
Originally Posted by
Piranhi
Hey Tag, I really like the version you did. As I mentioned before, I'll be doing two versions of this level, one when the player arrives for the first time and one when the player returns near the end of the game. As the player takes different actions and the game comes to an end the church level will change to reflect that, and the lighting in the version you linked looks just like the lighting I'd go for. I don't want the church to feel safe in the second, but like Judym pointed out, I'd want to try and keep that divine, powerful feel, and I think that setup achieves it.
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