I've been working in the material editor, pouring over Hourences' tutorials on materials and just experimenting with the different expressions.
I have a question about the Emissive channel. Below I attached a ss of a custom material. I generated a separate map for the emissive channel to achieve the glowing effect, but I was wondering if there was an alternative method to doing the same thing, by just using the diffuse map? Also, I know there has to be a way to control the emissive value (or the strength of the glow), but I am not sure which expression to use for this.
Anyone have any additional info I could use for either issue?
TIA.
Also, has anyone ever noticed a performance degradation related to the number of maps used in a material, or that get loaded with any given level?
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