Page 2 of 2 FirstFirst 12
Results 41 to 75 of 75
  1. #41
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    129

    Default

    It was not a consistent error type,I was cycling through several. I no longer have my paper scraps with all of the errors and notes written down so I can not say how many times this came up exactly ( went looking online for all the errors that I had-sparse information) .

    No other games caused the problem, just UT3. There were several workarounds I found on the web that supposedly would stop the GAME from crashing, but the Editor Always crashed it during a light rebuild.

    I see I missed the fact that you run Vista, so there may be other things involved. It is about a five minute test with the memory change if you have 2 sticks (and not 1) and since you have no problems altering your system (pwr supply,video card) at least you should be able to verify the memory this way and not have to think about it later . If yours is the post where the old, good system was given to a friend and your copy of UT3 worked on that then what are the differences between the systems that could cause a good copy (it worked before) of ut3 to have problems on the new system, bios/Motherboard Drivers/vista? Perhaps you could ask for anyone having your type of hardware setup to post if they have the same thing and how they might have fixed it...could be a short cut.
    Last edited by Eldraad; 02-25-2008 at 02:23 PM.

  2. #42
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Nah, I've still got my old system. I could actually sometimes play UT3 for one game only when I had the GTS. Since I got the new PSU, re-installed Windows and got the GT from Chillblast (builders), UT3 won't load at all.

    I've only had the one error - Visual C++, and yeah I have Vista. In other games new nVidia drivers have improved stability (Crysis, Bioshock). It's odd that UT3 is now worse than ever. I really ought to do that RAM test...

    EDIT: Have just tried the other stick in slot 0. UT3 failed with a C++. Will try now returning original slot 0 stick.
    EDIT 2: Have tried the original slot 0 stick alone. UT3 failed with a C++. So either both sticks of memory are screwed or neither are. Great!
    EDIT 3: Let's face it, it's more likely my few-months-old memory is fine. It's survived stress tests and works in other games. Windows recognises it. Etc. However, I'm wondering if it's the GT card that's made things worse - isn't it pretty badly supported by nVidia's Vista ForceWare?
    Last edited by Makron2n; 02-25-2008 at 03:24 PM. Reason: update

  3. #43

    Default

    Hey guys im new to this so here goes. I recently purchased UT3 from Game and as it was there i got the limited edition version. When i got home i installed it on my pc (specs: Windows xp home made by Mesh, Amd Athlon 64 X2 Dual Core Processor 3800+ 2.02Ghz, 1.00GB Ram nvidia graphics card [as near as i no]). Now I installed it without a problem, set up my little online account in the game and started to play. At first it was fun and I discovered what a brilliant game it is but after about 6 missions in when i started playing 'Warfare' maps the game would freeze and then chuck me out for no reason. I have tried the 'Instant Action' bit and did a 'Warfare' map on that and again it chucked me out.

    Now sometimes i get an error message quoting a location in the hard drive to do with the binaries for the game (which i don't have a clue about).

    I also recently brought a laptop with Vista so i thought i would try UT3 on there. I installed it ok with one little hitch and guess what as soon as i play a 'Warfare' map it throws me out.

    I don't know if this will help but i got a wireless adapter for my computer so i could run laptop and computer at same time on internet. Ever since that it has caused a few problems which i think are down to this 'Belkin@ adapter only being able to send 54Mbps. Am I correct?

    Finally one last thing If your going to reply to me please use simple terms as I have no idea what certain things are in my computer if it is nessary then please explain what you mean.

    Thanks sorry to go on

    Longjohn

  4. #44
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Longjohn, do you get a C++ error message then? Or, er, was your post completely unrelated to this topic? In which case I'd urge you to have a look at some of the other topics.

  5. #45
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    129

    Default

    You have a personal message with a scant bit of info fond while I was at work...

