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  1. #1
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    Default SP City of War: Headquarters ***Final BETA RELEASE***

    This is the final beta of Headquarters,unzip the file in the custommap folder of ypour game and launch the "P" map. This map i just a final beta. The difficult is set to very easy to enjoy the map and look for bugs. Please review it

    City of War: Headquarters + Ingame Video http://www.youtube.com/watch?v=weWa3vuKERE

    Direct link to old beta video on youtube, you can compare the evolution

    http://www.youtube.com/watch?v=T8AtBFIwfjY

    ****NEW SNAPSHOTS FROM THE WIP****

    Low Level Area



    Low Level Area detail



    Low level Area 2




    Mid Level Area



    Mid Level Stairs



    Mid Level Control Desk






    Old links_________________________________________

    SP_City_Of_War_Headquartes.rar:
    http://files.filefront.com/theinterl.../fileinfo.html

    And here a YouTube Video:

    http://es.youtube.com/watch?v=AbzqtWt_ASs

    Here is Headquarters, my second custom map. It will be an undergrounded facilities such a military secret base or something like that.

    Now i´m developing just the map without covers or kismet instructions coz i want to try level streaming to achive real checkpoints at this map.

    Main concept:

    At the end of "City of War: Ravensearch" you reach an elevator wich is going nowhere. There is where Headquarters starts. This map will be alone player with some puzzles that i have in mind.








    Please comment are very welcome
    Last edited by theinterlock; 11-28-2008 at 02:59 AM. Reason: Update

  2. #2
    MSgt. Shooter Person
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    wow, you are back with a big bang interlock, looks completely unique in design & the structure feels solid good.

    Keep us updated
    Gears of War custom maps - Fast Action Series - Locust Wars

  3. #3
    MSgt. Shooter Person
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    Nice to hear u again far. Thanks for ur reply. I will update with a beta as soon as i can.

    Keep in touch

  4. #4
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    bastart!!!! Looks amazing. I prefer water over imulsion for your map.

  5. #5
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    OK, will be water. This weekend a beta will be uploaded. Wait coz this map is near a MetalGear action.

    Bastart???? What does it mean? :P

  6. #6
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    I think bastart is his way of saying nice job. Looks highly impressive, I respect the time and effort you put into creating new experiences, good job.

  7. #7
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    No worry Big Tickett I know what it was. Thank u for ur reply. I put a lot of effort on those maps and specially at the first one, city of war: raven search.

    Please wait for the final release of the raven search and for the beta of headquarters.

  8. #8
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    I said that because when I see something so good I am angry with envy. I saw someone else misspell bastard as bastart and thought it looked friendlier so I did the same

  9. #9
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    Quote Originally Posted by Thaur View Post
    I said that because when I see something so good I am angry with envy. I saw someone else misspell bastard as bastart and thought it looked friendlier so I did the same
    That was me who coined the phrase 'Bastart". Remember my name when "Bastart" rises to become one of the greatest phrases of all time.

  10. #10
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    Thank u thaur. By the way all my problems with maps terrains and packages have been resolved when the game was reinstalled.

    Thank u

  11. #11
    Skaarj
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    Looks great, i'm waiting for the Beta
    Your Maps are by far the most beautiful.

  12. #12
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    Hey maverick, thank u this maps I think its totaly diferent. Maybe today or tomorrow I upload a "Walking Only Beta" to review the map.

    Wait becouse it will be better than my first one

  13. #13
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    Wow man these are great maps! How does a SP Map work in Gears? Do you have the Locust creatures scripted or something? Would you consider mapping for UT3? Your skills would definitely be appreciated by the Unreal community.

  14. #14
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    thank u AnubanUT2. I´m very happy to hear this. I learn all the kismet functions by myself and Is like a drug I like it a lot. Sp maps works at the same way like MP maps. Only know How about kismet is needed.

    Becouse of my work I have "skills" of programming, Mechanicals, lighting and I spend a lot of time playing with these games.

    If u think that this maps are good wait for the beta of Headquarters maybe u increase your mind.

    Again thank u
    Last edited by theinterlock; 03-08-2008 at 06:10 PM.

  15. #15
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    Cool man. looking forward to the download link so I can play this ... I will keep my eyes open for your work from now on.

  16. #16
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    WIP link Added at first post.

  17. #17
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    holy crap. this looks great keep up the good work!

    Or in espanol, esta muy bonita y bueno!

  18. #18
    Skaarj
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    Hi, i played it and i have some comments:
    First, you have a broken brush or skybox. Here is a screenshot:
    http://img3.imagebanana.com/img/2z5u3690/gearsbox1.jpg

    The Map looks good but it doesn't feel like Gears. I think the "street" and "city" theme is much better for Gears of War. "Headquarters" doesn't have much of "Destroyed Beauty" Feeling.
    In some rooms, especially with the rock walls you need much more detail, there all look the same and don't have the beauty detail of "City of War".
    In most corridores and rooms you didn't have room for cover, i don't know how this would work in the final map.
    Please take my comments not to seriously, i hope you can use them.

