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  1. #1
    Boomshot
    Join Date
    Oct 2007
    Posts
    2,300
    Gamer IDs

    Gamertag: Fr0z3nB0nes

    Default Ued duplicating deco layers

    Ok, this is causing a crash whenever i build the lighting, if i have a decolayer then for some reason the game duplicates it after a save and places it a random length away along a random axis.

    Its driving me nuts because i cant add a deco layer to certain maps now!

    WTF

  2. #2
    Palace Guard
    Join Date
    Oct 2002
    Location
    Western Canada
    Posts
    3,190

    Default

    Are you actually using the Terrain DecoLayer array or are you referring to the TerrainMaterial Foliage system or the FoliageFactory Volumes?

    If you are actually using the DecoLayer array system, I would recommend using TerrainMaterial Foliage or FoliageFactories instead if possible.
    The DecoLayer system is really not supported well.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer


 

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