ok.......(after 40 views...) Going once.....
Going twice (after 64 views)
Hey there BloodRaven14,
As was suggested to me by Kronos, I would suggest adding just a slight amount
of desaturation found in your Post Process settings to the entire level and then
adding an Ambient light (skylight) that matches the purple of the sky without
interfering with your main light source. Adjust the intensity and experiment with
the settings until you have an atmosphere that brings everything together.
In most of my levels, I only use a Direct Light (in the color of the "sun" or light
source) and a Skylight to lighten up shadows and to add that hint of additional
color. You can also play around with the Scene Highlights, Midtones and Shadows
in the Post-Process settings to get some interesting results. Just experiment.
These are just my suggestions and don't NEED to happen but perhaps maybe it
would help! Also, some Depth of Field can go a long way to create depth-
(Just in case you don't know, all of these settings are found in
View> World Properties> DefaultPostProcessSettings)
Here is an animated GIF showing some adjustments I made to your screenshot
using photoshop to illustrate my point (hopefully!):
Just some ideas. Good luck and I can't wait to download and see how far I
Last edited by NEVERISM; 02-14-2008 at 05:29 PM.
well good to see you have made some big changes in the map. The only thing i would say is to remove the purple sky & add some other sky texture maybe light blue color.
Other then that let the map roll out now, time to play Keep new ideas for your next project.
Thanks guys, its good to see some feedback finally!
Haha, yeah I contributed a few Views trying to think of something to type about
and then just threw in some random suggestions. Perhaps you should choose
a sky that has a similar feel to what you planned (late day/evening) but also
suggests the type of conflict that is taking place within the map. Maybe a golden
sunset like "mausoleum" or something like that.
The purple sky might come off looking like "Gears of Peace" when you want the
player to be pumped up and staying in a savage-state of mind to conquer the
waves of creatures. They might be in a corner, meditating. Gears of Peace
would be a good experiment, creating a cartoon level and having some chainsaw
ceremonies amongst pretty flowers and ai bunny rabbits.
Might be fun!