Heya
I need to make a material that changes colour based on the light hitting it.
This material then needs to be applied to a static mesh. However my previous attempts at applying a new texture to a static mesh have failed.
I select the static mesh, sync to generic browser, select the static mesh, right click, open static mesh editor, open the LOD parameter, change the texture, close the editor. When i 'play from here' it shows no change and when i go back into the editor the original material is still applied.
I cant work out whats going on so any help here would be greatly appreciated.
thanks
00



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It will always have the colour of the light it gets hit by. That's really all you need. It would actually be a lot more difficult to create a "tinted" version that you descriped. 

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