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  1. #1
    MSgt. Shooter Person
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    Map - Deathmatch (PC/PS3) Dm-lego [PC][PS3]

    REMOVED -
    Due to being kindly asked by LEGO execs to rename the map and remove all LEGO images etc, i've pulled the maps from where i've uploaded, and am about to release DM-BLOCKLAND. It is essentially the same map with one new area, but with the desired changes

    LEGO ASSETS - TEXTURES AND MODELS



    This one is more of a test at playing around with the new Physics options, so almost the whole map is destructable. There's 20 or so various types of LEGO blocks built into houses, walls and shapes. By the end of the match, it's mayhem :evil:
    There's a lot i could have done, but it is mainly a physics test.

    BEFORE

    AFTER

    RANDOM SHOT
    Last edited by LordSimeon; 05-11-2008 at 05:54 AM.

  2. #2

    Thumbs up nice fun map !

    now we need fun Anime models for UT3
    I Destroy all house and people too
    Last edited by BuffyTheSlayer; 02-15-2008 at 10:32 PM.
    = Buffy The Jedi Knight =

  3. #3
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    sweet!!.....ive really enjoyed all the maps..but lately ive been looking for something different b/c a lot of the maps are kinda the same...this mos def fits the bill..i love it...any thoughts on cooking this for the PS3?...this looks like a damn good time

  4. #4

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    Please cook it for PS3

  5. #5
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    LOL, that's one of the coolest things I've ever seen. I predict this will be one of the most popular maps on PSN if it comes out for the Playstation. Very cool. Lego games are really popular too. This is going t be great.
    PSN ID- Darth-Krayt

    Monster Hunter, Mortal Kombat vs DC, Unreal Tournament 3, Motorstorm Pacific Rift, Ghostbusters, The Eye of Judgment, Killzone 2, Sacred 2 Fallen Angel, Gran Turismo 5p, MGS4

  6. #6
    Redeemer
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    It looks MUCH better and more lego than in the pictures.

    I was running at the framerate cap the entire time... and the physics were VERY impressive. Now why can't frigging Ageia do something like that. How does this run for people w/o physx cards?
    | Asus M2N32 590 Sli | AMD x2 6400+| XFX Geforce 8800 GTS 640; core:658, memory:960, shader: 1414| 2 GB Corsair XMS DDR2 6400| (*useless) Physx by Ageia | Creative Xi-fi Xtremegamer | Samsung 2232GW 22" WS |

  7. #7
    Redeemer
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    ooh nice...wat is the performance like in this level though?
    UT3 Name : Death Storm369

  8. #8
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    Very creative level indeed ... looks like this is going to be a fun one. Thanks ..

    And as a reminder ... I already counted 3 cooking requests so I can see this is necessary:

    Quote Originally Posted by Mark Rein View Post
    Folks,

    Please stop asking over and over for mods to be cooked. Eventually that turns into trolling and we will ban you for that. One request is fine. People making mods have already gone to a great deal of trouble for the benefit of the community. Not all of those mods are going to be ideal for PS3 and it is the choice of the mod maker to decide to cook it to PS3 or not. So be polite and appreciative and maybe they'll help you. Be incessant and annoying and you're likely going to hurt the community more than you help it. We'll also kick you off this forum if you do so repeatedly.

  9. #9
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    Why'd you make the post marker red & blue? Why must you taunt us so?

  10. #10
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    Quote Originally Posted by Madmanxan View Post
    ooh nice...wat is the performance like in this level though?

    Not great ... on my system there are noticeable dips in the fps. It is bad considering the level is really not that large but it is so much fun because the lego blocks come apart and so this is effectively a level that allows almost total destruction. I love getting the UDamage and just taking the structures apart in a couple of blast. But it really needs to be optimized. I can't see this running on the PS3 anyway. If it did it would probably get less than 10 fps.

    Edit: Is this made to be run with systems that have the PhysX card ... ohhh if so I didn't get that from the description ... I thought it was some kind of built in physics that had nothing to do with the card. In that case this would not work on the PS3 for certain and I have to say that the fps was not as bad if that was the case. I may end up getting one of those cards if more maps like these came out, although I have no idea where I would be able to fit it. Having those fans on my 8800GTs eats up two slots. I guess I'd have to wait until I could upgrade to one Ultra card.
    Last edited by AnubanUT2; 02-15-2008 at 11:52 PM.

