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  1. #1
    Banned
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    Gamertag: BloodRaven14

    Exclamation SP_Endurence *Screenshots update*!!!

    Here is some of the latest screenshots from my map. Thew lighting is very difficult to do because There is only one sorce, the sun. But thats pretty much how I want it to be because its still day time, just in the evening.









    Please Get me some feedback! Im not posting another beta! Im sick of this map, I have another good idea for a map that will be SP and MP. Final version will be next so........

  2. #2
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    Gamertag: BloodRaven14

    Default

    ok.......(after 40 views...) Going once.....

  3. #3
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    Gamertag: BloodRaven14

    Default

    Going twice (after 64 views)

  4. #4
    MSgt. Shooter Person
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    Gamertag: NEVERISM

    Default 2 cents

    Hey there BloodRaven14,

    As was suggested to me by Kronos, I would suggest adding just a slight amount
    of desaturation found in your Post Process settings to the entire level and then
    adding an Ambient light (skylight) that matches the purple of the sky without
    interfering with your main light source. Adjust the intensity and experiment with
    the settings until you have an atmosphere that brings everything together.

    In most of my levels, I only use a Direct Light (in the color of the "sun" or light
    source) and a Skylight to lighten up shadows and to add that hint of additional
    color. You can also play around with the Scene Highlights, Midtones and Shadows
    in the Post-Process settings to get some interesting results. Just experiment.

    These are just my suggestions and don't NEED to happen but perhaps maybe it
    would help! Also, some Depth of Field can go a long way to create depth-
    (Just in case you don't know, all of these settings are found in
    View> World Properties> DefaultPostProcessSettings)

    Here is an animated GIF showing some adjustments I made to your screenshot
    using photoshop to illustrate my point (hopefully!):



    Just some ideas. Good luck and I can't wait to download and see how far I
    can get!
    Last edited by NEVERISM; 02-14-2008 at 05:29 PM.

  5. #5
    MSgt. Shooter Person
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    Default

    well good to see you have made some big changes in the map. The only thing i would say is to remove the purple sky & add some other sky texture maybe light blue color.

    Other then that let the map roll out now, time to play Keep new ideas for your next project.

  6. #6
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    Gamertag: BloodRaven14

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    Thanks guys, its good to see some feedback finally!

  7. #7
    MSgt. Shooter Person
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    Gamertag: NEVERISM

    Default

    Haha, yeah I contributed a few Views trying to think of something to type about
    and then just threw in some random suggestions. Perhaps you should choose
    a sky that has a similar feel to what you planned (late day/evening) but also
    suggests the type of conflict that is taking place within the map. Maybe a golden
    sunset like "mausoleum" or something like that.

    The purple sky might come off looking like "Gears of Peace" when you want the
    player to be pumped up and staying in a savage-state of mind to conquer the
    waves of creatures. They might be in a corner, meditating. Gears of Peace
    would be a good experiment, creating a cartoon level and having some chainsaw
    ceremonies amongst pretty flowers and ai bunny rabbits.
    Might be fun!

    Cheers


 

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