I made a custom map in UnrealED 3 ands then tried to run it in the game. The map all works well but the materials on static meshes do not load properly. They only load properly if you stand in fornt of them and look directly at them for about 2-3 seconds. Al;so certain materials aren't showing up at all and are being replaced with the default checkerboard texture.
I'm trying to find out whats wrong because my map has quite a few static meshes in it and for the ,materials not to load properly spoils the look of the map.



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