  11. #11
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    Gday, yeah i should cook it for the PS3 maybe with some modifications with optimising in mind.
    I don't have a Phys card, but i found if you have "castdynamicshadow" on it barely runs with only a few physics meshes. I have it turned off on all of them, kind of a weigh up "pretty vs fun"

  12. #12
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    my system is not even close to top of the line, but the performance is actually pretty good. yes, my fps did go down to 10 a few times, but this was when I was playing with 31 bots, and looking directly at all the action and lego flying everywhere.

    it's really cool playing this map and it will be fun playing games like this in the future with full physics and graphics. very promising technology.

    anyway, i love the map and I look forward to your other lego physics maps if you decide to make some more
    AMD Athlon 64 X2 6000+ 3.1ghz
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  13. #13

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    Damn I love legos....Especially destroying them.
    "I guess if luck wasn't involved, I'd win every one"

  14. #14
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    Have you tried cooking any PhysX maps on PS3, or are you assuming they wouldn't work? Cuz I think the PS3 has some form of PhysX built in to it's graphics card. I don't know that by any means, but I DO know that half the PS3 games I own have a "PhysX by Ageia" screen as one of the opening credit screens. Though it's probably just a tool alot of devs use to develop with.
    PSN ID- Darth-Krayt

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  15. #15
    Redeemer
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    Hm, this makes me appreciate my physx card. Performance is almost 100% solid.

    Don't worry, all 8-series cards will be able to handle maps like this soon =) Some map-makers might wanna get a head start.
    | Asus M2N32 590 Sli | AMD x2 6400+| XFX Geforce 8800 GTS 640; core:658, memory:960, shader: 1414| 2 GB Corsair XMS DDR2 6400| (*useless) Physx by Ageia | Creative Xi-fi Xtremegamer | Samsung 2232GW 22" WS |

  16. #16
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    Downloading now. Kinda want to try this map with http://utforums.epicgames.com/showthread.php?t=602793

    It might be pretty cool.

  17. #17
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    Just updated first post with PS3 download link.
    Hopefully it works alright, i don't have a PS3 so i have no way of testing.

  18. #18
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    Quote Originally Posted by jordan917 View Post
    Downloading now. Kinda want to try this map with http://utforums.epicgames.com/showthread.php?t=602793

    It might be pretty cool.
    Oh wow, that's a great idea.
    | Asus M2N32 590 Sli | AMD x2 6400+| XFX Geforce 8800 GTS 640; core:658, memory:960, shader: 1414| 2 GB Corsair XMS DDR2 6400| (*useless) Physx by Ageia | Creative Xi-fi Xtremegamer | Samsung 2232GW 22" WS |

  19. #19
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    I just tried this map out for PS3. Good news and bad news. The good news it that it loads. And, the PS3 handles the physics simulations like a champ. As a matter of fact, the only time the framerate dips is when a very large part of the map is viewed. As far as physics go, the PS3 has no trouble with those. Case in point, I shot the huge tower of legos near the word "LEGO" and there was no framerate drop as they all tumbled down. This is probably because physics are handled on a completely separate core, much like a physics card. Basically what I'm saying is, it's the graphics card that can't handle the graphics, but the Cell has absolutely no problem animating the physics objects.

  20. #20
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    What was the bad news? You seemed to have forgotten that part. You said all the Logos fall apart with no lag, but you didn't really say what was bad. Or did you mean that part where if you see the whole maps and get FPS dips was the bad part?
    PSN ID- Darth-Krayt

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  21. #21
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    Great Job Lord Simeon. After playing this for 2 hours nonstop, I think there should be a Lego map pack. This is a really great use of UT3's physics engine and a map pack with destructible environments would give people insane grins across their faces as they shoot everyone and the buildings to pieces. Maybe include the Goliath to smash though buildings I didn't notice a horrible drop in frames with my 2 Nvidia 7900 GTX OC cards. could use some optimization. Overall It put a huge smile on my face to shoot stuff to bits. That's always a winner in my book.

