Trigger delay problem.
I got a problem.. im making teleporter rings stargate style.
They get triggered by a trigger user event, so when i press E ring come out of the floor and teleport me to the other rings.
Now everything works perfect. but if i get teleported to the other rings an repeatingly press E my ring start there animation to quick and get all screwed up.
I want to put a delay on both triggers at the same time but i cant seem to make it work.
This is how i put up my kismet Kismet screenie
You could try using a gate so it closes when you press E then opens again when the sequence has finished.
I think the ReTriggerDelay property of the Used event is what you are looking for. It will keep the event from being fired again for a certain amount of time once it is fired.
ReTriggerDelay won't work, because after he teleports he will use another Trigger.
I Made a Seqenze how it will work:
You can use Gates instead of Toggles as well.
Last edited by el_cabohn; 04-04-2008 at 03:50 PM.
I see. I read it wrong the first time. Yeah, I would probably use Gate actions to control when each trigger can be activated.
Thanks guys just what i was looking for..... works perfect