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  1. #1
    Skaarj
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    Exclamation Gears of War 2 Duel Weapons?

    I just thought of a great suggestion!

    ... " Well, i think. "For once." "
    It would be really cool if you could have duel weapons....

    "Like" say you start out with all those original weapons but once you have your shotgun, pistol, lancer, or w/e....
    ...You can kill someone w/ that weapon and use their weapon as a duel weapon.
    "There for you would have like 2 shotguns or 2 pistols......"

    Duel pistols sounds like the best idea.

    And when you have duel lancers and you chainsaw you imidiatly drop the second lancer and start using your starting lancer for the chainsaw.

    Like for picking up duel weapons for the Xbox 360 i think it would be cool if you hold instead of pressing the button: "X"
    And when you don't hold it you just pick it up for ammo!
    And for the computer if there will be one for computer...
    You just hold the pick up button or assign a button to duel weapons with.


    Duel weapons would be great!

    Or is there already going to be duel weapons planned in GoW2?
    -=Gears of War Underground Pro=-

  2. #2

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    bad idea to me.
    why copy halo?
    too shottys? how would he pump?
    two pistols... nah.
    GEARS 2 = GAME OF THE YEAR 2008.

  3. #3
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    "Dual"

    And no, that is stupid. As the above states, dual wielding some guns doesn't make logical sense. Try firing two pump shotguns at once yourself, I'd say you wouldn't be able to raise the gun after about 2-3 shells because you'd either be too tired, or your shoulder would be dislocated.

    Dual wielding would be too powerful and in no way would resolve any of the current weapon imbalances.

  4. #4
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    The "let's not copy" argument is moot, since Gears of War copied most of its design elements from other games anyways.

    Regardless, I just don't see dual weapons adding to the gameplay. I would assume that being able to down players twice as fast would detract from the experience, as you really wouldn't be able to tactically navigate the environment if the second you pop out double the lancer ammo is raining down upon you.

    And yes, I would think that attempting to fire a shotgun with only one hand would result in serious injury.

  5. #5
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    lol @ double pistol/lancer.

    The three shot pistol headshot? The 5 shot lancer down?

    What people in the right mind think this garbage up? Seriously... I've never seen worse ideas for this game than I have recently...

  6. #6
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    ZOMG Dual active sniper downs!

  7. #7
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    psssh, dual boomshots, u kiddin me, this idea wont go through, im glad ur thinking but no, no dual weapons

  8. #8
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    Nah, what would be cool though is if you down somone or if you catch someone in a chainsaw u grab their lancer and cross the chainsaws like the light saber duel execution and saw their head off with double chainsaws

  9. #9
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    Quote Originally Posted by XxAequitas51xX View Post
    Nah, what would be cool though is if you down somone or if you catch someone in a chainsaw u grab their lancer and cross the chainsaws like the light saber duel execution and saw their head off with double chainsaws
    Can I buy some pot from you?

  10. #10
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    Instead of adding new weapons they need to modify the current ones:
    The Lancer should either have a smaller clip or the power boost should be taken away. There is nothing I hate more than dodging all over to get downed by the enemies last bullets.
    The shotgun should have the X factor taken out. If I shoot a guy point-blank in the face, and he doesn't explode, how should he be able to down me in one shot from ten feet?
    The melee times should be lengthened in between melees, or the stun times shortened, or both.
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  11. #11
    Skaarj
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    Quote Originally Posted by I Carmine View Post
    Instead of adding new weapons they need to modify the current ones:
    The Lancer should either have a smaller clip or the power boost should be taken away. There is nothing I hate more than dodging all over to get downed by the enemies last bullets.
    The shotgun should have the X factor taken out. If I shoot a guy point-blank in the face, and he doesn't explode, how should he be able to down me in one shot from ten feet?
    The melee times should be lengthened in between melees, or the stun times shortened, or both.
    I hate that too!
    -=Gears of War Underground Pro=-

  12. #12
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    Quote Originally Posted by Taekó View Post
    ZOMG Dual active sniper downs!

    just imagine running, and getting stuck with a double torque bow, that would not only be humiliating, but sucky.
    I'm just a Renagade Bandit, runnin' from the law, gunnin' them down. And your next!

  13. #13
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    wtf dual HoD

  14. #14
    Skaarj
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    Quote Originally Posted by Renagade_Bandit View Post
    just imagine running, and getting stuck with a double torque bow, that would not only be humiliating, but sucky.
    Yeah that would suck...
    But i said dueling starting weapon types...
    Not dueling any of the special ones...............
    such as boomshot, sniper, torqbow, etc.

    I mean atleast being allowed to duel 2 pistols in gears of war 2 would be cool.


