Hi folks, so...
This is the first time that i ever work with terrain, so i'm a little in the dark here in many ways.
To summarize i'd say that i imported my terrain actor, then tweaked everything up so that i'd end up with the terrain size and tasselation that i wanted. Then i added the first deco layer that basically is the "base" material for it, and then i started the modeling of it. Once i had the basic model created, i added a second deco layer, some "bricks" to create a brick path sunk in the dirt/rock. Everything was ok, and i continued to tweak the irregularities of the terrain and texturing to my liking. But when i added a new layer to create some "rocky" painting to fade the dirt into a cliffy rock, i had the "FUNKY COLORED TERRAIN OF THE DAMN". And the weird is that it colors a HUGE amount of terrain, that may be even 10x times bigger than the brush that i was trying to use in the first place.
I have the morphing enabled checked in the terrain options btw.
and here the pics
ok
FUNKY COLORED TERRAIN OF THE DAMN
Help will be tremendously appreciated, really
Thx in advance





Reply With Quote

Bookmarks