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  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    40

    Default texture scaling on a terrain created in Unrealed question

    Hi all, I made a terrain, and as I increased the tessellation, the the form kept looked better and better, but the texture became smaller and smaller. I cannot figure out how to get the texture on the terrain bigger, please help!

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    40

    Default

    bump anybody know?

  3. #3
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Posts
    82

    Default

    In your terrain materials. The MappingScale property...

  4. #4
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    75

    Default

    Isn't the terrain scalable?

    I have never tried it but couldn't you change the widget or manually type in the scale?

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Location
    Bern, Switzerland
    Posts
    418

    Default

    Aye, perfectly scaleable. You can also go into the terrain material's properties and adjust the MappingScale.

    It's not advisable to have too many polygons in your terrain by the way, 192x192 is probably the highest that makes sense. At leas that's what I got out of this tutorial, never actually tried insanely high patch counts.
    VCTF-Harbour, it is done

  6. #6
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    40

    Default

    Thanks I got it to scale the texture


 

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