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  1. #1
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    Default SP_Fallout01- A SP campaign for GoW


    **************************
    REUPLOADED 08/05/2012
    ONLY ONE LINK FOR ALL THE CAMPAIGN


    http://www.mediafire.com/?e5hfgbrfhbegp3c

    note. As i have just restart with the maps a few weeks ago, maybe some pats dont work properly. please let me know.
    **************************

    The Campaign


    The proyect starts with a history that follow the game (not include in present dowload rar!!), many designs in paper, and starts to be real after many hours of reading,see tutorials,read forums (like this) and many error on compiling tasks.

    I designed that as a 5 Chapters. Four of them are played as marcus and Dom as teammate (i don try to coop but kismet is not ready for that, so i think its posible to play coop but the main events are fired by Marcus, so it will not play fine in some cases). The last chapter is for Cole and baird, and its only a concept i will build asap, as a complement for the history, and it will be designed after the main campaign its over.

    The whole campaign is in one link. The first and second chapters are finished (if any bug is found, please tell me for fix). THe third is under design and fourth its done about 60%. I still works on it, and exceppt if something happens to me, it will be finished. For info about the "noveled" storyline read the docs in the map pack .


    The levels published has the next features:

    *********************************
    Chapter 1: Wellcome to Arryan city: *
    ******************************
    - A outer location with custom buildings, and some little design stuff.
    - No working checkpoints in this chapter. In the future maybe i add that to this map.
    - difficult its hard/very hard, but it can be done... just take care about the ammo, and look for the "Hammer" to destroy the harder enemies.
    - An advise, keep Dom alive as far as you can, his help can set the difference between fail or finish the map.
    - Auto load of next chapter. as i dont use a loading screen it will be black during load, just wait.
    - Lower machines may experience a bad fps rate because lots of models are spawned. If this happens try setting a lower config. I have a HD6870 with Athlon X4 and works very fluid (40-60 fps)

    screenshoots (NOT UPDATED):





    *********************************
    Chapter 2: Something Inside: *
    ******************************
    - Three floors to explore, with some battles.
    - Hard-Very hard (and near of insane in some moments for medium players)
    - Full working Checkpoits (2 checkpoints)
    - You have to activate some triggers to reach the final exit of the level, so pay attention to ligth signals, buttons and and messages in screen.
    - advice: keep your allys alive, or you will be killed. Cooperation with them is the key.

    Some screnshoots (NOT UPDATED): (Click for full size)






    ****************************************
    BONUS: CHAPTER 3 WIP BETA 1.0 DOWLOAD LINKS:

    -----------------

    note: in this beta you have to explore the third floor of a building and recover the data. Find some keys to open some doors... you must find them to open the doors that aloow you progress and get out of this floor. There is no any warning about the finish of the demo, it finish when you can go to second floor but dont close itself or something. Any question will be answered in this forum.

    ****************************************

    BONUS:CHAPTER 4 WIP SCREENSHOOTS:






    **********************************
    - fixed errors with spawned locust
    - buttons pointed with green lights to avoid confusion
    - little editions in cinematic cutscene, it plays more fluid now
    - can be played as a campaign starting from the first map,
    ************************************************** *****

    NOTE: You can play the campaign from the begining starting the first map: open console and type "open fallout_01" or you can play only the second level, by type "fallout_Inter01" if you want to see the cinematic sequence, or "fallout02_Main" if only want to start the second map.

    **********************************

    Any doubt,suggestion, idea or constructive critics (or support) are wellcome, the learning never ends.

    Enjoy and please give an opinion.Hope you like it. Bye!!
    Last edited by Nazgul24; 05-10-2012 at 03:41 AM. Reason: Upgrade info

  2. #2
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    Maestro no te preocupes por el ingles. Estoy descargando el mapa luego te digo algo. Mira mis links para ver mis mapas igual te puedo ayudar con los checkpoints.

    Downloading. May I help u with the checkpoints?
    Last edited by theinterlock; 05-08-2008 at 02:33 AM.

