Unreal 3 won't load custom maps properly.
I made a custom map in UnrealED 3 ands then tried to run it in the game. The map all works well but the materials on static meshes do not load properly. They only load properly if you stand in fornt of them and look directly at them for about 2-3 seconds. Al;so certain materials aren't showing up at all and are being replaced with the default checkerboard texture.
I'm trying to find out whats wrong because my map has quite a few static meshes in it and for the ,materials not to load properly spoils the look of the map.
Update I have a photo.
As you can see certain meshes have their materials loaded properly but others are really blurry. The case of materials not loading properly and being blurry is true for 80% of meshes on my map.
I have to stare at them for about three seconds and have them in the center of my screen for them to load properly.
The picture is an attachment in this thread.