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  1. #41
    Banned
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    Nov 2007
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    Hamburg, Germany
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    349

    Default

    Excellent changes!
    Works fine!

    Good job

    PS: Using [BIA]Vote on my server, after a mapchange the scoreboard is gone. Normal adminchangemap command works fine tho.

  2. #42

    Default

    sawwweeeet! works perfect in vctf. Thanks again for this awesomeness, this has and will have a permanent home on my server

  3. #43

    Default

    Quote Originally Posted by Chief-Justice View Post
    Excellent changes!
    PS: Using [BIA]Vote on my server, after a mapchange the scoreboard is gone. Normal adminchangemap command works fine tho.
    I can't check the code they use to change map. And I am tired of fixing stuff because there seem to be a dozen different ways you can servertravel. If it doesn't work with BiaVote then either they change their way of servertravelling or it doesn't work. I will not write a fix for that.

  4. #44
    Banned
    Join Date
    Nov 2007
    Location
    Hamburg, Germany
    Posts
    349

    Default

    hehe, didnt mean u to fix it, just to let others know

    when im on the server i change by admin command anyway

  5. #45
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    69

    Default

    Hi, I tried this Mod thinking it may show me Stats like headhots, Mulit-kills, ect but It just seams to show eff%. I play DM offline and just like Stats lol. I thought that Version 0.5 was surposed to add more stats but I dont see anything other than the Eff%.?
    Thanks for your work so far, I guess I keep dreaming to the day I can get the kinda Stats about a Match you chould in the Old UT days.
    I ofc whould love to See little icons of all weapons with Kills and death under them, plus Icons for All rewards showing how many you got of each.
    That is ofc asking alot and we are all greatful that you have took the time to do this.

  6. #46
    Banned
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    Nov 2007
    Location
    Hamburg, Germany
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    349

    Default

    in TDM it shows a lot of good stuff like deaths and the amount of double-, multi-, mega-kills etc

    if u need stats about ur particular weapon efficiency then u might try customut :P

  7. #47
    MSgt. Shooter Person
    Join Date
    Oct 2006
    Location
    Philadelphia, PA
    Posts
    422

    Default

    Quote Originally Posted by Xtriaden View Post
    Hi, I tried this Mod thinking it may show me Stats like headhots, Mulit-kills, ect but It just seams to show eff%. I play DM offline and just like Stats lol. I thought that Version 0.5 was surposed to add more stats but I dont see anything other than the Eff%.?
    Thanks for your work so far, I guess I keep dreaming to the day I can get the kinda Stats about a Match you chould in the Old UT days.
    I ofc whould love to See little icons of all weapons with Kills and death under them, plus Icons for All rewards showing how many you got of each.
    That is ofc asking alot and we are all greatful that you have took the time to do this.
    Exactly. I play a lot of DM also. Only saw eff.

  8. #48

    Default

    In deathmatch there is also a line beneath the Name/Score/Deaths/Effi that shows Double- and Multikills. Weapon type specific information will be too much to include in the scoreboard itself. Future version might contain an extra screen that shows more stats about yourself. But what stats this will be I cannot say right now.

  9. #49
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    50

    Default

    Had a bug yesterday after a mapswitch:



    Never had this before with v04.

  10. #50

    Default

    Quote Originally Posted by ozztehbozz View Post
    Had a bug yesterday after a mapswitch:

    Never had this before with v04.
    Let me guess: you used biavote to switch map?

  11. #51
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    50

    Default

    No, it's a warserver with CustomUTv1a, UPicksUpsbeta, AllowPlayerAliasv1 and your mutator.. But I had this problem again 2 times today in duel.. Dunno what is wrong.

  12. #52
    Banned
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    Jan 2008
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    21

    Default

    Tried version 05, scoreboard works for 1 map and stops working after map switch...I'm using utcustomv1a and custom maps but no other custom stuff.

  13. #53
    Banned
    Join Date
    Feb 2008
    Location
    Hamburg, Germany
    Posts
    15

    Default

    customUT sucks ass, use bia-vote for mapchanging and add the mutator to bia-vote's *.ini

  14. #54

    Default

    Quote Originally Posted by chickenthr33 View Post
    Tried version 05, scoreboard works for 1 map and stops working after map switch...I'm using utcustomv1a and custom maps but no other custom stuff.
    Might be useful if you state the way of mapswitching.

  15. #55
    Skaarj
    Join Date
    Jan 2008
    Location
    Turin
    Posts
    15

    Default

    very nice mod thanks
    i think that could be appreciate a value with the average ping of the teams

  16. #56

    Default

    Quote Originally Posted by juza View Post
    very nice mod thanks
    i think that could be appreciate a value with the average ping of the teams
    That would mean that the ping has to be correct in the first place, which it is in most cases not.

  17. #57
    Banned
    Join Date
    Jan 2008
    Posts
    21

    Default

    I am using UTCustom however at the end of maps, players just use the regular built-in voting menu in UT3. After map switch, we have default scoreboard.

  18. #58
    Skaarj
    Join Date
    Jan 2008
    Location
    Turin
    Posts
    15

    Default

    Quote Originally Posted by bagotios View Post
    That would mean that the ping has to be correct in the first place, which it is in most cases not.
    yes, there's this problem that before the star of the match the pings are wrong...
    but in tournaments i think thats players would like to see the ping average of teams (es: under the team score)
    it's just a suggestion, i already love this mod

  19. #59

    Default

    Version 0.6 is up for download. This will also be the last version made by me. The sourcecode is included as well as the sizes of the panels. Whoever wants to take up development should have everything he needs to start right away.