    ......The thing that made me think of this topic is when you start a campaign and select hardcore that has marcus w/ the 2 pistols.
    No one would go for duel pistols???

    You gotta be kiddin' me!
    -=Gears of War Underground Pro=-

  15. #15
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    This Game Is Not ****ing Halo And If It Has Dual Weapons I Will Not Buy It

  16. #16
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    Lol this reminds me of Geoffs interview with Cliffy B

    Triple weilding with one on their crotch and alien... nvm.

    Anyway. Duel wielding imo = BAD

    For one, it would kill the cover system really and since when you shoot it's an over the shoulder view it would be awkward.

    Pistols and lancers down someone long range pretty fast anyway. Why have two? Do you want this game to be unbalanced?
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  17. #17
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    Quote Originally Posted by KiLLaD3R3K View Post
    Yeah that would suck...
    But i said dueling starting weapon types...
    Not dueling any of the special ones...............
    such as boomshot, sniper, torqbow, etc.

    I mean atleast being allowed to duel 2 pistols in gears of war 2 would be cool.


    ......The thing that made me think of this topic is when you start a campaign and select hardcore that has marcus w/ the 2 pistols.
    No one would go for duel pistols???

    You gotta be kiddin' me!
    You obviously can't comprehend how amazingly powerful the pistol already is in this game. Dual weilding the pistol would be an instant down. It would down as fast as you could pull the trigger 3 times, and could also headshot people instantly. It's a BAD idea, that NOBODY in the right mind would want.

    Plz taek iddeees liek dis 2 da halew 4 boredz awn bungee dawt net plawkz.

  18. #18
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    I know it's a video game and there's a reasonable suspension of disbelief, but a normal - hell even a steroid juiced up - human cannot conceivably dual wield most weapons. Just because people dual wield with accuracy and ease in movies doesn't make it plausible. Kickback with most larger weapons downright requires two-handed firing. Weapons that can be comfortably fired singlehandedly are still FAR more accurately fired when two hands are used.

    If I wanted to dual wield and play as some pseudo-human freak, I'd play that other game. I like the mortality and raw humanity of Gears men.

  19. #19
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    Quote Originally Posted by I Carmine View Post
    Instead of adding new weapons they need to modify the current ones:
    The Lancer should either have a smaller clip or the power boost should be taken away. There is nothing I hate more than dodging all over to get downed by the enemies last bullets.
    You should be in cover, especially when you start to get hurt. The weapons in this game are supposed to be powerful to get you to take cover like the game was intended.

    The shotgun should have the X factor taken out. If I shoot a guy point-blank in the face, and he doesn't explode, how should he be able to down me in one shot from ten feet?
    The melee times should be lengthened in between melees, or the stun times shortened, or both.
    That's just how the shotgun goes. The pellets spray, realistically, in a random pattern. There are some point-blank shots I have made that probably should have killed and didn't, but you also have to take lag into account.

  20. #20
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    Meh... I don't like the idea of dual-wielding. Personally, I'm against the whole idea in general, but if it WERE to be implemented:

    I'd probably suggest limiting it to the pistols and maybe the Hammerburst, since it's pretty compact and would add a nice flavor to the gun, having more people interested in switching out their Lancer for it, since in my opinion the Hammerburst deserves much more use than it's getting.

    Also, if you are dual-wielding, you should not be able to look down the scope. The left trigger would be used to fire the left weapon, and scoping would not be possible. It would be just like shooting from the hip, except maybe there would be a (somewhat larger) crosshair in the middle of the screen constantly while dual-wielding.

    You also have to take weapon switching into account. There's only 4 directional keys, and I like that system for quick weapon access. You could have dual pistols just replace the single pistol in the Down key slot, but you'd also have to implement a button-combo that would let you drop one pistol, since not everyone will want to dual-wield.

  21. #21
    Skaarj
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    Quote Originally Posted by LordofDoom5432 View Post
    You obviously can't comprehend how amazingly powerful the pistol already is in this game. Dual weilding the pistol would be an instant down. It would down as fast as you could pull the trigger 3 times, and could also headshot people instantly. It's a BAD idea, that NOBODY in the right mind would want.

    Plz taek iddeees liek dis 2 da halew 4 boredz awn bungee dawt net plawkz.
    lol...
    The pistol already kicks ass i know that.

    I got 30 Killz with it once.
    ...I can really piss people off with that thing

    Yeah, i get everyones point of why there shouldn't be duel weapons but who gives a **** if its 0.50% similiar to halo?!????!?

    Atleast it will make the gameplay more fun...
    ,,,Or maybe as fun as can be.

    Man... Some of you guys annoy me.

    Not you LordofDoom.....
    Just the people that are all like thinking this will turn it into a halo game....

    It would not at all.

