I should at least ask something about UT3 too since im in the forums. Does anybody know if the Damage Amp Redeemer Missle can take down a core in 1 shot?
I should at least ask something about UT3 too since im in the forums. Does anybody know if the Damage Amp Redeemer Missle can take down a core in 1 shot?
Last edited by Flak; 05-16-2008 at 01:14 PM.
Removing the question about the other game, it's against the rules.![]()
Community Coordinator
Epic Games, Inc.
i dont know about the redeemer but if it does 50 damage with one hit with no udamage then yes it does. any less then no.
Old School PS3 player
PSNID: surfacing8671
i like challenges so bring it
Hop into Serenity alone and find out...
MAP MIXER 3.00 Final! UT ain't complete without it.
Does any one know where the love of God goes When the waves turn the minutes to hours?
The searchers all say they'd have made Whitefish Bay If they'd put fifteen more miles behind 'er.
They might have split up or they might have capsized; They may have broke deep and took water.
And all that remains is the faces and the names Of the wives and the sons and the daughters.
When testing damage vs. cores, you must be aware that the damage done varies based on time: The damage is reduced if the core has only just become vulnerable, and increased if the time is running out.
This increases damage by 75% if there is less than 2 minutes left before overtime, or reduces damage by 50% is the core has been vulnerable for less than some amount of time (10 seconds by default, and not configurable by mappers).Code:/** applies any scaling factors to damage we're about to take */ simulated function ScaleDamage(out int Damage, Controller InstigatedBy, class<DamageType> DamageType) { Super.ScaleDamage(Damage, InstigatedBy, DamageType); if ( (WorldInfo.GRI.RemainingTime < 120) && (WorldInfo.GRI.RemainingTime > 0) ) { Damage *= 1.75; } else if ( WorldInfo.TimeSeconds - VulnerableTime < ReducedDamageTime ) { Damage *= 0.5; } }
are you saying that in the 2 minutes before ot i can damage the core MORE?
I NEVER KNEW THIS CRUCIAL FACTOID.
so the core goes vulnerable BE THERE! ....and less than 2 minutes to OT ... POP!!
Last edited by Slippster; 05-16-2008 at 07:41 PM.
This explains a lot, looks like I'll be timing when I toss a shaped charge or deemer into the core
http://i13.photobucket.com/albums/a2...Nightanim1.gif
http://pid.us.playstation.com/user/Tailsnakes.jpg
I hope your bullet holes become mouths that say my name. - Lupe Fiasco
News to me too, it'd be good if someone listed all the "secret" gameplay variables, hidden in code, like the stationary sniper aim advantage and now this. They won't necessarily change the way anyone plays, but it is fairer for everyone to know.
Bookmarks