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  1. #1

    Default Trigger delay problem.

    Hi guys,

    I got a problem.. im making teleporter rings stargate style.
    They get triggered by a trigger user event, so when i press E ring come out of the floor and teleport me to the other rings.
    Now everything works perfect. but if i get teleported to the other rings an repeatingly press E my ring start there animation to quick and get all screwed up.
    I want to put a delay on both triggers at the same time but i cant seem to make it work.

    This is how i put up my kismet Kismet screenie

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2007
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    London
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    Default

    You could try using a gate so it closes when you press E then opens again when the sequence has finished.

  3. #3
    Technical Writer - UDN
    Join Date
    Aug 2006
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    Gamertag: ffejnosliw

    Default

    I think the ReTriggerDelay property of the Used event is what you are looking for. It will keep the event from being fired again for a certain amount of time once it is fired.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2008
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    Default

    ReTriggerDelay won't work, because after he teleports he will use another Trigger.
    I Made a Seqenze how it will work:

    You can use Gates instead of Toggles as well.
    Last edited by el_cabohn; 04-04-2008 at 03:50 PM.

  5. #5
    Technical Writer - UDN
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    Aug 2006
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    Gamertag: ffejnosliw

    Default

    I see. I read it wrong the first time. Yeah, I would probably use Gate actions to control when each trigger can be activated.

  6. #6
    MSgt. Shooter Person
    Join Date
    Mar 2008
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    34

    Default

    do you see the screen?^^

  7. #7

    Default

    Thanks guys just what i was looking for..... works perfect


 

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