    But yeah the duel pistol is pretty powerfull.

    ITS WIERD CUZ I AM BETTER WITH THE DUEL PISTOL THAN ANY OTHER WEAPON.

    But yeah, maybe having Duel Weapons is a bad idea......

    Well sort of.
    This is how much i agree with how bad the idea is!::::

    0.01%

    Everyone!!!
    Feel free to post your ratings of how bad this idea is.

    And if you post 100.0% then obviously you don't like challenging games.
    -=Gears of War Underground Pro=-

  22. #22
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    Quote Originally Posted by KiLLaD3R3K View Post
    Yeah that would suck...
    But i said dueling starting weapon types...
    Not dueling any of the special ones...............
    such as boomshot, sniper, torqbow, etc.

    I mean atleast being allowed to duel 2 pistols in gears of war 2 would be cool.


    ......The thing that made me think of this topic is when you start a campaign and select hardcore that has marcus w/ the 2 pistols.
    No one would go for duel pistols???

    You gotta be kiddin' me!
    one thing you need to realize dude, games that involve dual wielding generally mean that your a tanking S.o.B.... this is not the gears style, more hiding than tanking.

    something that would be more constructive to the gears game play would be smoother transitions from cover to cover. Now, Epic did an amazing job doing this in GoW, but theres always room for improvement on a vital part of the basis of gameplay, am I right?.
    I'm just a Renagade Bandit, runnin' from the law, gunnin' them down. And your next!

  23. #23
    Skaarj
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    Yeah, once i was taking cover and i got stuck standing up in one place and my head got sniped off.
    So ofcoarse i agree with that.
    -=Gears of War Underground Pro=-

  24. #24
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    Quote Originally Posted by Taekó View Post
    "Dual"

    And no, that is stupid. As the above states, dual wielding some guns doesn't make logical sense. Try firing two pump shotguns at once yourself, I'd say you wouldn't be able to raise the gun after about 2-3 shells because you'd either be too tired, or your shoulder would be dislocated.

    Dual wielding would be too powerful and in no way would resolve any of the current weapon imbalances.
    Turok seems to manage with dual shotguns ok

    The weapons are already powerful enough by themselves, theres no need for more than one.
    Risking my life to save people i hate for reasons i dont quite understand.

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    Quote Originally Posted by Taekó View Post
    "Dual"

    And no, that is stupid. As the above states, dual wielding some guns doesn't make logical sense. Try firing two pump shotguns at once yourself, I'd say you wouldn't be able to raise the gun after about 2-3 shells because you'd either be too tired, or your shoulder would be dislocated.

    Dual wielding would be too powerful and in no way would resolve any of the current weapon imbalances.
    not all video games have to make sense lol nearly all dont how do you explain jumping 8 times your own height and hold a sword the size of a double decker like in dmc4 ? lol

  26. #26
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    ^ Problem is, this game holds a higher pedestal for the importance of realism than other games, as far as physics go anyway.

  27. #27
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    please don't listen to this noob epic he has idiotic ideas that are logically impossible and just plain stupid, go and play halo please bud!.

  28. #28
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    please don't listen to this noob epic he has idiotic ideas that are logically impossible and just plain stupid, go and play halo please bud!.
    Yea the thing is that even in Halo they don't let you dual-wield shotguns or assault rifles, for obvious balancing reasons.

  29. #29
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    The only weapon change I think they need is to take the zoom off the sniper like they originally wanted as to keep the game play tight and furious. Although I doubt it'll ever happen,maybe they'll look back on their original ideas and pick that one up for the 2nd game.

    Oh how I can wish.

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    Also, if the left trigger fired the secondary weapon, what would you use to pop out of cover? They'd have to re-tool the whole mechanic of the game just for silly dual guns, which are already a stupid idea.

    So, it not going to happen.

  31. #31

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    Quote Originally Posted by xBSDxKillSwitch View Post
    bad idea to me.
    why copy halo?
    too shottys? how would he pump?
    two pistols... nah.
    Dual pistols is just badass. Balancing they could just make it inaccurate as hell. As for shotguns:http://youtube.com/watch?v=KBbGTIDMmoI
    (part I'm talking about is at 4:17). I guess it would just be an awesome animation at least.
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  32. #32
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    Quote Originally Posted by 33% God View Post
    The only weapon change I think they need is to take the zoom off the sniper like they originally wanted as to keep the game play tight and furious. Although I doubt it'll ever happen,maybe they'll look back on their original ideas and pick that one up for the 2nd game.

    Oh how I can wish.
    I dont see that happening, very few sequels change the way the original worked... with the exception of the removal of night vision from the halo 1 sniper riffle, but that served little purpose...
    I'm just a Renagade Bandit, runnin' from the law, gunnin' them down. And your next!

