Alright. Total noob here. I created a simple cube x, y, z 512 and hit the subtract button. It displays with the checker texture when the viewport is unlit. I created a material with a diffuse and normal texture. They are displaying on the shpere in the material editor. I right click and assign my material and only see the default checker texture still. What am I not doing? Any help is sooooo appreciated. Thanks![]()



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