  20. #60
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    143

    Default

    so please tell me anyone how this nick change thing works....

    that would be the best thing in this whol mut

    edit*
    why the last version from you? then you should have statet it 1.0

  21. #61

    Default

    There is a readme included ...

    Added console commands:
    mutate setname <name>
    mutate listnames
    mutate clearname
    mutate clearallnames*
    *Admin only

  22. #62
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    143

    Default

    just wanted to know if it is actualy online working and if it is nice to handle etc...
    R.I.P.

  23. #63

    Default

    If what is working online? Nickchange? Of course but you have to set your nick eachtime you join a server.

  24. #64
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    143

    Default

    ok not what i hoped for

    but i think it will help some people to get over with there nick problems
    R.I.P.

  25. #65
    Skaarj
    Join Date
    Jan 2008
    Location
    Turin
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    15

    Default

    Quote Originally Posted by bagotios View Post
    Version 0.6 is up for download. This will also be the last version made by me.
    thanks for your work

  26. #66
    MSgt. Shooter Person
    Join Date
    Jul 2007
    Location
    South Texas
    Posts
    140

    Thumbs up

    In my server, AdvanceScoreboards are working fine along with ABTv1.3 mutator. Thank you for such a great mutator. Is awesome.
    Real men don't flex nutz. Real men know they got em!

  27. #67

    Default

    Any way you got it to work with patch 1.2 and the Webinterface? Actually i cant chose it via Webinterface

  28. #68
    Skaarj
    Join Date
    Jan 2008
    Location
    Turin
    Posts
    15

    Default

    Quote Originally Posted by [OPB]HawkRG|UT View Post
    Any way you got it to work with patch 1.2 and the Webinterface? Actually i cant chose it via Webinterface
    same problem

  29. #69
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    310

    Default

    Its a nice mod and includes some very interesting information so thanks for your efforts

    This is the sort of thing that should be included in games by default.Its the way forward to have this sort of info.

    However, there is one problem - it doesn't work for spectators. It might not seem a massive problem, but during "pickup" games, which often involve skilled players it can be quite nice to spectate. It would be a much better experience if you could see player stats as the game progressed.

  30. #70
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Location
    Finland
    Posts
    39

    Default

    It screws UTcomp3's crosshairs and forces "force models" on whatever you decide. I still want the effincency and stuff so makes me not use the utcomp untill this works with it.. (or untill when it may have the same features) :|
    Your Face, Your Ass... What's the Difference?

    Can you fix the harlin on UT3?

  31. #71

    Default

    Quote Originally Posted by Kankipappa View Post
    It screws UTcomp3's crosshairs and forces "force models" on whatever you decide. I still want the effincency and stuff so makes me not use the utcomp untill this works with it.. (or untill when it may have the same features) :|
    Ask the UTComp guys to include the scoreboard in their mutator. I assume they need to spawn their own HUD for the crosshairs to work. And doing so the both mutators are not compatible unless they are merged.

  32. #72
    Redeemer
    Join Date
    Dec 2007
    Location
    Adelaide Australia
    Posts
    1,262

    Default

    Thanks very much bagotius, ive been missing the extra stats
    This signature would self destruct but your anti-virus has already defused it.. :/
    Proudly part of Team Domination. UT3DOM v5.0 is out now! (Code Improvements + 4 missing maps return.)
    DM-Pentecost - DM-Beesting_SE - DM-Carnage Cathedral SE
    Join AussieUT3 clan today.

  33. #73
    Skaarj
    Join Date
    Jan 2008
    Location
    Turin
    Posts
    15

    Default

    Quote Originally Posted by [OPB]HawkRG|UT View Post
    Any way you got it to work with patch 1.2 and the Webinterface? Actually i cant chose it via Webinterface
    now with webadmin 0.8 it works

  34. #74
    Banned
    Join Date
    Mar 2008
    Posts
    62

    Default

    i hope to god faust take the sourcecode for this mutator and combines it in the next utcomp release! THAT WOULD BE AWESOME.

  35. #75
    Banned
    Join Date
    Mar 2008
    Posts
    62

    Default

    bump. !!!

  36. #76

    Default

    Any chance of displaying a player's pph (points per hour.)

  37. #77
    MSgt. Shooter Person
    Join Date
    Apr 2008
    Posts
    221
    Gamer IDs

    Gamertag: PSN:imm1nent

    Default

    is it possible to import this into PS3?

  38. #78
    MSgt. Shooter Person
    Join Date
    Apr 2008
    Posts
    221
    Gamer IDs

    Gamertag: PSN:imm1nent

    Default

    can someone who has the PC version cook it for PS3 pls =]

  39. #79
    Iron Guard
    Join Date
    Nov 2007
    Location
    Texas, born in So. Cal.
    Posts
    706
    Gamer IDs

    Gamertag: Masterblaster73

    Default

    I have a suggestion..
    How about you PS3 people get together and invest $39.00 in the PC version of UT3. Then you can cook everything you want and share it.
    This would eliminate 25% of the posts in this forum that request everything to be cooked, over, and over, and over.
    System
    Commodore VIC 20 (5 KB)
    Cassette tape
    5 ¼” LD Floppy Drive
    13” Color TV out (CRT)

  40. #80
    MSgt. Shooter Person
    Join Date
    Apr 2008
    Posts
    221
    Gamer IDs

    Gamertag: PSN:imm1nent

    Default

    I dont have a new PC yet to run it... I'm not giving more money to epic till the game has been ironed out anyways so the community can build


 
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