  6. #46
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Cheers Eldraad. The sound fix didn't work, alas. I only moved one of the sticks of memory to a different slot, simply trying the other one out in the same slot but without the other stick. So, er, yeah, maybe I should try moving them both to slot 1 or something.
    EDIT: That didn't work either.
    EDIT2: Here's something odd. Rather than stopping on the memory check, the log stops at this for my last attempt:
    Init: OS stats:
    Init: Windows Vista
    Init: RemoteDeskt
    ...perhaps not a memory thing after all?
    Last edited by Makron2n; 02-25-2008 at 07:23 PM. Reason: No-one likes double posts.

  7. #47

    Default

    Quote Originally Posted by DrFish View Post
    Thought so, too.
    But, wrong. In my case, and in another one, it was just the little lower than required RAM voltage. Especially on newer systems this is a regularity.
    An application may quit functioning with an absurdly misleading error message since something else has happened in the back stage, but resulted as a loss of control in the application core or its dynamically linked library.
    In Linux it is called "segmentation fault". It could be _anything_ from buggy driver or binary incompatability to hardware failure.
    In other cases it is a more direct Blue Screen and/or reboot.

    My advice: start to suspect your hardware configuration.
    C++ error is software error. But could be an hardware error? on voltage of ram? This solution is ok to the problem in question of C++ error?

    If yes, how can i modify the voltage? entering in the bios setting?

  8. #48
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Quote Originally Posted by ClmUt3 View Post
    C++ error is software error. But could be an hardware error? on voltage of ram? This solution is ok to the problem in question of C++ error?

    If yes, how can i modify the voltage? entering in the bios setting?
    You can indeed. Didn't make any difference to me - mine was already on 2.1V. But give it a shot.

  9. #49

    Default

    Okay! I've fixed my problem..so far anyway. At least the game is working now.

    I was having the problem where I would get the C++ error upon the splash screen.

    How this was caused: Freezing/Lockups/BSOD during the game forced me to hard reboot the computer. Then when it started up again, I got these error messages.

    How I fixed it: To fix the problem, I tried uninstalling and reinstalling the game. This did not work. So I re-applied the UT3 1.1 patch. BINGO it worked again.


    I have not tried installing the 1.2 patch on top of this..I'm a little hesitant to do so because it works now!

    My specs:

    AMD Opteron 170
    Gigabyte GA-K8NXP-SLI
    2 Gigs of Ram
    Nvidia Gefore 8800GT
    Windows XP
    Nvidia Beta drivers (169.28)


    Again, just to sum up:


    PROBLEM: UT3 Splash screen causing C++ error

    CAUSE: Hard resetting of my machine when it randomly locked up during load of either main menu or various maps

    SOLUTION: I uninstalled, then reinstalled the game. I then applied the UT3 Patch 1.1 (This was what I had before the error began)


    I have yet to install the 1.2 patch.

  10. #50

    Default

    Hey,
    Bugger posted in the wrong thread soz guys.

  11. #51
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Perhaps I should try with just the 1.1 patch, although given that both the release version and 1.2 fail I doubt it'll make much difference...

  12. #52

    Default error again

    So I installed the new ccc 8.2 and unreal seemed to run a little more consistent. I have pretty much given up on having Oblivion installed, because once I install this I get the C++ error and unreal either crashes loading up a map or it doesn't even load the game.
    Once I installed the 1.2 driver the game seemed to run a little smoother. Then I tried a warfare match and it kicked me out. I am able to play dm maps. However putting them on a cycle, I got the c++ error again when Deimos (I think that's the name) went to load. So I reset my pc, went to play unreal in this stage and got some blue screen about driver in a loop (ati2dvag). I'll probably post this problem in another post given that this is about the C++ error.
    I think I'll reinstall UT3 and just put the older patch in, only a few maps wouldn't work, compared to most warfare maps.

  13. #53
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    129

    Default

    The only other thing that I have heard (lots of probs with people on Vista & XFI and UT3) is an update for microsoft visual c++ 2008. If I read that correctly it solved one persons problem but who knows. Looks like a number of people with the above listed items have a problem that there is no over all solution for. I have seen sound drivers changed (not always worked), turning off Openal somehow, removing the sound card and all drivers from the system and updating the C++ files with a 2008 version. None of which has worked for everyone. One person seems to have totally reformatted his system and reinstalled the game (don't know if that was the ONLY thing reinstalled or not to see if it worked) only to start getting the error a day or so later. Seems to be a lot of variables with the Vista/XFI/Ut3 combo.