  3. #3
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    Jejeje, no se por qué, Interlock, pero intuía que eras de la tierra, y no me equivocaba. De hecho te iba a mandar un correo, para averiguarlo e intercambiar impresiones, pero estoy cortito con leche de tiempo, y al final no he podido, aunque tengo tu mail en un posit en mi mesa. Me descargué tu mapa, y lo jugué. Me gustó, está muy conseguido, sobre todo el aspecto "basuril". Por cierto, que cantidad más bestia de Locust en el último asalto, casi como la demo del motor 3.5 (bueno, no tanto pero casi,casi). Muy bueno también lo de cargarse al sembrador con el tren... yo también quiero practicar los constraints, dan mucho juego bien usados. Casi salto de la silla cundo vi la cutscene del helicoptero: te juro que mi idea inicial para el inicio del mapa era casi exacta, incluyendo las luces, el impacto... quizá no es de lo más original, pero es curioso que se nos ocurriera lo mismo (Otra opción era una llegada en un convoy de armadillos atacado por reavers, pero como dije mi conocimiento de los interpretes es muy limitado aún para una escena tn cinematográfica). Al final opté por empezar con el helicoptero ya estrellado porque todavía no tengo un buen (ni malo) dominio de animación de interpretes... ahi me vendría bien una ayudita, porque estoy frito. No he podido ni hacer andar a un modelo de Bird...

    Lo de los Checkpoints, por lo que lei de tu tutorial, hace falta desglosar la fase en niveles separados, ¿o era por lo del streaming?. Eso es otra cosa muy interesante. De cualquier manera, mi mapa está todo en un bloque, y no se si una vez hecho asi se puede separar... Inicialmente el mapa era como el doble o el triple, pero para no cargar mucho al compilador y a la máquina lo simplifique y le quite varias calles del diseño original, que era con un poco más de callejeo. Si sabes como afrontarlo, abierto estoy al tema. De hecho, no estoy contento con el mapa en muchos aspectos, y aún me planteo remodelarlo casi entero, pero necesitaba un poco de animo/critica para motivarme, que dedicar tantas horas en solitario a un proyecto de este tipo, sin que nadie de tu entorno se de cuenta de que va el tema realmente, quema un poco.

    Bueno, espero que me digas algo. No seas duro, que es mi primera vez, jejeje.

    Un saludo, estaremos en contacto.

  4. #4
    MSgt. Shooter Person
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    Bueno, todavia no he podido ver tu mapa porque estoy en el curro. En cuanto pueda te digo algo.

    Lo de los checkpoints y el streaming ya te lo explicare mas detenidamente. Es normal que lleguemos a las mismas ideas, eso siempre pasa con los grandes pensadores.

    Un saludo

  5. #5
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    tach auch, jetzt lass ich halt auch mal bissel gelaber vom stapel was ihr nich kapiert, is schon fies ich weiss...

    anyway can you please upload this to filefront?

  6. #6
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    Danke Core2Tom, We know that is not so fair write in spanish but isn´t normal find spanish people here then sorry if u feel bad with our happines.

    Nazgul24: I added your at msn when you wis we can talk and help us each other
    Last edited by theinterlock; 05-08-2008 at 02:01 PM.

  7. #7
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    Well Core2TOM, if you dont use a language that i could understand, i never figure what are you saying... and still type in spanish... and in any case,tipyng in german you can´t tell me dont use my motherlanguage...

    anyway, dont be upset, like Theinterlock say, its very unusual find people from Spain in this kind of forum... and also, before you arrive nobody was here to read...

    I will type in chinesee next times for universal understanding (;P). And like a symbol of peace and good will, i uploaded the map to filefront (read again the first post in a few minutes).

    AH, TheInterlock, many contacts try to add me in last days, and i only have your tele2 account ... and dont Know your account of msn.Send me a mail telling me its yours, so i Know who i am accepting, ok?.
    Last edited by Nazgul24; 05-08-2008 at 03:01 PM.

  8. #8
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    Nazgul24 i was out of my house for shopping. I´m back on msn now

  9. #9
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    UPLOADED NEW VERSION, links updated:

    *try to fix problems to play in coop, so as kismet events
    *increased difficult in coop
    -------------------------------
    TheInterlock, mandame un mensaje a nazgul24@gmail para que te agrege como contacto, porque creo que sin querer te he denegado el acceso como contacto. O eso o me dices tu direccion, para poder agregarte manualmente. Decirtelo en Ingles en un poco enrevesado ()

  10. #10
    Skaarj
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    Its a wonderful nice Map for SP. Nice work Nazgul24. I have put another Screenshot Content for this SP Map on this Site:

    .:: Additional Screenshots & Download ::.
    http://www.maparena.net/

    Maps for Single Player! [Complete Unreal Series with DM-Maps] and other Games!

  11. #11
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    hablo ingles un poco. estoy a la casa de mi padre, pero cuando yo llego a la casa de mi madre, descargaré tu mapa.

    gracias!

