste it in the Google Sketchup directory?
(BTW, my Sketchup version is Google Sketchup 8. is the plugin compatiable with it?)
Why doesn't Epic develop a remake of the original Unreal? It'll be cool to see what the first Unreal game looks like with 8Th gen graphics.
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Last edited by HardPCM; 12-19-2012 at 04:06 PM.
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Last edited by HardPCM; 12-19-2012 at 04:08 PM.
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I'm not having any luck with this. Each time I try and import the t3d it crashes UDK. Are there rules about how you build the geometry? What are these export options for t3d? Any idea what's causing it to crash?
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Last edited by HardPCM; 12-19-2012 at 04:30 PM.
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Hey
First of all, I want to thank you for the great plugin!
Sorry if this is already somewhere, but could you please link me to it then.
I tried *.T3D before but when i try to import it into UT3, the editor crashes because the model has to many faces I think, because when I import simple models it doesn't crash. The max amount of faces lies between 300-400 I think. And that's way to less for what I want to import.
So I export my model as *.ase file, importing goes well. I have the model as a static mesh in the map and it works as it should. But there is 1 problem, and that it the texture.
My question is, how can I add textures to an static mesh that is imported into my Generic Browser?
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Last edited by HardPCM; 12-19-2012 at 04:30 PM.
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Last edited by HardPCM; 12-19-2012 at 04:30 PM.
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Ok....
Thanks for your fast reply, I really appreciate that!
I'm abit confused still.
Ok so for example:
I made a model, for the ease, I made a cube.
Then went to the paint bucket, gave it a color (red), call it "ThisIsMyMap.MyMaterial.Material" (The texture size was 256" by 256") and colored all the sides of the cube.
After that I exported my model as an *.ase file, lets say, I called it "Test.ase"
From there I open up my map on UT3, which is called "ThisIsMyMap".
I went to my Generic Browser, clicked File -> Import... and opened "Test.ase"
I dropped it in
Package: ThisIsMyMap
Group: MyMaterial
Name: Material
Then when I click the package "ThisIsMyMap" and in the group "MyMaterial" I see my model named "Material".
But now, where do I get the texture from? It's not like it's in that folder right away (didn't expect that to happen)
EDIT: Ok I found thatone out lol, ofcourse I just had to import the 256" by 256" texture into the group "Material"
But from there I don't really understand how you get it connected to the model itself?
I thought when you have the texture there, you click New Material and drop the texture in there to color up your material by connecting Diffuse and the BlackBox from ur texture...? but then what?
Could you please explain me how to continue, or even tell me, where did I go wrong? Where is the mistake?
Thanks in advance!
Edit: I was also following this tutorial after he dropped the actual model in UT3 http://www.moddb.com/games/unreal-to...sh-for-unreal3
Last edited by woandre; 11-30-2010 at 01:52 PM.
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