Nice work. Very nice!
Nice work. Very nice!
(Exhales deeply) "It never ends"!
hey is there anyway of obtaining this map? also would you do a lance or bots version as this is just great work
Thanks for the interest and check back on Saturday.
Voted 5 for the screens. Hopefully more will join in once the link is updated
I'm going to try and get another beta download/fresh screens up this evening! I would love any feedback for the weapon placement, cover density, performance issues, etc.
Thanks Neverism! I'm having trouble with lighting not rendering consistently across the map. Otherwise, excellent job.
Are you seeing the "Lighting needs to be rebuilt" message on the upper-left corner of the screen or is it another type of issue?
I appreciate any help in narrowing the problems down and once again, thanks for the help!
I experience the lighting issue in-game and in-editor. Also, the editor crashes if I attempt to rebuild or PIE.
Did you publish this map?
Last edited by LiquidLeary; 12-23-2008 at 02:07 AM.
I recall someone else released an unpublished map and it prevented this from happening. I'm not sure what causes it though.
Neversim, this is every bit as good as I hoped it would be. Im getting the same lighting issues as the other posters, but even with that I can see this is a gorgeous map. You are very talanted and really have a grasp of the Gears aesthetic. I'd have to say this is in the handfull of truly stock quality looking maps released, along with MozI's MP_Pipeline, some of Kantham's Lance maps and a couple of others. The PP is a little too desaturated for my tastes (Im more into the warmer more saturated look of GOW2), but thats purely a personal thing, and the scheme fits perfectly with the GOW1 look overall.
The layout looks to have huge potential too. I really hope the issues can be sorted out and this gets some play online.
Last edited by Crayfish; 12-23-2008 at 06:22 AM.
Thanks a lot for the good words Crayfish. I appreciate it very much.
The PPE is definitely something that is highly subjective and changes from
person to person. Thankfully it isn't too difficult to experiment with and get
Any other suggestions/feedback will only help the map improve.
I will try to republish the map and upload it again to see if it fixes the lighting issues.