Im currently making a tutorial on breakable walls/enviornments, and have created a breakable wall via the UT Rigid Body that accepts damage.

The one problem that i have ran into is it is unresponsive with explosive types of damage. I have found a way around that via kismet by linking the rigid body to an event take damage, then causing damage to that actor.

It works, however is not very realisstic if doing it over 100 times in your map.

I created a new UT Rigid Body class in unreal script by extending UTKactor, and adding this to the default properties,

(this is from what i remember of the top of my head, ill post the real code when i get home)
Code:
defaultproperties
{
        Begin Object Class=Sequence Name=Sequence0
	End Object

	Begin Object Class=SeqEvent_TakeDamage Name=SeqEvent_TakeDamage0
		InteractDistance=300.0
		ParentSequence=Sequence0
	End Object

        Begin Object Class=SeqAct_CauseDamage Name=SeqAct_CauseDamage0
        End Object
	GeneratedEvents.Add(SeqEvent_TakeDamage0)
}
The problem I am having is getting the CauseDamage to fire after the event TakeDamage.

Any help is much appreciated