    Greetings
    Nico

  19. #19
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    Quote Originally Posted by [Wolf]Maverick View Post
    Hi, i played it and i have some comments:
    First, you have a broken brush or skybox. Here is a screenshot:
    http://img3.imagebanana.com/img/2z5u3690/gearsbox1.jpg

    The Map looks good but it doesn't feel like Gears. I think the "street" and "city" theme is much better for Gears of War. "Headquarters" doesn't have much of "Destroyed Beauty" Feeling.
    In some rooms, especially with the rock walls you need much more detail, there all look the same and don't have the beauty detail of "City of War".
    In most corridores and rooms you didn't have room for cover, i don't know how this would work in the final map.
    Please take my comments not to seriously, i hope you can use them.

    Greetings
    Nico
    Well, I know maybe that is not gears for u but this map follow the sense of my trilogy and by the way this is the meaning of "Custom Maps".

    The meaning of this map is a abandoned Headquarters, no details now but I have in mind a lot of amazing details.

    As I said above this beta is only to review the desing and take all the comments of you. No covers, No AI, No kismet.

    Ofcousre there isnt details coz I´m not in this fase. No worry, Headquarters will be better than City of War.


    And please you are welcome to say all the constructional advices that u want to do

  20. #20
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    Maverick the image link is broken, I can only see a Banana, ;P

  21. #21
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    jesus christ what is with all these fools saying "it doesnt feel like gears it doesnt have that destroyed beauty feeling." You people make me sick. This is a CUSTOM MAPS FORUM. You know, for trying new things? As opposed to exactly copying the retail game, which I guess you would prefer. If it were up to you people would still be drawing stick figures on cave walls because you hate the thought of art changing or progressing in any way

    I apologize for the rant but this is seriously like the fifth time someone has said the exact same thing. It is usually someone just wandering in to the forums, opening their mouth and then disappearing. There is a little conveyor belt of them.
    Last edited by Thaur; 03-10-2008 at 01:34 PM.

  22. #22
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    Well I think there is space for all of us

  23. #23
    Skaarj
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    @thaur
    I know this is a custom map forum, i was only expressing my opinion.
    I think theinterlock does very great work for the community and his maps are awesome. This was only my first impression of his very early map and of course i will play all of his maps.
    I'm very sorry if i offended someone with my comment.
    @The interlock your first map was awesome and i really seeing forward for the second chapter of the trilogy.
    The image Link is working for me.

    Greetings
    Nico

  24. #24
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    In any case I was offended. No worry. I apreciate a lot your comments

    Maverick are u from Germany?

  25. #25
    Skaarj
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    When you trilogy is finished, will the player be able to play all three maps in one session, like a mini-campaign, or must each map individual opened with the console?
    Yes i'm from Berlin in Germany. Why?

  26. #26
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    Well, I was all the last weekend trying to make the checkpoints and level streaming works but anything works. and this is very annoying coz without this play at my levels will be hard coz always restart from the begining. Maybe one day SOME ONE FROM EPIC TAKE US IN CARE AND RELEASE AN OPERATIVE CAMPAING EDITOR, sorry for screaming but...I needed.

    Dankesen for your interest
    Last edited by theinterlock; 03-10-2008 at 03:59 AM.

  27. #27
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    Yes I was very interested about you trying to get checkpoints to work and I thought it made sense that it required level streaming for it to work. I thought of a possibility that is rather crappy but it is better than nothing. That being to release two or three versions of a map, each with the playerstart in a new place (where you would have the checkpoint originally). So for example I would release my map containing 2 map files, one being nergal and one being nergalb. Nergal would contain the entire level and you could play it from start to finish without checkpoints. However if you died half way through, you could load up nergalb which would start you half way. It is a pretty weak alternative to check points but I am thinking about it.

  28. #28
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    That was my first idea, small maps. But then it will be finished very quickly theb the fun its over.

    I´m working it
    Last edited by theinterlock; 03-10-2008 at 06:09 PM.

  29. #29
    Skaarj
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    How does the Original Campaign does is? Is every checkpoint a new map?

  30. #30
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    I spent a lot of hours reviewing all the scripts of epics game and fact its seems clear how to doit.

    First you place an warfare.interestpoint in the map then you link to one previous scripted resource called warfare/whatever.

    There is the problem I think. Its the same for the objectives advices.

    Then when you place a check point and try to use it the game crash.

  31. #31
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    New Snapshots Added

  32. #32
    Skaarj
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    The map looks awesome.

  33. #33
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    Thank u for your reply

  34. #34
    Skaarj
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    very cool new snapshots interlock, when is the first playable beta is coming out?

  35. #35
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    I´m finishing rightnow the final area. I´m trying to do a first script the next weekend without details an after add the cutscenes and all the decals.

    I think that i need at least two weeks more.

    But no worry I will update with new improvements as sonn as I can

  36. #36
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    New Video with all the progress was added.

  37. #37
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    Looking good man.

  38. #38
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    New youtube link added. Thank u Raenz

  39. #39
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    ****NEW SNAPSHOTS FROM THE WIP**** @ first post

  40. #40
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    nice map interlock it looks well thought out and the detail is exellent cant wait 2 play the whole thing


 
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