  14. #54
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Quote Originally Posted by Eldraad View Post
    Seems to be a lot of variables with the Vista/XFI/Ut3 combo.
    Too right. I've tried everything short of wiping out all my data, although I have had to re-install Windows completely (unrelated - Windows Update failed). And still no luck...still, I've got plenty of Super Mario Galaxy finished while waiting for various things to install....

  15. #55
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    129

    Default

    So if worse comes to worst and you have everything backed up are you going to install windows again and your drivers THEN ut3 and nothing else to see if you have the problems still? Cause "Been there Done that" For Chronicles of Riddick...but it did have the grace to work afterwards. It was a last resort for my Nephew. Gads, the stuff I backed up off of his pc....

    But that is for worst case and not for the faint of heart (I cringe when I come to that conclusion).

  16. #56
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    Quote Originally Posted by Eldraad View Post
    So if worse comes to worst and you have everything backed up are you going to install windows again and your drivers THEN ut3 and nothing else to see if you have the problems still? Cause "Been there Done that" For Chronicles of Riddick...but it did have the grace to work afterwards. It was a last resort for my Nephew. Gads, the stuff I backed up off of his pc....

    But that is for worst case and not for the faint of heart (I cringe when I come to that conclusion).
    I basically have done that - OK, I didn't reformat but the drivers were wiped and I only installed one other game before UT3, and perhaps a couple of programs like Winamp. Things are worse now! It's bizarre.

  17. #57
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    53

    Default

    SUPER MAXIMUM BUMP. Recently, after an all-night stress test revealed one of my memory sticks to be bad, my PC builders kindly sent a replacement by courier. Having installed it and run the same stress test, it would appear to be better, and guess what, UT3 works! Is what I would say if it actually did but, of course, IT STILL HAS THE C++ ERROR. Excuse me while I bury myself in a concrete tomb.

  18. #58

    Default

    I'd like to climb aboard this train wreck. I've gotten passed the black screens. The blue screens. The Error reports. The artifacting. The lag. The stuttering. The Editor crashing. And still, this tumor remains embedded in the depths of my UT3 Collector's Edition installation. I've tried reinstalling, every single listed INI tweak on this site, over 30 different clean-installed driver versions, DX updates, C++ Runtime/Framework updates, Windows XP patches, patched/unpatched UT3, reformatting, registry cleans, every scan imaginable, reformatting again, reinstalling again, redistributable DLL's and other countless things. I've run 48 hour stability tests on every individual piece of hardware on my computer, and the whole thing together. No errors, nothing is overclocked, nothing is running hot. I don't have any problems with any other games. But with UT3, I get the instant gratification of loading a map and playing a round, only to load another one and get hit with this mocking error window, UT3 still responsive, but unplayable without any sort of key-press acknowledgment. What did I do to deserve this? How have I displeased the Tournament gods? Why hasn't Epic done **** about this?

  19. #59

    Default

    AIUTO/HELP:

    I've read various messages about C++ error but i haven't seen before a solution for this problem, in other word a solution that give positive effect about this problem.

    So, a lot of people (many many many person) can't play to the game. Some of this can play to the game but only for a few time because appear the the C++ error.

    In other word, there isn't any solution to the UT3 crash, C++ error.

  20. #60

    Default

    Guess I can join the train then as well I get this error in campaign now I'm at the harbor mission (first one with the krall) whenever I see one it just gives the error really stupid oh well

    Wish there was some fix but I don't see anything that has helped yet

  21. #61

    Default

    Does Epic ever read these forums? I'm pretty sure that if someone posted a thread full of stolen CD-Keys and aimbots in this forum, none of the admins would notice.

  22. #62

    Default

    They do but it would help if they would even say, We are looking to help you guys but we don't have a solution a.t.m.

    Back to suspense I guess the only thing that doesn't at weird :S

  23. #63

    Default I have the same ISSUE!!

