Excuse me, you say that you creates pawns in this way??
No, this is for designating how animations are used by the pawn. Having started creating my own AnimTree for the mod I'm working on, it seems a really good system, though can be a bit confusing when you first look at the stock AnimTree.
There's a couple of things I'm not too sure about. I'm yet to find where to set the 9 animations for UTAnimNodeJumpLeanOffset and the SkelControlFootPlacement seems to break the model's legs and cause the model's thighs to twist horribly when rotating on the spot. Some more info on the more advanced aspects such as the IK controllers would be very apprectiated
Well, I use AnimTree for do my skeletalmesh animated, but i dont know how controls animtree the diferents animations and how u can call it into game separated (one for stand, one for walk, one for talk,...) Probably a tutorial about AnimTree will be good...xP
Last edited by ModderX; 01-21-2008 at 03:44 PM.
anim tree in game?
I am working on a total conversion mod
I have created a number of custom animation trees but i cant figure out how to get them into the game.
Even using script to set the anim tree doesnt seem to work.