So I have a foliage volume set up and made some nice grass meshes to go with it. I have the material set to be non directional light... Well when positioning the foliage volume the results are really nice:
The cloud shadows light the ground and the grass perfectly:
Well the problem with moving the foliage volume results in only dynamic lighting so that the static shadows do not exist on the grass thus do not look very good in the shade:
Building lighting after positioning the foliage volume is... uh... not exactly what grass is suppose to look like:
Any help or suggestions to fix this problem would be greatly appreciated.![]()







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