[PROBLEM]Funky Colored Terrain when applying the third deco layer
Hi folks, so...
This is the first time that i ever work with terrain, so i'm a little in the dark here in many ways.
To summarize i'd say that i imported my terrain actor, then tweaked everything up so that i'd end up with the terrain size and tasselation that i wanted. Then i added the first deco layer that basically is the "base" material for it, and then i started the modeling of it. Once i had the basic model created, i added a second deco layer, some "bricks" to create a brick path sunk in the dirt/rock. Everything was ok, and i continued to tweak the irregularities of the terrain and texturing to my liking. But when i added a new layer to create some "rocky" painting to fade the dirt into a cliffy rock, i had the "FUNKY COLORED TERRAIN OF THE DAMN". And the weird is that it colors a HUGE amount of terrain, that may be even 10x times bigger than the brush that i was trying to use in the first place.
I have the morphing enabled checked in the terrain options btw.
and here the pics
FUNKY COLORED TERRAIN OF THE DAMN
Help will be tremendously appreciated, really
Thx in advance
I've had the same problem. Not sure why it happens but maybe the terrain just doesnt like certain materials? After that happened to me i reloaded my map back to the last save point and had a little play with different materials and it kept happening on the same materials each time. In the end i settled for a material that didnt go funky on me but i'd be interested to know why this does happen aswell if anyone knows?