Aggressive Alleys 3
New, updated for MSUC Phase 3. Please download them!
PS3 versions SOON.
Downloads:
DOWNLOAD WET FOR PC
DOWNLOAD HOT FOR PC
DOWNLOAD XMAS ME FOR PC
Mirrors:
Hot
http://ut3.ut-files.com/index.php?di...s3_hot_msu.rar
Wet
http://ut3.ut-files.com/index.php?di...s3_wet_msu.zip
Christmas
http://ut3.ut-files.com/index.php?di...ys3_xm_msu.zip
Original, non-MSU PC downloads. Please don't use these anymore, they're only linked for Completists:
Map Raider WET
Map Raider HOT
FPS Banana WET
FPS Banana HOT
WET MSU - released 9th May 2009. PC and PS3 versions available.
HOT MSU - released 9th May 2009. PC and PS3 versions available.
XMAS MSU - released 9th May 2009. PC and PS3 versions available.
Version:
WET MSU - Final
HOT MSU - Final
XM MSU - Final, ME version fixes musical problems
Compatibility:
Works fine with 2.1
Bots:
Fully supported.
Lowered visibility for each map in consideration of the fog and heavy rain / snow.
Description:
An urban map, with two facing opposition. Each variant contains a different look / style, as well as different vehicle and item placements.
WET - Night time. Lots of rain and lightning. Both teams have Axon vehicles. Each team has a Double Damage and Redeemer. MSU fixes an exploit, and significantly improves lightning - more frequent, and more exciting! Black deployables added.
HOT - Day time. As the sun scorches the Earth, the Necris have infected the Blue base. Red have Axon vehicles, Blue have Necris. One central Redeemer. MSU changes the heat distortion, and fixes a few tentacles. Black deployables added.
XMAS - As XMas falls on Aggressive Alleys, the seasonal slaughter begins. Weapon placement same as WET, with additional Redeemer on top of the tree and two (yes two) Beserks in the middles. Just for funBlack deployables added.
Comments:
Inspired by a personal favourite UT2004 map. Not exactly a remake as a lot has changed, but you can certainly see a lot of the original in it.
I've decided to release a few versions of this map. If you like one, please give the others a go, they're all different to play.
To start with there's the original WET version, which is set at night time in a storm.
HOT has quite a different flow to it, with different weapons, vehicles and items. HOT is set during the day, with twin suns and the Necris infecting the Blue base.
XMAS is more fun, with no regards to performance. A few extra powerups and a big arse Xmas tree in the center. And a LOT of snow
I've tried to build it to the same standard as the Epic maps, I guess time will tell. I've chucked quite a lot in to each version - lightning, there's a few custom textures, extensive material alteration. Hopefully it's also highly playable map!
The flag bases are off limits to vehicles, and tank spamming blocked
Screenshot:
WET
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HOT
XMAS
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Credits:
Firstly, Hobi-Wan who designed the original Aggressive Alleys for UT2004. It is a favourite map of mine, and a clear inspiration in my design.
Also thanks to BigDog's map WAR-SnakeBite which gave me some ideas for lightning (http://forums.epicgames.com/showthread.php?t=601023)
Thanks to everyone who Beta tested. John Parry was great in testing on the PS3, surprising me when he said it actually worked
Hyrage and Cosmix were very helpful - of pics showing graphical problems I'd overlooked, bot path fixes, etc. It's this extra attention to detail that counts. Most importantly, their testing helped plug any exploits. Also thanks go to Feaisar32 and Sensation. Thanks guys!
Special mention to CVROY. He's been an immense help on this map. He's beta tested on his server, and if it wasn't for him, this map wouldn't have worked online. He provided detailed analysis at every stage, pointing out problem areas graphically, More importantly, he played the map and let me knew what needed to be changed. He's to thank for the idea of blocking vehicles to the base, he had a way to prevent the tank spamming the base, and he just knew what the level needed. Absolutely essential input, the map wouldn't be half as good if it was not for him. Many thanks mate!
Please join his server at http://wgs.solidgameservers.com




Black deployables added. 


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Sorry, that made me sad, too.
Like the placing of the Raptor, and the base pathing's well thought out too - either grab a Redeemer & blow the front door open or go round the back & surprise them, although there are a couple of hiding places where you can get seriously inconvenienced too 
!





in your map ^^.



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