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  1. #1
    Iron Guard
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    Question how to create my own weapon?

    hello guys,

    after puplishing 2 maps(DM-Inferno, CTF-Armageddon) succesfully, i want to create my own weapon now.
    But i dont know how! can someone helps, e.g tutorial or movie?

    but no fear, my idea is so awesome, the weapon i will create is more powerfull and gorgeous you have ever seen. also please help me too revolutionize UT3.

    p.s the first one, who can help me, is my first test-person (if he/she want)

  2. #2
    Green_Day_584
    Guest

    Default

    heres the best site i can reccomend: http://www.ut40k.planetunreal.gamespy.com/

    just take a look in the "UT 3 Tutorials" section .

  3. #3
    Iron Guard
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    Default

    all right, thank you very much.
    i understand completely how to create and import. but how i create the ammo, and the explosion of my ammo?

  4. #4
    Marrow Fiend
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    Default

    what do you mean create your ammo, static mesh for the pickup or the coding
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5
    Green_Day_584
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    Quote Originally Posted by Sunshine1709Str View Post
    all right, thank you very much.
    i understand completely how to create and import. but how i create the ammo, and the explosion of my ammo?
    im not sure tbh. i DO remember hearing that the weapon fire is a particle system though...

  6. #6
    MSgt. Shooter Person
    Join Date
    Nov 2007
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    195

    Default

    If you're wanting to know about how to set up a completely new weapon in game, rather than just asking about how to make the model for it, then you are asking a programming related question, so asking in the level design forum is probably the wrong place as there is a UT3 programming forum.

    At any rate, geodav has, on his website, tutorials regarding getting a simple but usable weapon in to the game, it's easy to follow and will give you a good starting point for it.

  7. #7
    Green_Day_584
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    Default

    i just gave him that link... see my first post.

  8. #8
    Iron Guard
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    Default

    i think you all dont understand me !
    i want to create a costum explosion when my ammo explodes.
    e.g. when the redeemer explodes, you can see this huge explosion.
    clear?

  9. #9
    MSgt. Shooter Person
    Join Date
    Apr 2008
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    117

    Default

    I personally don't think those tuts are verry detailed. I had a problem with it when I tried to made one and got confused on some places. It would be great that someone created a vid set like the character one on 3dpalace
    CHECK OUT MY NEW PORTFOLIO!!!
    http://www.makkura.be

  10. #10
    Marrow Fiend
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    as mentioned you'll have to make new particle effects then apply them via code. when i get time i might write a tutorial up for you but don't hold your breath!

    @Hackerx72, sorry mate doing videos take time and planning which i didn't have, btw if you watch Showsters video's he mentioned that he took the info from my tutorials
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  11. #11
    Iron Guard
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    oh sh1t,

    i knuw it, that i have to cod something. the prob is that i dont know how. i think i have to learn, how that works.
    cr4p. any tut for help?

  12. #12
    Iron Guard
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    i figured out, that i can modify the "ammo" from the shock rifle.
    ALSO:
    when i open my UED4.0 and open generic browser, open shock rifle.upk, and clicking on the shock rifle, so a new window will opens,and so i can change the parameters.
    where i can find (change) the parameter for the shock rifle ammo. somewhere should be a entry for this effect! WHERE?
    when i know where it is, i can change the target.

    because i want to add the lightning gun from UT2k4. the gun i have already rebuild, inclusive new polygons, looks now more futuristic.
    now i have to add the lightning.

  13. #13
    Marrow Fiend
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    Default

    ok after 1 hour of digging through code and Ued, all i can see is in the attachment class (UTAttachment_ShockRifle) you can find the line
    MuzzleFlashPSCTemplate=WP_ShockRifle.Particles.P_S hockRifle_3P_MF
    and
    BeamTemplate=particlesystem'WP_ShockRifle.Particle s.P_WP_ShockRifle_Beam'
    this points to the particle system, make a copy of it and have a play with the unreal_cascade system

    best of luck
    Last edited by geodav; 04-18-2008 at 03:18 PM.
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  14. #14
    Iron Guard
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    Germany
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    Default

    thanks, i hope i will rebuild the lightning gun complete.
    ty for help.
    i will post some shots soon.

  15. #15
    MSgt. Shooter Person
    Join Date
    Apr 2008
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    117

    Default

    Quote Originally Posted by geodav View Post
    @Hackerx72, sorry mate doing videos take time and planning which i didn't have, btw if you watch Showsters video's he mentioned that he took the info from my tutorials
    Well he did a verry great job with those and you did also with your first weapon creation vid. If that weapon set would be finished I would be verry glad. In a matter of fact this isn't the only thing in your life so I'm not pushing anyone though.

    P.s: shouldn't your site with the txt tuts be updated with links to your downloadable vid?
    CHECK OUT MY NEW PORTFOLIO!!!
    http://www.makkura.be

  16. #16
    Marrow Fiend
    Join Date
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    as i did the vid i couldn't get it to upload on my website (differant companys) so i can't cross link but i will sort that out soon, btw i am planning more tutorials sometime in may (vids hopefully)
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons


 

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