  12. #12
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    NewPCGamer: "estoy en la casa de..." is the correct sentence and " pero cuando llegue a casa de.." is correct too.

    I´m happy that you at least try.

  13. #13
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    thanks Sid, i want to follow the saga with others maps. If i can i start one new thread soon in betas releases forum for the second map, that is still in WIP (Work in Progress). I tell it in this thread when i start it.

    Ok, NewPcGamer, i´ll be waiting for yo opinion, hope you like it. And your spanish its no so bad... even has use the "´" in "descargaré"... its good.

    Well, Interlock, have played the map?. if you can ill be connected to talk via gmail tomorrow, and if you want to try the coop mode of my map,.See you (si podemos coincidir, jejeje). Un saludo.

  14. #14

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    Hi,
    The map of the upgrade version crashes in my PC setting, and cannot play a game.

    If the setting of Textue quality is medium, It is possible to play a game.
    Is your textue setting medium?

  15. #15
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    Quote Originally Posted by MS0429 View Post
    Hi,
    The map of the upgrade version crashes in my PC setting, and cannot play a game.

    If the setting of Textue quality is medium, It is possible to play a game.
    Is your textue setting medium?
    I´ll check that, and probably it will be fixed in next release (hours to, or maybe a day). Check it tomorrow.

  16. #16
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    New release, some minor bugs fixed.
    New foes types/weapon used.
    The Fallout02 map Cooming Soon... more info in the head of the thread

    I couldnt try the map in coop yet. If someone found any problem to play coop, tell it.

    MSO429, i can play the map in medium, in fact, i usually play in medium quality, but the map config texture is set to "high". If anyone has the same problem i retry to fix it, but dont know why happen your failure.

  17. #17
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    hey guys, im in spain right now, kitesurfing in tarifa! so no gears for a while...

    anyway, there are LOADS of spaniards on this. is it like the eastern europeans and counter-strike?

  18. #18
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    they should totally make a scottish cog.

  19. #19
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    Quote Originally Posted by Phayte View Post
    hey guys, im in spain right now, kitesurfing in tarifa! so no gears for a while...

    anyway, there are LOADS of spaniards on this. is it like the eastern europeans and counter-strike?
    Any problem with that?. .

    Quote Originally Posted by Phayte View Post
    they should totally make a scottish cog.
    What? "scottish cog"?... what are you saying?. It dont have any sense to me...

  20. #20

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    Quote Originally Posted by Nazgul24 View Post
    MSO429, i can play the map in medium, in fact, i usually play in medium quality, but the map config texture is set to "high". If anyone has the same problem i retry to fix it, but dont know why happen your failure.
    Thank you.
    In the map of the current version, there is no problem.
    Nice map!
    Keep up the good work.
    Last edited by MS0429; 05-15-2008 at 09:36 PM.

  21. #21
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    Well, i think many people have tested the first map at this point... what dou you think about the map?. Likes the background history?.wants a beta of WIP fallout02?. any ideas for the next chapter? .nobody rates this post?... a bit of feedback, please.

  22. #22
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    Beta's would be nice, but yeah, its good

  23. #23
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    Thanks for your opinion. Have played the fallout01? wich events or things you want to see in other maps of the series? what places wnt to visit in the game?. I have a clear idea for i want to do, but other points of view or items are so valuable for me.

    I plan to release a full playable beta of Fallout02 soon, but i have not many time now to finish it yet. Probably in a week. It will be anounced properly ()

  24. #24
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    Exclamation Delayed

    I have to rectify the last post for medical reasons (a minor surgery ). developing of Fallot02 will be delayed for a while and,therefore, the beta playable i anounced. I promise to replenish soon and release it as soon as possible.

    a greeting for everyone

  25. #25
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    Buen mapa amigos. Nice Map dude.
    OxC KoD
    --------------------
    // Xbox & PC Gamer //

  26. #26
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    Someone cant speek spanish...

    LOL, i cant type in english evidently

  27. #27
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    Default Back in Black...

    Well, the surgery was harder that i expected , but i´m enought replenish to work again...


    EDIT [i think this weekend i can release a beta of the map] - No way, have to travel this wekend... soon, i will release, but iwill no give date anymore, looks like ever i said one it cant be posible.... There are a few enemy but IA its not completed atall , and the paths its no finished yet. I only release this becouse i´m taking too much time i expected at first to finish it, and the global ambient work its near the final apparence. First part its the first at all (even fallout01 map i start to build, so its a little simple, but as its awarm up zone it dosnt matter for me).