    Ok.. so most of the people who have this problem like you have nvidia, so you believed it was driver issue.. But i have an ATI card hd3850, & i have the same EXACT issue.. DID YOU EVER GET A RESOLUTION? please help..

    ALSO most of us have ASUS MOTHERBOARDS... (dont know if that is the issue)

    asus maximus formula SE
    qx9650
    4 gb ram
    vista ultra 64 bit
    hd3850

  24. #64

    Default

    I HAVE SAME ERROR.. with my asus maximus formla SE, qx9650, hd3850.. HELP

  25. #65
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Posts
    272

    Default

    My brother had similar problems with unreal engine 3 games on his laptop. Laptops simply arn't built for gaming!
    Avid supporter of RuneStorms "Ballistic Weapons" mod.
    (\_/)
    (O.o)
    (> <)o This is Bunny. Copy Bunny into your signature to help him on his way to world domination

  26. #66
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    123

    Default

    Hi, I just wanted to post some info in hopes that it may help some with this error. I had it happen to me a little while ago after dowloading a beta map and found that maps that contained a sun flare fx to consistently crash UT3. Here's a copy of a post I made on another thread:

    "they shouldn't have to delete all the user content from the folder their storing them in. I place my mods and maps under \My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\ and what I found was the issue was a map I downloaded that may not have been fully cooked which had a folder called "Effects" with a FlareFX .u or .upk file for the map and went in my CookedPC folder.
    Everytime I played a map like Sanctuary with the flare effect I could be in the map until I looked towards the direction of the map with the sun flare effect and then it would crash to my desktop with a Visual C++ error. Once I figured out it was this file causing the issue I just deleted the flarefx file and the game played fine.
    I would say start by removing folders (and you don't have to delete them, just move the files to another temporary folder outside of your UTGame folder and start up UT3; This way if it didn't fix the issue you can just put them back and keep testing) that have assets that are already part of UT3 like that Effects folder I had the issue with. Maps should be ok if they have the .ini, .u, and .upk files they need. Mods usually only have parts that go into the Config folder and under CookedPC. This isn't always the case as I have mods with folders for say Galtanor's invasion as an example that don't cause any issues and some maps don't always come with an ini file. Start with the latest mods they added and work your way back. Good Luck, I know I had a big headache after I was done testing to narrow it down to that file. "

    This was after reinstalling windows, checking my ram, reinstalling UT3 4 times and trying every tweak I could find in the ini to get it to work and all it was was some map that had not been cooked corectly and I had uncompressed all the files into my UTGame folder without checking what was in the package. Anyways, hopefully this points some people in the right direction.
    Last edited by DscytheX; 06-19-2008 at 03:23 PM.

  27. #67
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    243

    Default

    Wow - I think you're onto something there.

    I have been wondering why my c++ runtime crashes only occur on 'outside' maps, and why stock maps that used to work fine (like Sanctuary, and Torlan) now no longer do.

    It also puzzled me why I could run around at times for a few seconds in those maps, and only when I looked up did it crash.

    I've spent hours trying every possible suggested solution - new/older gfx drivers, emptying cache - the works. And now, I may finally have the answer!

    Cant wait to get home from work and look for this rogue "Effects" folder!

    I'll keep you all posted!

  28. #68
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    123

    Default

    Thanks Bawsy. I actually used Sanctuary for my testing because I could load into to it, but as soon as I looked towards the centre of the map if I spawned outside it would consistantly crash every time. Good luck and hope it works for you.

  29. #69
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    243

    Default

    Quote Originally Posted by DscytheX View Post
    Thanks Bawsy. I actually used Sanctuary for my testing because I could load into to it, but as soon as I looked towards the centre of the map if I spawned outside it would consistantly crash every time. Good luck and hope it works for you.
    No no, thank YOU my friend - problem fixed, and no more C++ runtime errors now. The problem was indeed an "Effects" folder in my custom map directory, the contents of which consisted of one solitary FlareFX.u file.

    Deleted that, problem gone. Sactuary, Searchlight, Torlan all now work fine. And right enough, every single one has the 'flare' effect somewhere in them!

