Excellent changes!
Works fine!
Good job
PS: Using [BIA]Vote on my server, after a mapchange the scoreboard is gone. Normal adminchangemap command works fine tho.
Excellent changes!
Works fine!
Good job
PS: Using [BIA]Vote on my server, after a mapchange the scoreboard is gone. Normal adminchangemap command works fine tho.
sawwweeeet! works perfect in vctf. Thanks again for this awesomeness, this has and will have a permanent home on my server![]()
I can't check the code they use to change map. And I am tired of fixing stuff because there seem to be a dozen different ways you can servertravel. If it doesn't work with BiaVote then either they change their way of servertravelling or it doesn't work. I will not write a fix for that.
hehe, didnt mean u to fix it, just to let others know
when im on the server i change by admin command anyway![]()
Hi, I tried this Mod thinking it may show me Stats like headhots, Mulit-kills, ect but It just seams to show eff%. I play DM offline and just like Stats lol. I thought that Version 0.5 was surposed to add more stats but I dont see anything other than the Eff%.?
Thanks for your work so far, I guess I keep dreaming to the day I can get the kinda Stats about a Match you chould in the Old UT days.
I ofc whould love to See little icons of all weapons with Kills and death under them, plus Icons for All rewards showing how many you got of each.
That is ofc asking alot and we are all greatful that you have took the time to do this.
in TDM it shows a lot of good stuff like deaths and the amount of double-, multi-, mega-kills etc
if u need stats about ur particular weapon efficiency then u might try customut :P
In deathmatch there is also a line beneath the Name/Score/Deaths/Effi that shows Double- and Multikills. Weapon type specific information will be too much to include in the scoreboard itself. Future version might contain an extra screen that shows more stats about yourself. But what stats this will be I cannot say right now.
Had a bug yesterday after a mapswitch:
Never had this before with v04.
No, it's a warserver with CustomUTv1a, UPicksUpsbeta, AllowPlayerAliasv1 and your mutator.. But I had this problem again 2 times today in duel.. Dunno what is wrong.
Tried version 05, scoreboard works for 1 map and stops working after map switch...I'm using utcustomv1a and custom maps but no other custom stuff.
customUT sucks ass, use bia-vote for mapchanging and add the mutator to bia-vote's *.ini
very nice mod thanks
i think that could be appreciate a value with the average ping of the teams
I am using UTCustom however at the end of maps, players just use the regular built-in voting menu in UT3. After map switch, we have default scoreboard.
Version 0.6 is up for download. This will also be the last version made by me. The sourcecode is included as well as the sizes of the panels. Whoever wants to take up development should have everything he needs to start right away.
so please tell me anyone how this nick change thing works....
that would be the best thing in this whol mut
edit*
why the last version from you? then you should have statet it 1.0![]()
There is a readme included ...
Added console commands:
mutate setname <name>
mutate listnames
mutate clearname
mutate clearallnames*
*Admin only
just wanted to know if it is actualy online working and if it is nice to handle etc...
R.I.P.
If what is working online? Nickchange? Of course but you have to set your nick eachtime you join a server.
ok not what i hoped for![]()
but i think it will help some people to get over with there nick problems
R.I.P.
In my server, AdvanceScoreboards are working fine along with ABTv1.3 mutator. Thank you for such a great mutator. Is awesome.
Real men don't flex nutz. Real men know they got em!
Any way you got it to work with patch 1.2 and the Webinterface? Actually i cant chose it via Webinterface![]()
Its a nice mod and includes some very interesting information so thanks for your efforts
This is the sort of thing that should be included in games by default.Its the way forward to have this sort of info.
However, there is one problem - it doesn't work for spectators. It might not seem a massive problem, but during "pickup" games, which often involve skilled players it can be quite nice to spectate. It would be a much better experience if you could see player stats as the game progressed.
It screws UTcomp3's crosshairs and forces "force models" on whatever you decide. I still want the effincency and stuff so makes me not use the utcomp untill this works with it.. (or untill when it may have the same features) :|
Thanks very much bagotius, ive been missing the extra stats![]()
This signature would self destruct but your anti-virus has already defused it.. :/
Proudly part of Team Domination. UT3DOM v5.0 is out now! (Code Improvements + 4 missing maps return.)
DM-Pentecost - DM-Beesting_SE - DM-Carnage Cathedral SE
Join AussieUT3 clan today.
i hope to god faust take the sourcecode for this mutator and combines it in the next utcomp release! THAT WOULD BE AWESOME.
bump.!!!
Any chance of displaying a player's pph (points per hour.)
can someone who has the PC version cook it for PS3 pls =]
I have a suggestion..
How about you PS3 people get together and invest $39.00 in the PC version of UT3. Then you can cook everything you want and share it.
This would eliminate 25% of the posts in this forum that request everything to be cooked, over, and over, and over.
System
Commodore VIC 20 (5 KB)
Cassette tape
5 ¼” LD Floppy Drive
13” Color TV out (CRT)
I dont have a new PC yet to run it... I'm not giving more money to epic till the game has been ironed out anyways so the community can build
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