I was looking at the entries and saw a lot of honorable custom content missing.
I was looking at the entries and saw a lot of honorable custom content missing.
Well my friend has never and niether have I. I never plan on signing up for any downloads either unless I don't anything out of it. I sign up for things if I get free stuff.
You'd get free downloads, and if you entered the contest, then possibly a free disgustingly powerful computer and cash prizes.
Play UT2D - Turn UT into a sidescrolling fragfest!
For my part, I just didn't have enough time to get my mod to the point where it was ready. I wished I'd had another month but it's too late now.
Same here sinx. I spent more time fixing the corrupted versions of my map thanks to a very touchy UEd than I could getting the finishing touches and/or getting the Beta out for testers.
WAR-PsychoTropix was going to be my entry, but unfortunately, it never happened due to the map being completely corrupted at least 8 times and having to be redone from scratch. Which was at least a total of 3 weeks' worth of time and work that I lost.
Bottom line, you can't have that great or that fair of a contest when the program needed to make mods is still in need of a patch.
"He who dies with the most toys, still dies... and I steal their toys." ~SM
Specs: Gigabyte S-Series GA-P35-DS3L, Intel Core 2 Quad Q6600 2.4 GHz, 4GB Crucial Ballistix Tracer 1066, EVGA Nvidia e-8800 GT 512 MB, X-Fi XGamer, 2x WD 500 GB SATA, Philips 20x DVD+-RW Dual Layer, SolyTech 1000W PS, Cooler Master CoolDrive 4, NZXT LEXA Blackline Case /w LED Temperature Display, Sylvania 22" Widescreen Flat Panel Monitor (1680x1050)
That's why I not only keep a backup of my work, I retain backups made after every significant change. That way, if at some point down the line I find that there is an unrecoverable problem, I can go back to an arbitrary point in development instead of starting from the beginning.
I think it is very fair to say that there was an extremely long learning curve this time round with UT3. There were a lot of new ideas and concepts, as well as a lot of stuff that needed to be fixed or simply wasn't implemented that should have been.
I want to be careful that I don't give the impression that I'm whinging here because I'm not. I just think there are some valid points to indicate that the contest was perhaps a little early. Although I can see the argument that 6 months was long enough, except for the fact we had very little support and were on our own a lot of the time.
I wouldn't win.
I just want the money.
Nah, I did think it was the hard drive after the first 3 times, so I replaced the drive and the map still got corrupted. I'd get the "Ambiguous package name" error, then the editor would just crash or the map would load in the game, but as soon as you spawned it would lock up the whole computer.
At any rate, I should be able to enter future phases if I don't have any other setbacks.
I've been making multiple backups on multiple drives, of everything I have been working on since the last version got corrupted, so I can avoid any more of that shenanigans.
"He who dies with the most toys, still dies... and I steal their toys." ~SM
Specs: Gigabyte S-Series GA-P35-DS3L, Intel Core 2 Quad Q6600 2.4 GHz, 4GB Crucial Ballistix Tracer 1066, EVGA Nvidia e-8800 GT 512 MB, X-Fi XGamer, 2x WD 500 GB SATA, Philips 20x DVD+-RW Dual Layer, SolyTech 1000W PS, Cooler Master CoolDrive 4, NZXT LEXA Blackline Case /w LED Temperature Display, Sylvania 22" Widescreen Flat Panel Monitor (1680x1050)

The entire contest is hosted by Gamespy. While I have no problem signing up for a UT3 Gamespy account, I won't ever sign up for a Gamespy ID. It's just evil. I don't feel comfortable with my personal data being stored by anyone other than Epic Games, just for participating in that contest.
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives
- Everything you ever wanted to know about replication (but were afraid to ask) [also in German]
- UnrealScript security considerations
Note that your questions via PMs will be ignored if they actually belong in the forum.<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
I have setup my own subversion server on a seperate computer in my house, and I use it for ALL of my development projects, unreal, php, anything where i'm regularly making changes to things. It's saved my ass dozens of times.
hi guys i want unreal engine 3 license ( but icant)
Why not make small team to enter then we can win license also money.
i am a 3d artist i can model for UE3 for more info just reply or pm me
I am plan on entering a map for phaseII but may not since it takes a long time to do things right. I have seen work that is fair but missing any depth -- which I think is the point of the first post . . . that's not for me.
Shademistress, I feel your pain. You have pushed UE3 further than anyone I know. I keep finding (seemingly random) packages in my temp folder and that is the source of my frustrations. I look there first now and it seems to keep things stable . . . for now.
Last edited by nomadicus; 08-11-2008 at 10:42 AM.
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