  33. #33
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    If you're worried about a pump animation, your character could just give the gun a violent jerk and the momentum would would move the pump, refreshing the chamber. Besides, this would happen so quickly it wouldn't be very noticeable. I mean, how many times have you paid attention to little inaccuracies, like the fact that the current shotgun reloads both by using a clip (actives) and by manually inserting shells? That makes no sense.

    I'm just posting because I'm in a musing mood, I still think dual guns in GoW2 is stupid, lol.

  34. #34

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    terrible idea. i mean balenceing the weapons so they were less powerful singly more powerful duely...its just a plane bad idea, this game isnt a fast run in an die game like Halo, yes im not halo fan i said it.

    Its stratgical. Power weapons balenced on every map, make's for the best warzone game play, deul weilds would make it "messy" less tactical less need for power weapons, makeing the maps play completly diffrently e.g. why grab a torque boom when i can get more power from duel shotguns/lancers/pistols.

    lol i just had a thoaght DUEL HOST LANCERS!!!! NUuuuuuuu not more muddy knees an hands.

  35. #35
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    Quote Originally Posted by Kiraous View Post
    terrible idea. i mean balancing the weapons so they were less powerful singly more powerful dually...its just a plane bad idea, this game isn't a fast run in an die game like Halo, yes I'm not halo fan i said it.

    Its strategical. Power weapons balanced on every map, makes for the best warzone game play, dual wields would make it "messy" less tactical less need for power weapons, making the maps play completely different e.g. why grab a torque boom when i can get more power from duel shotguns/lancers/pistols.

    lol i just had a thought DUEL HOST LANCERS!!!! Nooooooo not more muddy knees an hands.

    fixed it for ya. there IS a spell check dude...

    anyway.

    dual wields, bad idea, been deemed a bad idea for a while now, lets kill it.
    I'm just a Renagade Bandit, runnin' from the law, gunnin' them down. And your next!

  36. #36
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    Originally Posted by Kiraous View Post
    "terrible idea. i mean balancing the weapons so they were less powerful singly more powerful dually...its just a plane bad idea, this game isn't a fast run in an die game like Halo, yes I'm not halo fan i said it.

    Its strategical. Power weapons balanced on every map, makes for the best warzone game play, dual wields would make it "messy" less tactical less need for power weapons, making the maps play completely different e.g. why grab a torque boom when i can get more power from duel shotguns/lancers/pistols.

    lol i just had a thought DUEL HOST LANCERS!!!! Nooooooo not more muddy knees an hands."

    But no i agree with this post. Dual weapons would unbalance the game.
    Last edited by One Obstacle; 03-18-2008 at 12:12 PM.
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  37. #37
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    i think it would be a bad idea for gears

  38. #38
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    would throw off game mechanics, and would force a "dual tanking strategy" upon the game.
    I'm just a Renagade Bandit, runnin' from the law, gunnin' them down. And your next!

  39. #39
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    Quote Originally Posted by Renagade_Bandit View Post
    I dont see that happening, very few sequels change the way the original worked... with the exception of the removal of night vision from the halo 1 sniper riffle, but that served little purpose...
    Halo has actually changed substantially over the various games, the introduction of dual-wielding especially, as well as the health system.
    UT/Unreal has undergone incredible changes over the course of its sequels.
    Quake has changed its weapon load out for nearly every game.
    Even DoA 2-3 is noticeably different. It's my experience that sequels often make substantial gameplay changes.
    Regardless, I agree that dual-wielding is a bad idea for this game. Far as I can tell from montages, it's all either sniping, or shotgun-running as it is, and dual-wielding would only push it even farther away from the intended stop-n-pop style.

    Quote Originally Posted by Renagade_Bandit View Post
    fixed it for ya. there IS a spell check dude...
    I'm just a Renagade Bandit, runnin' from the law, gunnin' them down. And you're next!

    Fixed.
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  40. #40
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    no one likes a smart ass . However, you said some twice that stuck out.. "over the series" we are not talking about a series, I will not sit here and say that games don't undergo significant changes over the course of a series, they do, but generally from game to sequel, the game mechanics don;t undergo drastic changes. The dual wielding in Halo 2 was very drastic, yes, but it was poorly done, and unbalanced (n00bing it up). As apposed to the tweaks made to change it in Halo 3. Compare Halo 1 and Halo 2 game mechanics, some changes, compare Halo 2 and Halo 3, some changes. But compare Halo 1 to Halo 3, some very drastic changes.

    another example is the new rainbow six game, I personally have played neither, but as I understand, the games are almost identical, besides story/setting/plot/whatever.
    Last edited by Renagade_Bandit; 03-20-2008 at 08:03 AM.
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