    Hope community will test it and give opinions about it...

    And of course, because i need a little bit of support to keep on working

    Because its fully linked to the initial map, the links of the beta will be released here (its useless put it on beta releases if both will be linked each other). If moderators or administrators have any other considerations, only have to tell, i assume his/her will.). It will be anounced properly. Bye
    Last edited by Nazgul24; 07-07-2008 at 02:54 AM.

  28. #28
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    Well, at Last i have finished the beta that i promissed and edited the initial post to add it. holidays are really "holy"... .There are a lot of things to do before the second map its finished, but two things make me release this Beta.

    1) There is a lot of job in the new cutscene and in the design of the new map, and i want some feedback abot how it looks like...

    2) I finally can connect the first map to the second one, and the cutscenes, so you can play it from the initial mision and continue in the next map by itself, like a true campaign.


    Actually, when you play and finish "Fallout, Episode I: Wellcome", the next episode, "Fallout episode II:Something Inside" starts.Anyway, you can start in the second episode or the cutscene opening it by his name in the console. Read the document for more info.

    The dowload links are in the first post edited.As the first map has been changued, i repack all the dowloads in a only zip (the first final version of the fallout01 map will be replaced).

    I hope you like it and enjoy the game... as soon as i can i will publish the final version.

  29. #29
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    Quote Originally Posted by Nazgul24 View Post
    At first, hello all. I apologize if my English its not perfect, I am from Sevilla, (Spain), and its a little hard for me to find the right way to say all I want to say in English. You can call me Nazgul24 aka Spartan18877 aka Daniel . Let me talk a little about the map and myself. I love design and video games, and wanted to make something like a full video game... (Who doesn't?). I have a bit of experience with Source editor, but never got the flow of making levels to make a functional one. But at last, with Unreal Editor and Gears of War I found the motivation,tools, and time (less sleep hours) to make something that I think is good enough to post... my first map.


    "OMG, my first original building!!"

    And here it is: a First map for a GoW Single player campaign of 3-5 maps... its name is "The Fallout". The project starts with a history that follows the game (read docs in .rar!!), many designs in paper, and it starts to become real after many hours of reading,see tutorials,read forums (like this) and many errors on compiling tasks. At last, with a little help of my friends (all the community) and personal efforts, I finished this first map. As the first map I have done, its more than possible that many errors have passed my attention. Nevertheless, I think it´s pretty finished to post here and not in Beta posts.


    "Aghh that was close!!"

    The map itself is not too large, and the path to follow is not complex at all. It centers on game flow. I think the way the map maker plays reflects in the maps... I like a progressive and strategic advance over a simply shoot all style. You only have to reach the last building (the base), enter it using the code Marcus has... and stay alive. Its hard, and takes a while to reach the base, and you will probably die many times. There is a hard resistance, and you have to advance progressively to have a chance, like in a real urban war. A few advices:

    *ammo its not endless... beware of wasting it. Learn where it is placed.
    *beware of Snipers... and Theron... and Boomers...They are easily visible, but can kill you in one shoot...as you know. Use cover wisely.
    *there is ONE Hammer of Dawn somewhere...you´ll need it.
    *Try to keep Dom alive, his help and cover is really useful, even needed in some moments in this map.
    *the map doesn't have any checkpoints yet, so be patient in your advance or you have to start again.



    "Cool..."

    AND NOW...

    NEW BETA RELEASE...THE FALLOUT, episode II: Something Inside.

    (For previous info about the storyline read the docs in the first map)

    Marcus and Dom have reached the backdoor of the headquarters... downstairs is the first level of the base. Now they have to find the data, but a dead silence welcomes them... something its going wrong ... security has been deactivated... and something moves in the shadows...

    Some screnshots from the WIP: (Click for full size)












    **********************************
    EDITED: A ONLY LINK FOR THE CAMPAIGN (Last Edited 01/08/08)

    http://www.megaupload.com/es/?d=GZN1B5WN

    NOTE: You can play the campaign from the beginning starting the first map: open console and type "open fallout_01" or you can play only the beta 1.3 of the second level, by typing "fallout_Inter01" if you want to see the cinematic sequence, or "fallout02_Main" if only want to start the second map.

    **********************************

    Any doubt,suggestion, idea or constructive critics (or support) are welcome, the learning never ends.

