Ok, so here are my gripes with the development of the new grenade features.
Why would Epic pull a Bungie and increase the annoyance of grenade tagging? It's arguably the most obnoxious and annoying way to die in Gears 1 why would they want to up it? That's pulling a Bungie move.
Being able to tag any of the three grenades on to a wall for proximity explosion isn't a good idea. I can already see it being a ridiculous way to die and people will definitely over use it.
Only the smoke grenade should have this feature. Doing that will actually make the grenade more useful then it currently is while not overpowering the use of the other grenades.
-Explosion grenade should only be allowed to be stuck like it currently is to an opponent
-Smoke grenade should only be allowed to stick to walls, and it should NOT have a daze feature when regularly thrown. The use of the grenades is to prevent people from seeing you, and allowing you to charge through thte smoke at a sniper, etc.
-Gas grenade should only be allowed to be thrown. Period.
Giving the grenades too much power will take away from the essence of gears. Gears is one of those shooters, if not one of the only ones that doesn't rely on a lot of grenade+shot combo like Halo. It should stay that way.
Please Epic, Don't Pull a Bungie and make everything that was obnoxious about the previous game upped while taking what made it great and downgrading it.