Seeing interlock's thread made me want to post this. I've only been working on it 3 days but it is coming along fast. Welcome to the first Gears winter map.
I wanted to create something different and with my own visual style. All of the terrain textures are created by myself.
First I did a texture test to see which of my custom textures would look best. Some of them looked like garbage but I found some really nice ones. This first picture is a nice one but I believe the contrast is not strong enough so It is not used.
This is the texture scheme I am using plus one other dirty snow texture not pictured.
Of course the bsp needs lighting it is almost black at the moment. Also some ugly black shadows all around. Some of the rock mesh textures are overstretched because they are so big and I need to think of a solution for that. Also the bsp cylinders notable in the second to last picture are not final -- they will be a bit more complex than that. Also the mountains in the back will have a better job of texturing.
It is a going to be a real challenge making the gameplay for this good because it is such an atypical setup for a gears map. I will have indoor base that the player goes into pretty soon so I can get that tight gameplay we need. Thoughts please! I am most curious about what you think of the concept, if anyone is interested in creating their own snow maps, what you think of overcoming problems in atypical map designs to create a rewarding gears experience etc








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