    Enjoy and please give an opinion.Hope you like it. Bye!!
    Did a quick revise of your first post so people have an easier time reading. Your English is very good for someone out of the states though. Great maps too!
    Windows 7 Home Premium 64 Bit l Intel Core 2 Quad Q8300 2.5 GHz l MSI HD 5830 Twin Frozr 1GB GDDR5 l OCZ 4 GB DDR2 800 MHz RAM

  30. #30
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    I have just finish editing the first post, hope its more clear now. Tell me what you think now about it. thanks anyway. Have tried the maps?
    Last edited by Nazgul24; 08-01-2008 at 02:44 PM.

  31. #31
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    where is the download link for fallout01 ???

  32. #32
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    Quote Originally Posted by Core2TOM View Post
    where is the download link for fallout01 ???
    The whole campaign is in one link now. As the first map have been modified to connect with the rest of them, and dont need to be changued again (at last until i remake something on it or any fail is detected), i repack the first with this beta. The usual is to play all the campaign by type "open SP_fallout01" in the console, but if only want to play from the beta, starts by type "open Fallout_Inter01".
    Last edited by Nazgul24; 08-02-2008 at 09:36 AM.

  33. #33
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    I played it and found alot of bugs in the map. i found my self outside of the map a few times. other than that its looking good. i would put this in the beat realese section tho.

  34. #34
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    Quote Originally Posted by gowrules42 View Post
    I played it and found alot of bugs in the map. i found my self outside of the map a few times. other than that its looking good. i would put this in the beat realese section tho.
    Well, then please tell me where you find the bugs (and what are) ... otherwise i cant know what is wrong so i can fix them. The "exits" you found in the map... are those the bugs?. i have played it a lot of times and dont found nothing wrong. Thanks for warning...

  35. #35

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    I looked forward to your map and waited.
    Looks great. I'll try it. downloading thank you.

  36. #36
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    Quote Originally Posted by MS0429 View Post
    I looked forward to your map and waited.
    Looks great. I'll try it. downloading thank you.
    Thanks to you for play. If find any bugs or things could be fixed, no doubt to telling me. And wait for your opinion too!.

    Well, i´d like to read more opinions of the map, focused in the beta part, the cinematic scene and when M&D goes into the base... (where the elevator is..).

    Because i am working on it, i know all the issues of the map, but for any persons many things can be missed. I have to work on it, putting on some info text. For example, i have to tell to some people that have see the map the elevator in the load area it is full funtional (and point to the center of it to aim the button on the elecator itself), but to make it work, requires a bit of search. It requires the fuel wheel (it is near the small office in the same area... - in the alpha version it will be so far away and hidden, of course-) is turned on, and the engine is started to work(the ligths turn to orange and green with each one step, and then the elevator works). Unfortunatelly i havent put the needed info text yet... so anyone could be confused... or think there is nothing to do in the area... . I will work on infos or matinees scenes to fix that in next release.

  37. #37
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    Well, nobody else will give an opinion about the campaign...? or the beta level? or nothing at all? in 8 days more than 1000 visitors, but only 3 persons have post since last release, and one of them becouse he could found te download link... . I know many people are in vactions now, but anyway it is a bit frustrating... dont know what to think, if the map dont likes,or people dont have any critic spirit (at last at design or ideas) at all, or too busy to post nothing.

    I want neither praises nor empty critiques, only that opinion deserves you or what things you will add, fix or erase, if likes the design, or prefer other style of game... for example: modify the level of dificulty of the game, somebody wants crossed misions with another characters, like cole and baird, or even a locust mission? any localitation ever want to see in gow?... well, anything about the map, you know.

  38. #38
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    I'll take a look at it I guess. I just need to remember to post when I'm done and finished it. : P
    Xfire: andrewofdoom
    UT3 Name: AndrewofDoom

  39. #39
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    ok, i´ll wait your feedback... Remember the second part its no finished yet and have been released as a Beta level.The first stage its hard, be fast and carefull if you want to survive (keep Dom Alive will help). Enjoy it.
    [bSP Maps- The Fallout Campaign (Chapters 1& 2released,Level 3 & 4 in WIP)
    http://forums.epicgames.com/showthread.php?t=611861

    EPIC, WE WANT GOW 2 FOR PC

  40. #40
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    I think in the last room in the beta, you should be a little more informational. I got stuck because i couldnt find the button to activate the elevator and it was pretty annoying. But other than that it was a really fun map. Oh and i think you should add some traps, it would be awesome.


 
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