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  1. #41

  2. #42

    Default

    updated:
    -new skybox
    -more details
    -increased lightmap res a bit at places
    -some speedtrees in the background in high details
    -some emitters around the waterfall
    -better looking waterfall
    -volumetric (fake) lights added

    Waiting on a friend to cook the PS3 version, and I ll post the link.

  3. #43

  4. #44

    Default

    PS3 version added (front page). A friend of mine cooked the PS3 version and he said it was working, but if you see any problem let me know (I dont have a PS3, so I cant test it myself).

  5. #45

  6. #46

    Default

    just played beta 3. i would like to point out 2 things ;

    1 - the skybox is indeed better but isn't as dark as I was suspecting. I can see that you choose to stay with your initial choices. tbh, I just play dm-project_genesis and the author as manage to put an amazing skybox. the funny part is that it is exactly that I have in mind for your map. you should definitively look at it. also, I stay to my position about the necris stuff that don't fit. there are subtle but still they are out of place.

    2 - items disposal could be better, placing the best armor and the stronger weapons (belt, flak, rl) in the center of the map is not a good idea. All the action is in the center of the map or near the bezerk. there is certain area where i never kills bots since they don't go there.

    the added details here & there are looking very good

  7. #47

    Default

    @stevelois: yeah, that s the version I submitted for the MSUC, I dunno why I put v1.0. Doesnt really matter I guess. I wasnt expecting anyone to even open the readme file anyway

    @CPTBang: the skybox isnt dark because of the blue-ish fog. I could remove the fog, but then the level lose a lot of depth in the background. It's definitely tweakable though. Worth investigating I think
    I didnt really give much thoughts on the item placement since I committed beta2, but I ll have another look, thanks.

  8. #48

    Default

    i did not read all the previous posts but regarding weapons placement, what i can say is ;

    - the map could also use the udamage placed at the opposite of the bezerk where the bio is located.
    - the rl could be placed where the link gun is (near the tights). this link gun is already elsewhere in the map, so no need for weapons placed twice.
    - the flak could be placed in the stinger area (at the corner at the opposite of the rl).

    since the map is a square layout, basically, the idea is to put the 2 stronger weapons on opposite side (flack, rl), put 2 powerup (bezerk, udamage) on 2 other corners and split the armors in strategic spots with the remaining weapons in between. so you better place only 1 weapon of each in good spot to encourage players to move constantly. the ai prioritize the rl the flack and the belt so having these 2 closed to each other is very not recommended. no matter why most of the action is concentrated in the center of the map.

  9. #49
    MSgt. Shooter Person
    Join Date
    May 2008
    Location
    México
    Posts
    49

    Default

    That look so really good! i think, is just for have fun, so... thanks for the map man!

    thats have a pretty Style.

  10. #50
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,313

    Default

    Hey Alex

    Played B3, I saw some progress but a lot of my previous suggestions are not taking into account

    CPTBang as point out some good points there and I must agree with him.

    I forgot to mention that the last time, in this old pic, the stairs (above the health with the lamps) could be reworked a bit because now, they don't align well in each other. I suggest to place some regular stairs instead like the one you use in other areas.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    What are you planning for the next release ? Is the next release is intent to be the final one ?

    THX

  11. #51
    MSgt. Shooter Person
    Join Date
    Mar 2008
    Posts
    35

    Default

    The ps3 version locks up unreal on the install / unpack. After reseting unreal the map is selectable / playable, but then has to be deleted as it causes unreal to lock up on installing other maps / mods.

    This is quite common lately, since the new ps3 patch from epic, and affects a lot of maps / authors.

    The problem is down to the preview pic of the map.

    The solution, a new userdata.jam file will need to be cooked WITHOUT the preview pic to the map, then all should be fine.

  12. #52

    Default

    Oh I didnt know that, that sux

    Strange, cause my friend who cooked the PS3 version could play the level fine. But if it s only the screenshot that can cause the problem, I'll remove it for next time. Thanks for the info.

    Stevelois/CPTBang, thanks again guys for the feedback, I ll have a closer look at the weapon/items placements.
    And Stevelois, I didnt ignore your comments, but I didnt want to add paths near the berzerk location as suggested (I dont really want the level to be bigger/ more complicated than it is), and I dont really know how to modify materials )else I wouldnt have that crappy looking grass for example)

    The next version will probably be the final one. I might do some layout changes too, but probably nothing too time-consuming

  13. #53
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,313

    Default

    Hey alex

    It's ok about not added more pathways to the layout, don't worry, I'm not deceive

    In fact, all the points that CPTBang as mention can be fix / enhanced and you can find great maps to help you out. You can check my thread (by my sign) and check these top picks for :

    DM-Eigh by yubnub, DM-Shrift by Genthly , DM-TakaraFalls by Neocane = grass
    DM-Progect Genesis by Genthly = sky

    Don't hesitate to ask them how to do it, they are sympatics dudes

    For weapons/items placements I can surely give you an hand

  14. #54
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Smile

    oriental atmosphere at night done very well, interesting dragon statues and sky is very different; gameplay is good as DM but even more fun as TDM. No map downloads at the usual spots.

  15. #55
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Location
    France
    Posts
    190
    Gamer IDs

    Gamertag: P1X3LUS

    Default

    Très jolie map c'est un ami qui me l'a conseiller

    Very beautiful map it's a friend who told me advise
    Montage ,presentation of map ,gameplay !
    http://www.youtube.com/user/VeloCityHD100/videos

  16. #56

  17. #57
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    149

  18. #58
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,441

    Cool Good map.

    Very well done with the atmosphere at night, visuals, details, ambient sounds, custom meshes, lake view, and skybox. Good style with the lighthouse, statues, foliage, trees, dozens of paths, weapon/item placements, and tower thingies with wormholes in the sky are much like beanstalk(ish). Fun play for TDM as the bots are interesting (and very well for DM and/or Betrayal gametypes).

    ------------
    Keep in mind lowenz that the FilePlanet site is closing down soon.

    Backup this map (for PC) to UT-Files.com:
    http://ut3.ut-files.com/index.php?di...DragonLord.zip

    ...and the other post you made is the correct PS3 link for this map, cooked with final version 2.1.
    Last edited by Private Tux; 10-06-2012 at 06:23 AM.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (since Feb 13, 2013) | My UT2004 Voice Packs (For UT99/UT3 section.) | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  19. #59
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,441

    Default

    Updated mirror from my above post:
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (since Feb 13, 2013) | My UT2004 Voice Packs (For UT99/UT3 section.) | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
    Essential custom UT3 characters by euchreplayer23:
    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.


 
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