Im currently making a tutorial on breakable walls/enviornments, and have created a breakable wall via the UT Rigid Body that accepts damage.
The one problem that i have ran into is it is unresponsive with explosive types of damage. I have found a way around that via kismet by linking the rigid body to an event take damage, then causing damage to that actor.
It works, however is not very realisstic if doing it over 100 times in your map.
I created a new UT Rigid Body class in unreal script by extending UTKactor, and adding this to the default properties,
(this is from what i remember of the top of my head, ill post the real code when i get home)
The problem I am having is getting the CauseDamage to fire after the event TakeDamage.Code:defaultproperties { Begin Object Class=Sequence Name=Sequence0 End Object Begin Object Class=SeqEvent_TakeDamage Name=SeqEvent_TakeDamage0 InteractDistance=300.0 ParentSequence=Sequence0 End Object Begin Object Class=SeqAct_CauseDamage Name=SeqAct_CauseDamage0 End Object GeneratedEvents.Add(SeqEvent_TakeDamage0) }
Any help is much appreciated![]()



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