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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    34

    Default skeletal meshes collisions

    Hi guys,

    I imported a custom skeletal mesh from maya, with customs animations and everything, but I can walk right throught it! How can i set up collisions for it?

    Not the same way with static meshes right?

    Thanx!

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    34

    Default

    Nobody knows?

  3. #3
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,857
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    Create a PhysicsAsset for the skeletal mesh and assign that to the SkeletalMeshActor in the map. Skeletal meshes can also be set to use per-poly collision in the AnimSet Editor, but that is not the best idea performance-wise.

  4. #4
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    34

    Default

    Thanx ffe but doesnt seem to work... probably because of one wrong option from the thousands I came upon when creating the physics object, the physics material and applying it to the mesh. I dont want to waste your time by asking you to take me throught this step by step, do you know of any tutorials about this?

    Thanx again!

  5. #5
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,857
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    I forgot to mention you must set the CollisionType for the SkeletalMeshActor to COLLIDE_BlocKAll as well.

  6. #6
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    34

    Default

    and..it works!

    thanx!


 

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