  22. #22
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    Damn ... the link is down
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  23. #23

    Default Confirming the pc link is down...

    Been waiting for something like this. Nice Job!!! Can't wait to download it when the link is up.
    It's only a matter of time before you see servers running this throwing deadly lego projectles at each other!!!

    It's interesting hearing that the PS3 runs this well. Made me think, if someone can make a test map with a as much physics stuff in it as possible(doesnt have to be pretty) so we can see what that thing i really capable of.

  24. #24
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    This may yet be a good opportunity to test the physics gun
    "All you base are belong to us!" -C.A.T.S.

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  25. #25

    Default Oh this is where the link is suppose to lead to


  26. #26
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    I love this map. I couldn't help but grin the whole time I was testing it out, seeing how different weapons affect the houses and little Lego guys. I don't have a PhysX card and for me the FPS never dipped below 40, even when everything had pretty much been levelled, so I think the simplicity of Lego blocks was definitely the right choice for this little experiment. I also appreciate the attention to detail here, like the fact that you somehow made even the water look like Lego. Great job all round.

    It's a real shame the bots aren't properly equipped to deal with a changing environment like this. As the match went on I'd increasingly find them standing still and staring at a wall, though occasionally they did some impressive jumping to get over the rubble. What would complete this map, I think, would be to maybe add some jump pads and higher areas, so that you can get on some of the rooftops before they collapse and add some Z-axis to the combat.

  27. #27
    Skaarj
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    I really want to try this map on PS3, but the mirror doesn't work for me and I can't download the map. So could someone use an other mirror please?

  28. #28
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    Quote Originally Posted by Undergrave View Post
    I really want to try this map on PS3, but the mirror doesn't work for me and I can't download the map. So could someone use an other mirror please?
    Strange, downloaded the file for PS3 10 min. ago.

    Gonna test it as soon as my GF allows me too...

  29. #29

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    alternativ link
    http://www.ut-x.net/component/option...227/Itemid,62/

    Edit:

    Video (Webstream)

    Click me
    Last edited by Terror_Force; 02-16-2008 at 08:05 AM.

  30. #30
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    This is the coolest thing EVER!

    lol at shooting the lego guy on the diving board.

    If only you could crush people with falling bricks

    BTW my system ran this flawlessly. No framerate drops whatsoever.
    Last edited by Secundus; 02-16-2008 at 09:02 AM.
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  31. #31
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    wow the ps3 version runs absolutely great ! with no psypics card at all ! :O\

    love the map ! original idea ! lol'd about the psypics

  32. #32
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    Quote Originally Posted by BananaXtreme View Post
    wow the ps3 version runs absolutely great ! with no psypics card at all ! :O\

    love the map ! original idea ! lol'd about the psypics
    Indeed, it runs smooth. Thank you CELL.

    But as mentioned before, a little framedrop when viewing the large part of town.
    Also a pity there's no sound when blocks fall on the ground.

    But it's a really cool map though. Haven't tested it online, but it will be fun to play if it does work.

  33. #33
    Skaarj
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    The fact is I have a MAC, so it could be the reason.
    And thanks for the alternative download link but it's for the PC version and I have problem with the PS3 version.

  34. #34
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    We need someone to make a lego man player model to go with this

    BTW Flak and Stinger secondary are best for flinging the bricks around.
    Last edited by Secundus; 02-16-2008 at 09:04 AM.
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  35. #35
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    Quote Originally Posted by Undergrave View Post
    I have problem with the PS3 version.
    What's the problem?

  36. #36
    Skaarj
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    I can't download it from Fileplanet

  37. #37
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    Really good and awesome performance even without an Ageia card. It runs perfectly smooth.
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    BEST MAP SO FAR.
    Last edited by ~{ISC}~Jigen; 02-16-2008 at 09:29 AM.

  38. #38
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    I can't download from fileplanet! please upload it to megaupload or something like that...

  39. #39
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    Now we need CTF-SpaceLego made!
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

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  40. #40
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    I love this map! Thanks for the PS3 cook. Yea somebody should definitly make a CTF map of lego. You could make a smaal little doorway to the flag, so it could be barricaded with other legos. And the bases could be color coded and fully destroyable. It would be amazing.


 
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