I need to make a material that changes colour based on the light hitting it.
This material then needs to be applied to a static mesh. However my previous attempts at applying a new texture to a static mesh have failed.
I select the static mesh, sync to generic browser, select the static mesh, right click, open static mesh editor, open the LOD parameter, change the texture, close the editor. When i 'play from here' it shows no change and when i go back into the editor the original material is still applied.
I cant work out whats going on so any help here would be greatly appreciated.