Page 2 of 2 FirstFirst 12
Results 41 to 62 of 62
  1. #41
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Location
    Jacinto
    Posts
    91
    Gamer IDs

    Gamertag: MUSICKALGUNZ

    Default

    Nice work. Very nice!
    (Exhales deeply) "It never ends"!

  2. #42
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    hey is there anyway of obtaining this map? also would you do a lance or bots version as this is just great work

  3. #43
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by ViLsMiK View Post
    hey is there anyway of obtaining this map? also would you do a lance or bots version as this is just great work
    Currently the download is not available. It will be available this Saturday (12/13/2008) and this post will be updated at that time. If I knew how to add bots within my multiplayer maps, I would do it- As it stands now, it will be released as a generic map and nothing special!

    Thanks for the interest and check back on Saturday.

  4. #44
    Boomshot
    Join Date
    Jul 2006
    Location
    Canada, Quebec
    Posts
    2,851
    Gamer IDs

    Gamertag: Kantham

    Default

    Wow to the idiot who 1-star voted this for 3 stars. We definitively need to know who give star ratings like that. Voted 5 to increase.

  5. #45
    Iron Guard
    Join Date
    Jun 2008
    Location
    Los Angeles, CA
    Posts
    503
    Gamer IDs

    Gamertag: Liquid Leary

    Default

    Voted 5 for the screens. Hopefully more will join in once the link is updated

  6. #46
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by Kantham View Post
    Wow to the idiot who 1-star voted this for 3 stars. We definitively need to know who give star ratings like that. Voted 5 to increase.
    Thanks Kantham, I don't really take that stuff too seriously- but it is much appreciated, nevertheless.


    Quote Originally Posted by LiquidLeary View Post
    Voted 5 for the screens. Hopefully more will join in once the link is updated
    Thanks liquidLeary, these are pretty old screens in need of updating but as you've mentioned, a download link is much more important! I've been meaning to show some love to this map, as it was one of my earliest attempts using the new Unreal tech. It needs some optimization and also some aesthetic fixes here and there-

    I'm going to try and get another beta download/fresh screens up this evening! I would love any feedback for the weapon placement, cover density, performance issues, etc.

    Cheers!

  7. #47
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    Quote Originally Posted by NEVERISM View Post
    Currently the download is not available. It will be available this Saturday (12/13/2008) and this post will be updated at that time. If I knew how to add bots within my multiplayer maps, I would do it- As it stands now, it will be released as a generic map and nothing special!

    Thanks for the interest and check back on Saturday.
    awesome. thanks for replying

    ill be waiting for this on saturday hopefully when you upload them, mabey Kantham could help you with the bots as he has alot of experience with his lance creations but idk it's up to him.

    Good work looking forward to it :P

  8. #48
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    is this still on track?

  9. #49
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by ViLsMiK View Post
    is this still on track?
    Still on track but delayed due to some problems with my computer. Hopefully online ASAP

  10. #50
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    Quote Originally Posted by NEVERISM View Post
    Still on track but delayed due to some problems with my computer. Hopefully online ASAP
    ok great :P

  11. #51
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    any update on this one?

  12. #52
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by ViLsMiK View Post
    any update on this one?
    First post updated. Thanks for your patience!
    Happy Holidays

  13. #53
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    wow! i will give this a try now

  14. #54
    Iron Guard
    Join Date
    Jun 2008
    Location
    Los Angeles, CA
    Posts
    503
    Gamer IDs

    Gamertag: Liquid Leary

    Default

    Thanks Neverism! I'm having trouble with lighting not rendering consistently across the map. Otherwise, excellent job.

  15. #55
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by LiquidLeary View Post
    Thanks Neverism! I'm having trouble with lighting not rendering consistently across the map. Otherwise, excellent job.
    Thanks for trying it out LiquidLeary- I will have a look at the lighting and see what might be going on.
    Are you seeing the "Lighting needs to be rebuilt" message on the upper-left corner of the screen or is it another type of issue?

    I appreciate any help in narrowing the problems down and once again, thanks for the help!

  16. #56
    Iron Guard
    Join Date
    Jun 2008
    Location
    Los Angeles, CA
    Posts
    503
    Gamer IDs

    Gamertag: Liquid Leary

    Default

    I experience the lighting issue in-game and in-editor. Also, the editor crashes if I attempt to rebuild or PIE.

    Did you publish this map?
    Last edited by LiquidLeary; 12-23-2008 at 02:07 AM.

  17. #57
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by LiquidLeary View Post
    I experience the lighting issue in-game and in-editor. Also, the editor crashes if I attempt to rebuild or PIE.

    Did you publish this map?
    Yes, this is a cooked map.

    I will upload the Unpublished version and update at that time.
    Is this a common problem?

  18. #58
    Iron Guard
    Join Date
    Jun 2008
    Location
    Los Angeles, CA
    Posts
    503
    Gamer IDs

    Gamertag: Liquid Leary

    Default

    I recall someone else released an unpublished map and it prevented this from happening. I'm not sure what causes it though.

  19. #59
    Iron Guard
    Join Date
    Jun 2008
    Location
    UK
    Posts
    514
    Gamer IDs

    Gamertag: Crayfis

    Thumbs up

    Neversim, this is every bit as good as I hoped it would be. Im getting the same lighting issues as the other posters, but even with that I can see this is a gorgeous map. You are very talanted and really have a grasp of the Gears aesthetic. I'd have to say this is in the handfull of truly stock quality looking maps released, along with MozI's MP_Pipeline, some of Kantham's Lance maps and a couple of others. The PP is a little too desaturated for my tastes (Im more into the warmer more saturated look of GOW2), but thats purely a personal thing, and the scheme fits perfectly with the GOW1 look overall.
    The layout looks to have huge potential too. I really hope the issues can be sorted out and this gets some play online.
    Fantastic work.
    Crayfish.

  20. #60
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Thanks a lot for the good words Crayfish. I appreciate it very much.

    The PPE is definitely something that is highly subjective and changes from
    person to person. Thankfully it isn't too difficult to experiment with and get
    different results-

    Any other suggestions/feedback will only help the map improve.

    I will try to republish the map and upload it again to see if it fixes the lighting issues.

    Cheers!

  21. #61
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    261

    Default

    Quote Originally Posted by NEVERISM View Post
    Thanks a lot for the good words Crayfish. I appreciate it very much.

    The PPE is definitely something that is highly subjective and changes from
    person to person. Thankfully it isn't too difficult to experiment with and get
    different results-

    Any other suggestions/feedback will only help the map improve.

    I will try to republish the map and upload it again to see if it fixes the lighting issues.

    Cheers!
    check your private messages Neverism

  22. #62
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Seattle WA
    Posts
    84
    Gamer IDs

    Gamertag: NEVERISM

    Default

    Quote Originally Posted by ViLsMiK View Post
    check your private messages Neverism
    Replied. Thanks for the effort!


 
Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •