I'm having an issue with a teleporter. The teleporter can be accessed from two sides. From one side, teleporting works just fine, but from the other, i end up getting teleporting facing the wall which I obviously don't want to. I have tried with bChangesYaw both on the teleporter and the teleport point but that didnt help (both sides messed up then). How do I fix this? I basicly want it to be like in q3, you always end up facing a certain direction.
Maybe some hax like this can solve your issue:
Red and blue - 2 pairs of custom mesh teleport
Grey - blocking volume/CSG just in case, may help to occlude other side and increase performance, but probably not needed.
Yes, that is a possibility I have been thinking of, but it just seems that this is a bug or something (going to have a look at the teleporter class, might make a new class of it that force same dir)...
Anyone else have some suggestions?
Have you tried rotating the teleporter 180 degrees?
I find this solves the same problem i was having 99.9% of the time.
(The other 0.01% is when I didn't actually have an exit).
The teleport base or the navigation point (rotating it will rotate the image projected by the teleporter no?)? What settings did you use? Was your teleport being accessed for multiple directions (left/right/back/for)?
Originally Posted by SAHChandler