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Thread: Custom pathnode

  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Location
    Denmark
    Posts
    259

    Default Custom pathnode

    I want to create my own pathnode for my custom bot. When the distance between the player and the bot is more than X, then the bot should move to my custom node which is closest to the player. Is this node already occupied by another bot then it should find the next closest customnode.

    Any ideas on how I should approach this?

  2. #2
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Location
    Utah
    Posts
    211

    Default

    a subclass of pathnodes, or subclass of actor... if ur using bots u should probably use a subclass of pathnodes... otherwise you need to create your own pathlist, pathtracing, and pathInitializing... which isnt fun.
    UTModding.com - Dont ever look at this site, its got more unreal 3 tuts than your body has room for!

    i repeat dont ever look at UTModding.com

  3. #3
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Location
    Denmark
    Posts
    259

    Default

    Hehe, I managed to make it work with my own volume subclass, but nice to know anyway


 

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