    A lot of custom maps also didnt work for me, so I deleted them. Guess I'll need to download them again now, huh? But worth it!

    Happy camper right here!

  30. #70
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    123

    Default

    That's great to hear Bawsy! And thanks for posting back. If you have as many maps as I do I know what a pain it is to have to go back and re-download maps. I find it's easier if you create folders in your CustomMap folder for types of maps as the game will read into them. DM, CTF,VCTF and WAR folders so that it's not a big mess of files if you have to find one in particular.

    Anyways, I'm glad that helped you out and hope that this will help others with this issue. Happy Fragging!!!

    -DscytheX
    Last edited by DscytheX; 05-01-2008 at 04:20 PM.

  31. #71

    Default

    Could it be? The solution to all of my (about a quarter of) crashing problems? I did in fact find said Effects folder containing a single Flare FX file, and have deleted it. I will have to test this, and if it works, I can focus on the artifacting, freezing, stuttering, and Window error report crashes.

  32. #72
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Posts
    123

    Default

    Hey D-Hunter. I hope it works for you. can you post back and let us know how it went? I'm hoping more people can confirm this. Thanks!

  33. #73
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    30

    Default

    Solution:

    Net Framework and C+ Redistributes will not solve the problem, in fact they hurt the situation.

    Here's what you guys should try:

    1. Uninstall any Microsoft Framework software.

    2. Uninstall any Microsoft C+ Redistribution software.

    3. Uninstall Unreal Tournament 3

    4. Reboot.

    5. Make sure you have the lastest DirectX version installed, along with the lastest drivers for your hardware.

    6. If you overclock your CPU, increase voltage to your memory by at least 0.05v. Runtime problems are typically caused by errors in the memory.

    7. Install Unreal Tournament 3, but this time install it in a different path. Like for me: C:\Games\Unreal Tournament 3. If you are using a 64-bit OS make sure not to put it in the "Program Files (x86)" folder.

    8. Apply lastest patch and bonus packs if desired.

    My specs for reference:
    E-VGA NForce 780i SLI Mainboard
    Intel Core 2 Duo E8500 3.15 Ghz Stock; OC'd to 4.6 Ghz.
    8GB of PC1200 Memory GSkill
    2 NVidia Geforce BFG 8800GTX OC2 Cards
    Creative X-Fi Soundblaster Fatal1ty Soundcard
    Silverstone 1500W PSU
    Windows Server 2003 x64 (a.k.a Windows XP x64 Edition) with Service Pack 2.

  34. #74

    Default

    Hey guys, new member, same problem as you. I think.

    Im running XP SP2, Pentium D 2.8g, ATI Radeon x1300/1550 driver pack version 8.471 512mb, 1gig ram and onboard sound.

    I am not technically minded but i have been having the same problem.

    I loaded UT3 2 days ago and am only playing single player. I can do the first mission fine but when i play the second one it will always crash, sometimes when loading the level. Last night i noticed it said C++ when it was crashing to windows. I didn't get the details (im sure i will have another opportunity) but it also stated that one of the files was not authentic and that i should check it with the original. I have installed the 1.1 patch and downloded the C++ files stated in this thread and also the latest DX. The drivers for the video card are up to date and this is the only game i have a problem with but i do have oblivion installed. I have not tried to run oblivion since getting UT3. If there is more info i need to supply please let me know what and how to retreive it.

    I will inform you of progress and try some other things from this thread also.

    Can i be burried with you Makron2n?

    EDIT: Moshman, if i delete the framework & c+ software do i reinstall it? If not, how will this effect my system?
    Last edited by AzzKikA; 06-10-2008 at 06:43 PM.

  35. #75

    Default

    BUMP!

    Okay. I just tried the idea of shutting down one of my cores in my proseccor by loading the game, going to task manager and going to processes then right clicking the UT3.exe process and setting affinity and unchecking the CPU1 tab. This worked, i am able to play, but it is over working the processor and overheating (i think) because after about 1/2 hour it crashed then would crash after about 10sec of play. I am going to try the new intel pentium d windows id software and see if that works.


 
Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.